iwg..ic
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5622ce2483
Set log level to FINEST for unset uniform
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12 年之前 |
iwg..ic
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eda3ed7160
Improve error message when shader uniform is not set
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12 年之前 |
rem..om
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daa3ceee1d
Matrix3f has now a normalize(Matrix3f store) and a normalizeLocal() method
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12 年之前 |
rem..om
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130ddbdfd2
SpotLigth: the cosine of the inner and outer angle of a spotlight are packed in the same float to send it to the shader (to save some varryings). This imples that their precision is no more than 0.001. This was producing wrong lighting for very close angles because the cosine were equals.
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12 年之前 |
rem..om
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4c4e235e61
BatchNode now uses absolute world transforsm to update the underlying batch mesh, instead of computing the offset from next frame.
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12 年之前 |
rac..om
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9b8060bac2
first set of tests for the Geometry. There's 18 tests in total, covering roughly 40% of the total number of methods in the geometry class.
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12 年之前 |
rac..om
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96006f1383
Fixed the build path for the unit tests. Yesterday, I created a problem there. Which should be fixed now.
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12 年之前 |
rac..om
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1f111c11ce
Fixed the junit tests. They now work through the ant script as well as when run directly.
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12 年之前 |
Zer..om
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9b6bd1fdc4
Fixed a bug where attempting to collide with an empty mesh (0 vertices) would throw an exception rather than returning 0 results.
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12 年之前 |
rem..om
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2c9bef5ebf
GeometryBatchFactory, fixed wrong model bounds updating
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12 年之前 |
rem..om
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5095396ce3
LodGenerator : fixed typo
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12 年之前 |
rem..om
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a610cdc99a
LodGenerator : updated licence
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12 年之前 |
rem..om
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f0b44c0704
LodGenerator used squared length of en edge as parameter for its collapse cost instead of the length. It gives better results
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12 年之前 |
rem..om
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b918c707b8
Implemented a Lod Generator based on Ogre progressive mesh
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12 年之前 |
sha..RD
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dec182b13f
* Fixed assertion error bug in NativeObjectManager.deleteAllObjects()
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12 年之前 |
iwg..om
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1ac240e971
Android: fix missing period in javadoc
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12 年之前 |
iwg..ic
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7e09bf035f
SDK: Update global library settings for Android OpenAL Soft
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12 年之前 |
iwg..ic
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e952620640
SDK: Update location of Android OpenAL Soft jar file
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12 年之前 |
sha..RD
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725fb33983
* Fixed bug where verts uninfluenced by bones would not work correctly in hardware skinning
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12 年之前 |
sha..RD
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04196e40ea
* When deleting native object, avoid using toString() for logging
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12 年之前 |
sha..RD
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7ecc8790a4
* Added overview / explanation on what Material.render() does
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12 年之前 |
rem..om
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e2614b51c7
fixed JmeBatchRendererBackend that was not properly reseting the forcedRenderState of the renderer causing depth test and depth write to be disable once th first frame was rendered
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12 年之前 |
iwg..om
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4d1e3dc9b5
SDK: Add Android OpenAL Soft to project libraries
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12 年之前 |
iwg..om
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7885dc516e
SDK: Modified description to force update of project template with newer Test classes
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12 年之前 |
iwg..om
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049514df4e
SDK: Add SingleTask Launch Mode to AndroidManifest for new projects to avoid starting a new instance of the app when users hit the Home button and then resume the app.
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12 年之前 |
iwg..om
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4395c45092
SDK: Copy OpenAL Soft to correct library directory
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12 年之前 |
iwg..om
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ce583be446
SDK: Bump version number of mobile-impl.xml to force updates
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12 年之前 |
iwg..om
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bbf88a3090
SDK: Automatically unzip OpenAL Soft libraries in mobile/libs if included in the classpath
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12 年之前 |
iwg..om
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65709a17b6
SDK: Organize imports in MainActivity
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12 年之前 |
jul..om
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b03d6abc33
Switches to GlueGen build 669, JOAL build 435 and JOGL build 989
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12 年之前 |