shadowislord
|
4fdce777b5
* Fix ParticleEmitter.control reference which became incorrect after cloning
|
11 лет назад |
shadowislord
|
564a08672f
* Remove InstancedNode.setCullHint(CullHint.Never) from TestInstancedNode example as it is not neccessary
|
11 лет назад |
shadowislord
|
eee43b470e
* Added InstancedNode: easy to use instancing with similar API to BatchNode. The underlying scene graph will be automatically optimized so instancing is used as much as possible, thus reducing number of draw calls and improving performance. Unlike BatchNode, it does not copy the geometry's mesh around, but only its transform. In order for it to work, it requires the Renderer to support the GeometryInstancing capability.
|
11 лет назад |
shadowislord
|
52b93ba933
* Made Geometry.associate/unassociate To/From GroupNode methods public so they can be GeometryGroupNode implementations outside the com.jme3.scene package
|
11 лет назад |
shadowislord
|
5b7a408bcc
* Fix issue where BatchNode.clone() would still re-use the previous BatchNode's data structures
|
11 лет назад |
shadowislord
|
ef1e69c182
* Instanced objects are now considered a single object when generating rendering statistics
|
11 лет назад |
neph1
|
8738f961ea
This is the long-overdue initial check in of KinematicRagdollControl with IK support. It also contains some modifications to Bone. Tested with TestBoneRagdoll to ensure backwards compatibility. Please review.
|
11 лет назад |
neph1
|
ed6256ef47
Fix for handling multiple channels in AnimationEvent
|
11 лет назад |
Nehon
|
7df6235dcd
The packaged zip now contains the sources
|
11 лет назад |
Nehon
|
c171235b27
Changed the build so that the produced zip has a valid path
|
11 лет назад |
Nehon
|
7956e513e2
created a createZipDistribution task on the gradle build
|
11 лет назад |
Nehon
|
9c8f1b8b75
added *.dll to git ignore because I was tired to see extracted natives in my working copy
|
11 лет назад |
Nehon
|
330b53671a
Upped JME version to 3.1.0 with the tag "snapshot-github"
|
11 лет назад |
Nehon
|
3f43d7832f
Updated documentation of the Bone class and changed names of the transforms variables and accessors so that they properly describe what they are an are misleading anymore.
|
11 лет назад |
Nehon
|
6d9a7fbcfb
Fixed issue in shadows15.glsllib, edge bilinear filtering was wrong when using tetxureGather
|
11 лет назад |
Nehon
|
4d861ce90d
SDK : One can now rename or delete an animation in the Scene Explorer
|
11 лет назад |
Nehon
|
65aad55b10
Fixed some issues with SDK lodGenerator wizard
|
11 лет назад |
jmekaelthas
|
388ad9157f
Added eclipse project entries to gitignore.
|
11 лет назад |
normen
|
87cac884ad
Merge pull request #153 from davidB/fix_152
|
11 лет назад |
David Bernard
|
cbffd34b08
SDK: fix #152 SceneComposer/SceneViewer bug in open/close Scene
|
11 лет назад |
Normen Hansen
|
1ff0035e37
SDK:
|
11 лет назад |
Normen Hansen
|
a4a5386cc8
SDK:
|
11 лет назад |
Normen Hansen
|
4e3b9e860f
SDK:
|
11 лет назад |
Normen Hansen
|
bdbbe7b2b5
SDK:
|
11 лет назад |
normen
|
8fd0ef1343
Merge pull request #151 from davidB/sdk_scene_addprimitives
|
11 лет назад |
David Bernard
|
506c1ded99
SDK: NewGeometry, hope to fix missing dependencies to jdesktop.bindings
|
11 лет назад |
Normen Hansen
|
359e9d2d64
SDK:
|
11 лет назад |
normen
|
2e4a7a300e
Merge pull request #150 from davidB/sdk_scene_addprimitives
|
11 лет назад |
David Bernard
|
ffad8344dc
SDK: NewGeometry layout settings in palette
|
11 лет назад |
David Bernard
|
8612219bc1
SDK: NewGeometry set default mode to Triangles
|
11 лет назад |