Michael Zuegg
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4e1906f8d4
Replaces fullscreen quad with a viewport covering triangle (#2589)
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1 week ago |
Marco Hutter
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7a2d8ea134
Add glTF draco support (#2591)
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1 week ago |
joliver82
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77c6e05cd7
Feature - Mouse devices on android (#2597)
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2 weeks ago |
richardTingle
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69c30f2ae8
#2582 Correct thread warden so it can cope with multiple JME roots on multiple threads (#2583)
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2 weeks ago |
Ryan McDonough
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b72a699de3
Update gradle.properties
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2 weeks ago |
Ryan McDonough
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24c14ea534
LWJGL 3.4.1 (#2598)
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2 weeks ago |
Wyatt Gillette
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d3efabc607
Reduce object allocations in SpotLightShadowRenderer (#2515)
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3 weeks ago |
Riccardo Balbo
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8b7e7997c8
Fix gamepads with Xbox-like remapping and SDL in lwjgl3 backend (#2579)
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3 weeks ago |
Ryan McDonough
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d1bdf4011c
Revert "Add files via upload"
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3 weeks ago |
Ryan McDonough
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d92151ca2c
Add files via upload
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3 weeks ago |
Wyatt Gillette
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8793765c74
Reduce object allocations in DirectionalLightShadowRenderer (#2513)
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4 weeks ago |
Wyatt Gillette
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c784f4b2fb
AbstractShadowRenderer: fix displayFrustum (#2561)
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1 month ago |
Wyatt Gillette
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bc3a715848
Reduce object allocations in ShadowUtility (#2481)
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1 month ago |
hayden9329
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2b00e52d0d
Fix PointLight infinite radius shader overflow(#2566) (#2570)
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1 month ago |
Ryan McDonough
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9665dcff0f
LWJGL 3.4.0 and Remove OpenVR (#2581)
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1 month ago |
Riccardo Balbo
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091c4e3837
update forum link
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1 month ago |
Riccardo Balbo
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145bc25b1a
use svg for reservation timer
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1 month ago |
Riccardo Balbo
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21c7200f11
use relative time
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1 month ago |
Riccardo Balbo
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ba15890556
bounties workflow
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1 month ago |
Wyatt Gillette
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5f61cc5e10
Bug: PBRLightingUtils.glsllib - Typo in GlossinessMap (#2586)
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1 month ago |
Riccardo Balbo
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ca61194b12
fix bug in sun exposure sampling
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1 month ago |
codex
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ab1918070e
Merge pull request #2578 from ScottPeterJohnson/sdsm
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1 month ago |
scott
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e4cda6f915
Make GLFence, SSBO, ComputeShader NativeObjects
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1 month ago |
scott
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c6beb870a8
Load compute shaders the easy way
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1 month ago |
scott
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14c9c3ce12
Add a GLFence wrapper object
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1 month ago |
scott
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2e5628ec09
Use regular renderer to bind texture image to SDSM shader
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1 month ago |
scott
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fb8f315f1d
Use a matrix4 arrayparameter for the LightViewProjectionMatrices
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1 month ago |
scott
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fa4cae6221
Implement an SDSM filter
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1 month ago |
Wyatt Gillette
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77fdf959de
Remove GL_FRAMEBUFFER_SRGB_CAPABLE_EXT check to fix error 1280 (invalid enum) in some platforms (#2461)
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1 month ago |
Riccardo Balbo
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0a84a082f1
make tempvars closeable (#2580)
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1 month ago |