Commit History

Autor SHA1 Mensaxe Data
  David Bernard 506c1ded99 SDK: NewGeometry, hope to fix missing dependencies to jdesktop.bindings %!s(int64=11) %!d(string=hai) anos
  David Bernard ffad8344dc SDK: NewGeometry layout settings in palette %!s(int64=11) %!d(string=hai) anos
  David Bernard 8612219bc1 SDK: NewGeometry set default mode to Triangles %!s(int64=11) %!d(string=hai) anos
  David Bernard b8d6b490f9 Merge branch 'master' into sdk_scene_addprimitives %!s(int64=11) %!d(string=hai) anos
  David Bernard d3d5e6f9cb SDK: Scene move the code from NewGeometry into each Action %!s(int64=11) %!d(string=hai) anos
  normen 4d39fc86aa Merge pull request #149 from davidB/sdk_scene_addprimitives %!s(int64=11) %!d(string=hai) anos
  David Bernard ed06161f49 SDK: add action to Quad, Line geometries in SceneExplorer and a NewGeometrySettingsTopComponent to configure the creation. %!s(int64=11) %!d(string=hai) anos
  David Bernard 8b33d6b62d SDK: can create primitives geometries (Box, Sphere) in SceneExplorer %!s(int64=11) %!d(string=hai) anos
  shadowislord a166e8cb17 * Avoid "AL not closed" error by joining with audio thread when exiting app %!s(int64=11) %!d(string=hai) anos
  shadowislord d3ba691600 * Introduce GeometryGroupNode as abstract class for implementations that group / optimize geometries %!s(int64=11) %!d(string=hai) anos
  shadowislord b090305865 * Make sure we load the auxilary jinput library as well (required on windows) %!s(int64=11) %!d(string=hai) anos
  shadowislord fd63fcedb9 * Don't use native bullet specific method in TestNativeLoader - fix compile error %!s(int64=11) %!d(string=hai) anos
  Nehon d8bbb4e9f9 Fixed an issue where you couldn't chain several shadow renderers. Thanks to Perjin for narrowing down the issue. %!s(int64=11) %!d(string=hai) anos
  shadowislord 67f402df75 * Remove use of instance variable in BIHTree, instead use TempVars %!s(int64=11) %!d(string=hai) anos
  shadowislord e637cd0b7a * NativeLibraryLoader: More hacks .. Use the proper loading method based on the library name. %!s(int64=11) %!d(string=hai) anos
  shadowislord cc20781a02 * Ensure LwjglOffscreenBuffer extracts the required natives %!s(int64=11) %!d(string=hai) anos
  Nehon 6ec736c005 Fixed a bug in the user data dialog box, when values were not populated when using a custom UserData class %!s(int64=11) %!d(string=hai) anos
  jmekaelthas 51215a352e Feature: added automatic action mapping instead of explicit mapping in %!s(int64=11) %!d(string=hai) anos
  shadowislord 03f8df05b6 LwjglRenderer - Preparing for abstraction layer shift %!s(int64=11) %!d(string=hai) anos
  shadowislord 2e796444a5 * Enable mipmapping in TestTextureArray %!s(int64=11) %!d(string=hai) anos
  shadowislord a08c7ae193 GLAutoGen %!s(int64=11) %!d(string=hai) anos
  shadowislord 36483c4b49 * Avoid conflicts when extracting both 64-bit and 32-bit libraries to the same folder .. This is mainly for the bulletjme library which doesn't specify "64" at the end of the filename %!s(int64=11) %!d(string=hai) anos
  shadowislord 34826360d6 * Native bullet was marked as a non-JNI library for some reason - that's fixed now %!s(int64=11) %!d(string=hai) anos
  shadowislord 48ccb0fe56 * Fix jinput native library loading - now the JNI library name is based on the name in the jar %!s(int64=11) %!d(string=hai) anos
  shadowislord 54ffe15dda * Switch to new native library loader %!s(int64=11) %!d(string=hai) anos
  shadowislord 17fd3d466e * Fix Remy's grammar and spelling %!s(int64=11) %!d(string=hai) anos
  Rémy Bouquet e82c3dca5a Merge pull request #148 from abies/master %!s(int64=11) %!d(string=hai) anos
  abies 6adb15abd6 Fix badly specified RGB10_A2 format %!s(int64=11) %!d(string=hai) anos
  shadowislord 648477e8c2 Merge branch 'master' of github:jMonkeyEngine/jmonkeyengine %!s(int64=11) %!d(string=hai) anos
  shadowislord 0d5ac77d52 * When renderer class is processed by GLAutoGen, perform auto-replacement against generated interface %!s(int64=11) %!d(string=hai) anos