Commit History

Author SHA1 Message Date
  Michael Zuegg 4e1906f8d4 Replaces fullscreen quad with a viewport covering triangle (#2589) 1 week ago
  Marco Hutter 7a2d8ea134 Add glTF draco support (#2591) 1 week ago
  joliver82 77c6e05cd7 Feature - Mouse devices on android (#2597) 2 weeks ago
  richardTingle 69c30f2ae8 #2582 Correct thread warden so it can cope with multiple JME roots on multiple threads (#2583) 2 weeks ago
  Ryan McDonough b72a699de3 Update gradle.properties 2 weeks ago
  Ryan McDonough 24c14ea534 LWJGL 3.4.1 (#2598) 2 weeks ago
  Wyatt Gillette d3efabc607 Reduce object allocations in SpotLightShadowRenderer (#2515) 3 weeks ago
  Riccardo Balbo 8b7e7997c8 Fix gamepads with Xbox-like remapping and SDL in lwjgl3 backend (#2579) 3 weeks ago
  Ryan McDonough d1bdf4011c Revert "Add files via upload" 3 weeks ago
  Ryan McDonough d92151ca2c Add files via upload 3 weeks ago
  Wyatt Gillette 8793765c74 Reduce object allocations in DirectionalLightShadowRenderer (#2513) 4 weeks ago
  Wyatt Gillette c784f4b2fb AbstractShadowRenderer: fix displayFrustum (#2561) 1 month ago
  Wyatt Gillette bc3a715848 Reduce object allocations in ShadowUtility (#2481) 1 month ago
  hayden9329 2b00e52d0d Fix PointLight infinite radius shader overflow(#2566) (#2570) 1 month ago
  Ryan McDonough 9665dcff0f LWJGL 3.4.0 and Remove OpenVR (#2581) 1 month ago
  Riccardo Balbo 091c4e3837 update forum link 1 month ago
  Riccardo Balbo 145bc25b1a use svg for reservation timer 1 month ago
  Riccardo Balbo 21c7200f11 use relative time 1 month ago
  Riccardo Balbo ba15890556 bounties workflow 1 month ago
  Wyatt Gillette 5f61cc5e10 Bug: PBRLightingUtils.glsllib - Typo in GlossinessMap (#2586) 1 month ago
  Riccardo Balbo ca61194b12 fix bug in sun exposure sampling 1 month ago
  codex ab1918070e Merge pull request #2578 from ScottPeterJohnson/sdsm 1 month ago
  scott e4cda6f915 Make GLFence, SSBO, ComputeShader NativeObjects 1 month ago
  scott c6beb870a8 Load compute shaders the easy way 1 month ago
  scott 14c9c3ce12 Add a GLFence wrapper object 1 month ago
  scott 2e5628ec09 Use regular renderer to bind texture image to SDSM shader 1 month ago
  scott fb8f315f1d Use a matrix4 arrayparameter for the LightViewProjectionMatrices 1 month ago
  scott fa4cae6221 Implement an SDSM filter 1 month ago
  Wyatt Gillette 77fdf959de Remove GL_FRAMEBUFFER_SRGB_CAPABLE_EXT check to fix error 1280 (invalid enum) in some platforms (#2461) 1 month ago
  Riccardo Balbo 0a84a082f1 make tempvars closeable (#2580) 1 month ago