David Bernard
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506c1ded99
SDK: NewGeometry, hope to fix missing dependencies to jdesktop.bindings
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David Bernard
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ffad8344dc
SDK: NewGeometry layout settings in palette
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David Bernard
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8612219bc1
SDK: NewGeometry set default mode to Triangles
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David Bernard
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b8d6b490f9
Merge branch 'master' into sdk_scene_addprimitives
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David Bernard
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d3d5e6f9cb
SDK: Scene move the code from NewGeometry into each Action
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normen
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4d39fc86aa
Merge pull request #149 from davidB/sdk_scene_addprimitives
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David Bernard
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ed06161f49
SDK: add action to Quad, Line geometries in SceneExplorer and a NewGeometrySettingsTopComponent to configure the creation.
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David Bernard
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8b33d6b62d
SDK: can create primitives geometries (Box, Sphere) in SceneExplorer
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shadowislord
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a166e8cb17
* Avoid "AL not closed" error by joining with audio thread when exiting app
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shadowislord
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d3ba691600
* Introduce GeometryGroupNode as abstract class for implementations that group / optimize geometries
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shadowislord
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b090305865
* Make sure we load the auxilary jinput library as well (required on windows)
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shadowislord
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fd63fcedb9
* Don't use native bullet specific method in TestNativeLoader - fix compile error
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Nehon
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d8bbb4e9f9
Fixed an issue where you couldn't chain several shadow renderers. Thanks to Perjin for narrowing down the issue.
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shadowislord
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67f402df75
* Remove use of instance variable in BIHTree, instead use TempVars
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shadowislord
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e637cd0b7a
* NativeLibraryLoader: More hacks .. Use the proper loading method based on the library name.
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shadowislord
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cc20781a02
* Ensure LwjglOffscreenBuffer extracts the required natives
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Nehon
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6ec736c005
Fixed a bug in the user data dialog box, when values were not populated when using a custom UserData class
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jmekaelthas
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51215a352e
Feature: added automatic action mapping instead of explicit mapping in
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shadowislord
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03f8df05b6
LwjglRenderer - Preparing for abstraction layer shift
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shadowislord
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2e796444a5
* Enable mipmapping in TestTextureArray
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shadowislord
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a08c7ae193
GLAutoGen
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shadowislord
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36483c4b49
* Avoid conflicts when extracting both 64-bit and 32-bit libraries to the same folder .. This is mainly for the bulletjme library which doesn't specify "64" at the end of the filename
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shadowislord
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34826360d6
* Native bullet was marked as a non-JNI library for some reason - that's fixed now
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shadowislord
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48ccb0fe56
* Fix jinput native library loading - now the JNI library name is based on the name in the jar
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shadowislord
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54ffe15dda
* Switch to new native library loader
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shadowislord
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17fd3d466e
* Fix Remy's grammar and spelling
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Rémy Bouquet
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e82c3dca5a
Merge pull request #148 from abies/master
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abies
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6adb15abd6
Fix badly specified RGB10_A2 format
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shadowislord
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648477e8c2
Merge branch 'master' of github:jMonkeyEngine/jmonkeyengine
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shadowislord
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0d5ac77d52
* When renderer class is processed by GLAutoGen, perform auto-replacement against generated interface
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