Commit History

Autor SHA1 Mensaxe Data
  Julien Gouesse e448e46675 Merge pull request #174 from saloisio/master %!s(int64=11) %!d(string=hai) anos
  saloisio 6dace77a7a Animator is stopped only if it is currently animating. %!s(int64=11) %!d(string=hai) anos
  unknown 23a0800e1d Merge remote-tracking branch 'upstream/master' %!s(int64=11) %!d(string=hai) anos
  shadowislord 661053689d Fix glClear not working properly if the last rendered model disabled depth or color writing (fix issue #639 on google code) %!s(int64=11) %!d(string=hai) anos
  Normen Hansen 5d0ac012c9 SDK: %!s(int64=11) %!d(string=hai) anos
  Normen Hansen d2749138ed - add nifty style to nifty jar collection (should be moved to separate library entry at some point) %!s(int64=11) %!d(string=hai) anos
  Normen Hansen 7f44574d8a SDK: %!s(int64=11) %!d(string=hai) anos
  Normen Hansen 727102843e SDK: %!s(int64=11) %!d(string=hai) anos
  Normen Hansen d4a04b9808 SDK: %!s(int64=11) %!d(string=hai) anos
  Normen Hansen 5a222f1541 SDK: %!s(int64=11) %!d(string=hai) anos
  Normen Hansen 940fe70803 - fix dist task in jme3-examples to not run at config time %!s(int64=11) %!d(string=hai) anos
  unknown 0644c286ef Updated JOGL canvas classes to fix shutdown bug. Also added frame rate %!s(int64=11) %!d(string=hai) anos
  normen 24984048e6 Merge pull request #173 from GreenCubes/master %!s(int64=11) %!d(string=hai) anos
  Rena4ka 1b43cb6d4a Fix some FBX loader problems %!s(int64=11) %!d(string=hai) anos
  pspeed42 1f795a7485 Forgot some other water height specific things that need %!s(int64=11) %!d(string=hai) anos
  pspeed42 45591c99a1 Fixed a broken water height initialization issue that I %!s(int64=11) %!d(string=hai) anos
  shadowislord b1211e55a4 Implement spot light v. frustum culling by converting the spot light into an oriented-bounding box and then performing frustum v. OBB intersection. %!s(int64=11) %!d(string=hai) anos
  shadowislord e76559a847 Set the light filter's camera in RenderManager.setCamera() as it is more appropriate. %!s(int64=11) %!d(string=hai) anos
  shadowislord b51f015fb9 Add rudimentary cone v. frustum intersection test for light culling. %!s(int64=11) %!d(string=hai) anos
  shadowislord 9435d28431 Update .gitignore with two more nbproject/private folders %!s(int64=11) %!d(string=hai) anos
  shadowislord 13f2fbd244 Remove a weird line of code from TestHoveringTank %!s(int64=11) %!d(string=hai) anos
  shadowislord 1c0d798707 Add support for light culling or "filtering". %!s(int64=11) %!d(string=hai) anos
  shadowislord 75a67d0611 Particle.j3md now supports shadow casting (only for triangle-based particles) %!s(int64=11) %!d(string=hai) anos
  shadowislord c98da31999 Make pond shader look less shiny %!s(int64=11) %!d(string=hai) anos
  shadowislord 7cae92dc67 Fix rendering glitch in TestTransparentShadow (missing tangents for normal mapping) %!s(int64=11) %!d(string=hai) anos
  shadowislord bfc866774f Fix lighting crash when using environment mapping due to the addition of instancing %!s(int64=11) %!d(string=hai) anos
  pspeed42 aea5e4af31 Added a basic AppProfiler implementation and corresponding %!s(int64=11) %!d(string=hai) anos
  pspeed42 a517130528 Added hooks for detailed performance profiling. %!s(int64=11) %!d(string=hai) anos
  pspeed42 3d32b012c2 Checking in the profiler classes separately as I work %!s(int64=11) %!d(string=hai) anos
  pspeed42 70c10aac3a Added the base abstract app state class that was %!s(int64=11) %!d(string=hai) anos