Kae..pl
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517dece348
Refactoring: optimisations to generated textures loading (will affect some of them).
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12 лет назад |
Kae..pl
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4ecc911b69
Feature: added bottom texture for the sky during sky loading.
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12 лет назад |
Kae..pl
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66f1a0302f
Refactoring: removing unnecesary System.out's. ;)
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12 лет назад |
Kae..pl
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eb7e7bbaad
Feature: added sky loading.
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12 лет назад |
iwg..ic
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592303181e
Android: Rewrite of EGL config chooser. ConfigType is also now deprecated so that egl* protected parameters in AndroidHarness can be used. These new parameters are copied into AppSettings and then used in AndroidConfigChooser to define the minimum requirements for selecting an appropriate egl config. If a different config is choosen, the AppSettings are updated so users can detect the currently used values.
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12 лет назад |
iwg..ic
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c1c9fc871a
Add alpha bits to AppSettings. Currently only to be used for Android EGL config choosing.
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12 лет назад |
Kae..pl
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f94ad2b37a
Bugfix: fixed an issue with improper normals direction in merged vertices in mirror modifier.
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12 лет назад |
rem..om
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f0aff05d41
ShaderNodes : UnshadedNodes now supports hardware skinning, and discard threshold
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12 лет назад |
Kae..pl
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915638a370
Refactoring: vertices and normals bind poses are now generated instead of read from the file (as suggested in ArmatureModifier ;).
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12 лет назад |
Kae..pl
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2a00f1ccb0
Refactoring: removed unnecessary return type from the modifiers (it was never used).
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12 лет назад |
Kae..pl
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8df3569688
Refactoring: small reorganisation of ObjectHelper class.
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12 лет назад |
Kae..pl
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d86adfa4f1
Bugfix: fixed an issue with missing material color when material has a non used texture.
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12 лет назад |
rem..om
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2fc18e9e2c
Fix for the builld, vector3f. interpolate was still called in SlopeTerrainTool instead of interpolateLocal
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12 лет назад |
rem..om
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2707b6586b
Fixed an issue where HW skinnings buffer were causing an exception when loading a mesh
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12 лет назад |
iwg..ic
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2711e729d0
Android: Modify EGLConfigChooser to evaluate available configs when asked by the surface. More to come to clean up this area. Addresses issue: http://hub.jmonkeyengine.org/forum/topic/crash-nexus-10-android-4-3/
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12 лет назад |
PSp..om
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5a1e7dbd63
Applied the same interpolate to interpolateLocal
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12 лет назад |
PSp..om
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1fc55d2eb0
Changed the other two-vector version of interpolate
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12 лет назад |
PSp..om
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b73d42e654
Changed interpolate to interpolateLocal to match latest
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12 лет назад |
PSp..om
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641c138a1b
Changed interpolate() to interpolateLocal() to match
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12 лет назад |
PSp..om
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87930e7075
Modified to allow the rolling index to be seeded
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12 лет назад |
sha..RD
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05603965fc
* Check that the EGLDisplay used to select config is the same as the rendering EGLDisplay
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12 лет назад |
sha..RD
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25814a8859
* Safety first: *ALL* EGL calls are now checked for errors prior to proceeding
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12 лет назад |
PSp..om
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d70174d91a
Added a proper toString() to CollisionResult.
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12 лет назад |
nor..67
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0ee9f53c27
- fix build of latest bullet natives (multithreading libs), thanks to @EmpirePhoenix
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12 лет назад |
rem..om
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5bc840e57a
Fixed an isse where shader compilation would fail for shadows because of deprecated usage of varying in glsl1.5 shaders.
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12 лет назад |
iwg..ic
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1a94e65176
Android: Updated error checking for egl config logging
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12 лет назад |
Kae..pl
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638947623d
Refactoring:
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12 лет назад |
PSp..om
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64112acc83
Fix for a very subtle floating point precision
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12 лет назад |
rem..om
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00354e426d
GeometryBatchFactory now properly handles batching geometries with different numbe rof lod levels.
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12 лет назад |
rem..om
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3800db318c
LodGenerator now properly shift short indexes so that there is no negative value when assigned to an int and used as an index in an array
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12 лет назад |