Commit History

Author SHA1 Message Date
  shadowislord 51c8894e03 NativeLibraryLoader: Fix crash when working directory not writable 10 years ago
  iwgeric 4baceb6a08 fixed compilation issues in deprecated OGLESShaderRenderer, IGLESShaderRenderer, and JoglRenderer caused by earlier commit 10 years ago
  Nehon f9d8a88bba Silenced the TangentBinormalGenrator logger for the shader node editor as the warnings are irrelevant. 10 years ago
  Nehon ff877160e8 One can now select the technique in the shader node editor through a combo box in the tool bar 10 years ago
  Nehon 1286fa0fba More controls when connecting inputs and outputs in the node editor 10 years ago
  Nehon 9500b43aa9 some clean up in the ShaderGenerator 10 years ago
  Nehon 5e3e8fbd6e fixed compilation issue in deprecated LWJGLRenderer 10 years ago
  Nehon 53a40c887e Fixed shader error output. the shader source code was appended twice in the log. 10 years ago
  Nehon 5b6b33c8f5 The shader generator now supports swizzle on the left variable of a mapping : 10 years ago
  Nehon a04a304954 Fixed an error where matching swizzle were reported as wrong when using swizzle of type vec3 v3 = v2.xxy 10 years ago
  Nehon 3acd6b2f33 Fixed the error message when types/swizzles in a variable mapping do not match 10 years ago
  Nehon 2670026552 Fixed a documentation issue in the shader node definition wizard 10 years ago
  Nehon 76fe370cf1 Removed the code display button for nodes that don't have code. 10 years ago
  Nehon ae8474cb57 Added some icons to edit and delete a node in the shader node editor 10 years ago
  shadowislord 629c007cd4 DDSLoader: fix loading 16-bit images (as exported by PVRTexTool) 10 years ago
  shadowislord badefdf4e4 Fix OgreXML loading crash when no material specified for geometry 10 years ago
  shadowislord 809092c236 Allow application to be a resizable window. 10 years ago
  shadowislord 1fc730c78a Add ThrottleOnLostFocus - a slightly less crappy version of PauseOnLostFocus 10 years ago
  shadowislord 8ae04fd1fb PlaceholderAssets: when assets fail to load, try to make the error appear visually 10 years ago
  Nehon 0ebb3acb16 Fixed an issue with the ShaderNodeGenerator that was missing some variable names in cases like that ',myVar,myVar.x' 10 years ago
  Nehon 2066c98dd0 Fixed background color in some node editor windows to fit with a dark theme 10 years ago
  shadowislord 4b079ea480 DesktopAssetManager: remove weird logging in loadTexture 10 years ago
  shadowislord c818ee9c5c IosAssetManager: Remove nearest filtering override (old code) 10 years ago
  shadowislord 253c3ac80d JmeSystem: print build info on initialization 10 years ago
  shadowislord eda5e983da context/renderer: let renderer print out graphics hardware info 10 years ago
  shadowislord bbbfdb851a GLRenderer: log texture formats as Level.FINE 10 years ago
  Nehon 963c3d7e61 Fixed some typo in some comments in Material.java 10 years ago
  Nehon edf5db0f44 Fixed context menu display in the node editor 10 years ago
  Nehon ac7d8d0674 integrated change described in this thread to the ColorRGBAPropertyEditor 10 years ago
  Nehon 4cb007f3b3 Fixed issue exposed in this thread http://hub.jmonkeyengine.org/t/found-bug-in-jme-xmlexporter-vector3f-zero-abuse/31430 10 years ago