تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  rem..om 509f4eae35 Removed remaining debug system out in SpotLight 12 سال پیش
  rem..om ee03907418 Changed the Mesh.isanimated to check for BindPose,BoneWeight, BoneIndex instead of just BindPose to avoid crashes in the skeleton control on old models. 12 سال پیش
  Kae..pl a6004618ce Bugfix: changed method visibility from private to public to prevent compilation time errors. 12 سال پیش
  Kae..pl 32b79324a9 Bugfix: fixed an issue with proper bone orientation in 3D space (as in blender bones have different local coordinates system than other features); this fix caused more models to be loaded properly and made the code more simple 12 سال پیش
  Kae..pl c0f0f0ca9e Bugfix: BlenderModelLoader attached root objects to the scene node before applying the constraints; this sometimes caused NPE to occur while applying the constraints 12 سال پیش
  bre..om d61ac1afe5 Added alphamap rename tool to the terrain editor. Removing a texture layer now clears all alpha for that layer 12 سال پیش
  PSp..om a2a39bd0d5 Added a connected check to DefaultClient's channel-based 12 سال پیش
  PSp..om db8dc8d4fa Added a toString() method to DisconnectInfo. 12 سال پیش
  sha..RD 2abf8218be * Fix 64 bit native bullet compile on windows. 64 bit build requires using mingw-w64 instead of mingw32. Also if mingw-w64 is used, both 32 bit and 64 bit are supported. 12 سال پیش
  PSp..om cc2d4cd83f Future-proofing JmeVersion now in case we want to 12 سال پیش
  PSp..om 16428d82aa Marking as non-version specific. 12 سال پیش
  rem..om ade8d30d8c Shadows : post pass is no longer rendered when there is no geometry that cast shadows, avoiding rendering what ever there is in the graphic memory in that particular case. 12 سال پیش
  rem..om 6f6b123936 Changed the javadoc of AudioNode to clarify its behaviour when it's positional or not and regarding mono and stereo format audio sources 12 سال پیش
  PSp..om 596b5a0060 Modifying an exception to log warning to actual do 12 سال پیش
  Kae..pl 11d77cfdc2 Refactoring: removed unused methods. 12 سال پیش
  sha..RD 8538706254 * Add capability to serialize BVH data structure for MeshCollisionShape when native bullet is used (see http://hub.jmonkeyengine.org/forum/topic/meshcollisionshape-serialize/) 12 سال پیش
  sha..RD c9c4bdeb54 * Javadoc clarification in Spatial.setCullHint and setBatchHint (http://hub.jmonkeyengine.org/forum/topic/spatial-setcullhint-documentation/) 12 سال پیش
  iwg..ic 6a39a6b5ba Add isEnabled to PhysicsControl interface 12 سال پیش
  Kae..pl ebef55aecf Refactoring: removing AbstractBlenderLoader class, it turned out to be unneded and made some unnecessary mess in the code. 12 سال پیش
  voi..om cde9e514f0 Nifty GUI: improve mouse click interoperability between Nifty and Jme 12 سال پیش
  rem..om 74f2b0a4c7 Fix TestMusicStreaming crash due to sound being positional and stereo 12 سال پیش
  Kae..pl eda3e8d725 Feature: sky generated textures can be generated agains a cube or a sphere of a selected size. By default a sphere is now used. This makes the sky look entirely seamless. 12 سال پیش
  Kae..pl 535a6dd8ce Bugfix: fixed an issue when UV coordinates were not applied even though the mesh had them defined (the bug occured when the mesh had materials, UV's and no textures). 12 سال پیش
  Kae..pl 04ed5d1467 Bugfix: several minor bugfixes and improvements. 12 سال پیش
  Kae..pl e2cc42e6f3 Bugfix: making blender importer NOT to crash when coming accross Depth24Stencil8 image type. 12 سال پیش
  Kae..pl 23cc867e38 Bugfix: making the importer NOT to crash when coming accross OCEAN type of generated texture (this is a new texture type). 12 سال پیش
  Kae..pl 517dece348 Refactoring: optimisations to generated textures loading (will affect some of them). 12 سال پیش
  Kae..pl 4ecc911b69 Feature: added bottom texture for the sky during sky loading. 12 سال پیش
  Kae..pl 66f1a0302f Refactoring: removing unnecesary System.out's. ;) 12 سال پیش
  Kae..pl eb7e7bbaad Feature: added sky loading. 12 سال پیش