sha..rd
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534ee8abfc
* Terrain shader no longer flips normal along Y
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%!s(int64=14) %!d(string=hai) anos |
bre..ns
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0342cceaaf
fixed bug with terrain grid and cached neighbours in terrainQuad not being reset
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%!s(int64=14) %!d(string=hai) anos |
bre..ns
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253334fd07
* fixed terrain grid issues
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%!s(int64=14) %!d(string=hai) anos |
nor..67
|
f7cf53af30
- update applet-loader.zip
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%!s(int64=14) %!d(string=hai) anos |
nor..67
|
5c519b464c
- update to lwjgl 2.8.2
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%!s(int64=14) %!d(string=hai) anos |
PSp..om
|
7a333dda9f
On some platforms the selector will not automatically wake up
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%!s(int64=14) %!d(string=hai) anos |
sha..rd
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f9a798c651
* Better check for android version. Should prevent NoSuchMethodError: glVertexAttribPointer
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%!s(int64=14) %!d(string=hai) anos |
sha..rd
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b2ea6e74d2
* Make AWT mouse wheel events consistent with LWJGL
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%!s(int64=14) %!d(string=hai) anos |
nor..67
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5f87f820c9
- enable input workaround for canvas
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%!s(int64=14) %!d(string=hai) anos |
nor..67
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8b5ecd5a7d
- remove input workaround altogether
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%!s(int64=14) %!d(string=hai) anos |
nor..67
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b9f34d3ca5
- correct threading for mousewheel input
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%!s(int64=14) %!d(string=hai) anos |
nor..67
|
7a98eb7008
- correct threading for mousewheel input
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%!s(int64=14) %!d(string=hai) anos |
nor..67
|
4ec2d57a32
- delete android libs folder before copying the new libraries on build
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%!s(int64=14) %!d(string=hai) anos |
nor..67
|
5e35a60622
- fix double-close in TerrainEditor
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%!s(int64=14) %!d(string=hai) anos |
sky..om
|
c3a618faf5
Fixed typo in dialog when an assetpack download is successful
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%!s(int64=14) %!d(string=hai) anos |
sha..rd
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6110509b8e
* Added android 2.2 workaround for glVertexAttribPointer
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%!s(int64=14) %!d(string=hai) anos |
nor..67
|
270703ca58
- change bullet native build process and project
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%!s(int64=14) %!d(string=hai) anos |
nor..67
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63ad4df79b
- change Bullet Native project classpath to use dist jar
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%!s(int64=14) %!d(string=hai) anos |
nor..67
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9822dc1130
- move back classes *after* jar has been built ^^
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%!s(int64=14) %!d(string=hai) anos |
nor..67
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72a4282dc0
- make FreeForm project for android code
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%!s(int64=14) %!d(string=hai) anos |
nor..67
|
fcb6b2e6ab
Android:
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%!s(int64=14) %!d(string=hai) anos |
nor..67
|
e940711de0
SDK:
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%!s(int64=14) %!d(string=hai) anos |
nor..67
|
c8d1ff75bd
- give displayNames to templates
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%!s(int64=14) %!d(string=hai) anos |
nor..67
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71ee1ba5d1
- add AppState template
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%!s(int64=14) %!d(string=hai) anos |
nor..67
|
3e0ab2bd64
- improve Control template
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%!s(int64=14) %!d(string=hai) anos |
nor..67
|
784740e1df
- add Control template
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%!s(int64=14) %!d(string=hai) anos |
nor..67
|
9fd628355a
- change ProgressHandle text to "Reloading Scene" when reloading scene due to classpath change.
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%!s(int64=14) %!d(string=hai) anos |
nor..67
|
e45b4a91df
- change build script to use direct.jmonkeyengine.com
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%!s(int64=14) %!d(string=hai) anos |
lex..82
|
687dad1a6b
Fixed TangentBinormalGenerator: Added grouping of vertices with the same position and normal. Re-added tangent orientation code to fix some visual artifacts.
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%!s(int64=14) %!d(string=hai) anos |
sha..rd
|
4ba21821a3
* Added ability to switch between lit model and tangent display
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%!s(int64=14) %!d(string=hai) anos |