История коммитов

Автор SHA1 Сообщение Дата
  shadowislord 4fdce777b5 * Fix ParticleEmitter.control reference which became incorrect after cloning 11 лет назад
  shadowislord 564a08672f * Remove InstancedNode.setCullHint(CullHint.Never) from TestInstancedNode example as it is not neccessary 11 лет назад
  shadowislord eee43b470e * Added InstancedNode: easy to use instancing with similar API to BatchNode. The underlying scene graph will be automatically optimized so instancing is used as much as possible, thus reducing number of draw calls and improving performance. Unlike BatchNode, it does not copy the geometry's mesh around, but only its transform. In order for it to work, it requires the Renderer to support the GeometryInstancing capability. 11 лет назад
  shadowislord 52b93ba933 * Made Geometry.associate/unassociate To/From GroupNode methods public so they can be GeometryGroupNode implementations outside the com.jme3.scene package 11 лет назад
  shadowislord 5b7a408bcc * Fix issue where BatchNode.clone() would still re-use the previous BatchNode's data structures 11 лет назад
  shadowislord ef1e69c182 * Instanced objects are now considered a single object when generating rendering statistics 11 лет назад
  neph1 8738f961ea This is the long-overdue initial check in of KinematicRagdollControl with IK support. It also contains some modifications to Bone. Tested with TestBoneRagdoll to ensure backwards compatibility. Please review. 11 лет назад
  neph1 ed6256ef47 Fix for handling multiple channels in AnimationEvent 11 лет назад
  Nehon 7df6235dcd The packaged zip now contains the sources 11 лет назад
  Nehon c171235b27 Changed the build so that the produced zip has a valid path 11 лет назад
  Nehon 7956e513e2 created a createZipDistribution task on the gradle build 11 лет назад
  Nehon 9c8f1b8b75 added *.dll to git ignore because I was tired to see extracted natives in my working copy 11 лет назад
  Nehon 330b53671a Upped JME version to 3.1.0 with the tag "snapshot-github" 11 лет назад
  Nehon 3f43d7832f Updated documentation of the Bone class and changed names of the transforms variables and accessors so that they properly describe what they are an are misleading anymore. 11 лет назад
  Nehon 6d9a7fbcfb Fixed issue in shadows15.glsllib, edge bilinear filtering was wrong when using tetxureGather 11 лет назад
  Nehon 4d861ce90d SDK : One can now rename or delete an animation in the Scene Explorer 11 лет назад
  Nehon 65aad55b10 Fixed some issues with SDK lodGenerator wizard 11 лет назад
  jmekaelthas 388ad9157f Added eclipse project entries to gitignore. 11 лет назад
  normen 87cac884ad Merge pull request #153 from davidB/fix_152 11 лет назад
  David Bernard cbffd34b08 SDK: fix #152 SceneComposer/SceneViewer bug in open/close Scene 11 лет назад
  Normen Hansen 1ff0035e37 SDK: 11 лет назад
  Normen Hansen a4a5386cc8 SDK: 11 лет назад
  Normen Hansen 4e3b9e860f SDK: 11 лет назад
  Normen Hansen bdbbe7b2b5 SDK: 11 лет назад
  normen 8fd0ef1343 Merge pull request #151 from davidB/sdk_scene_addprimitives 11 лет назад
  David Bernard 506c1ded99 SDK: NewGeometry, hope to fix missing dependencies to jdesktop.bindings 11 лет назад
  Normen Hansen 359e9d2d64 SDK: 11 лет назад
  normen 2e4a7a300e Merge pull request #150 from davidB/sdk_scene_addprimitives 11 лет назад
  David Bernard ffad8344dc SDK: NewGeometry layout settings in palette 11 лет назад
  David Bernard 8612219bc1 SDK: NewGeometry set default mode to Triangles 11 лет назад