rem..om
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4f848ab5b5
Renderer : Caps.Multisample is now correctly added to the renderer caps when GL_ARB_multisample is present in ogl caps
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13 éve |
Sha..om
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94f424f203
* ViewPort will only set refresh flags on scene if its a Geometry (since normally a node based scene graph would have these flags set already).
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13 éve |
Kae..pl
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86be16cda4
Fixed Issue 498: Blender loader has strict requirements for animation import.
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13 éve |
Kae..pl
|
3a5b8bb3d6
Using one UV buffer for all types of texture mapping (the textures are cast to different UV's when neded). Support for using generated textures as normal maps (looks best when large generatedTexturePPU is used and on large faces).
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13 éve |
bre..ns
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22f0410e78
hooked in key events to terrain editor tools
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13 éve |
rem..om
|
f3d56b3ee6
BatchNode : fixed an issue where the material map entry was passed to the material.contentEqual instead of the material.
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13 éve |
rem..om
|
a38c61a65a
Fixed syntax error in post shadow shader
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13 éve |
pot..om
|
242f5d82f9
Fixed issue with AndroidInput not resetting the last touch position correctly on the UP and DOWN actions. See forum post http://jmonkeyengine.org/groups/android/forum/topic/small-bug-in-androidinput/#post-183530
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13 éve |
Sha..rd
|
c7186886bc
* OGLESShaderRenderer.readFrameBuffer() can now read from the main framebuffer in RGBA format.
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13 éve |
Sha..rd
|
a3255e4f45
* Javadoc fixes to FastMath
|
13 éve |
Sha..rd
|
9d95528e21
* Fixed issue where setReverbEnabled(false) after setPositional(false) did not actually remove reverb. Reverb is now removed automatically when setPositional(false) per contract of the method.
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13 éve |
Sha..rd
|
5497fcc7e6
* Fixed issue where attaching scene to viewport does not force it to update
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13 éve |
rem..om
|
c02b24da12
Cinematics : renamed all XXXTrack in cinematic.event to XXXEvent, so there is no confusion with the Tracks in the animation system.
|
13 éve |
rem..om
|
94ae185d6d
Animation tracks is now a SafeArrayList instead of an array. One can now add a track to an Animation
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13 éve |
rem..om
|
96ae823504
Fixed viewport uniforms binding
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13 éve |
nor..67
|
2a18784041
SDK:
|
13 éve |
nor..67
|
558dc2bcbb
SDK:
|
13 éve |
Sha..rd
|
6c12291559
* Missed this one yesterday, removed FixedFunc name from UnshadedArray.j3md
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13 éve |
Sha..rd
|
eae0a18246
* Fix crash in SaveGame class due to lack of regex escape -> used char token instead
|
13 éve |
Sha..rd
|
0a3f7903a4
* Added methods to BufferUtils to create Vector4f buffers or set them
|
13 éve |
Sha..rd
|
f401c9c1da
* Material world parameters are now set in uniformBindingManager instead of RenderManager
|
13 éve |
Sha..rd
|
9b9fa57de4
* Formatting and names in ShaderDebug
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13 éve |
rem..om
|
28926b8383
WaterFilter can now have a square shape
|
13 éve |
rem..om
|
9276987aac
WaterFilter forgot the heightmap for the test case
|
13 éve |
rem..om
|
68892dfee3
WaterFilter can now be constrained to an area in the scene based on a center and a radius. This allows to have several water areas in the same scene with different sets of parameters
|
13 éve |
rem..om
|
9469d08dcb
ShaderCheck : fixed compilation issue due to recent shaderKey change
|
13 éve |
Sha..rd
|
d46ee26002
* The bounding box will compute faster, maybe even more faster on Android .. If its bad, please go ahead and complain
|
13 éve |
Sha..rd
|
7825249952
* Made some classes pretty, hope you like it
|
13 éve |
Sha..rd
|
27e97c34da
* 'FixedFunc' technique were wiped out entirely. Not useful since now we choose default technique based on caps anyway.
|
13 éve |
Sha..rd
|
55d75c5abc
* Shader now stores shader language in the ShaderSources instead of the Shader itself (everything makes a lot more sense now).
|
13 éve |