Историја ревизија

Аутор SHA1 Порука Датум
  Nehon 124b5e51da Fix an issue in the ShaderGenerator where it was unable to find the main function in a shader source when there were additional spaces. пре 11 година
  Nehon d33853d393 MaterialDebugAppState now properly applies renderStates пре 11 година
  relu91 4506397b9c Added icon attribution пре 11 година
  relu91 cdf0029e37 Gui pack пре 11 година
  relu91 74c14377e2 Code cleaning пре 11 година
  relu91 5033f7eb2d Add the possibility to save on the Visual component пре 11 година
  relu91 81ba23a2e2 Bug fixing пре 11 година
  normen d921847f35 Merge pull request #169 from GreenCubes/master пре 11 година
  Rena4ka f28c31d851 Fix and extend FBX file loader пре 11 година
  normen fb40a14de2 Merge pull request #167 from GreenCubes/master пре 11 година
  normen 656886867d Merge pull request #165 from davidB/wip_jbullet_update пре 11 година
  Hannes Nevalainen b74e501fac fromIntARG and fromIntRGBA now returns self. пре 11 година
  tort32 e5002c1428 Implemented FBX file loader пре 11 година
  Rena4ka 478ca7b843 Implemented FBX file parsing пре 11 година
  David Bernard 3c72c065ad bullet: refactor PhysiscSpace.addAll/removeAll пре 11 година
  Nehon b7433b99f7 Fixed issue in SkeletonControl applySkinningTangents where weight data index was not converted to unsigned byte. пре 11 година
  Rémy Bouquet 37b6a2063a Merge pull request #156 from ChristianGaertner/patch-1 пре 11 година
  pspeed42 2d549ea833 Modified to keep its projectionMatrixOverride around пре 11 година
  Nehon ca6d3f4e73 Commented out a line in the OglesShaderRenderer (android) that was occasionally causing a crash on android. пре 11 година
  pspeed42 ed443bcfa2 Modified Camera.setClipPlane() to avoid garbage пре 11 година
  pspeed42 e0ee685466 Added a second vect4f to tempvars so renamed the пре 11 година
  pspeed42 079c4c6482 Only allocate the array list when there are results. пре 11 година
  pspeed42 a47fb27e56 WaterUtils tries to hard to avoid allocation... I пре 11 година
  pspeed42 c98a348fd2 Was a little overzealous in my Float conversion and пре 11 година
  pspeed42 3cf0e35a17 Added a setFloat() that takes a Float to avoid пре 11 година
  pspeed42 1185d2099b Avoid some teeny-tiny per frame allocations by пре 11 година
  pspeed42 c0465b73a8 Added a newFrame() method to UniformBindingManager пре 11 година
  pspeed42 852ae28605 Removed the redundant camera.update() calls. пре 11 година
  pspeed42 5d6d2b9bd7 Commented out the onFrameChange() in update() because пре 11 година
  pspeed42 efd6f0bf66 Avoid per-render iterator allocations by using the пре 11 година