提交历史

作者 SHA1 备注 提交日期
  rem..om 5635bc2ff1 Geometry : fixed an issue where batching information were copied over cloning causing problem because the cloned geometry was marked as batched but was not. 13 年之前
  rem..om b97f8c1271 BatchNode : fixed an issue when a geometry was not unbatched when removed with sometihing else than removeFromParent 13 年之前
  Sha..rd e71f33ef7a * Removed Geometry.setTransformRefresh() which was identical to Spatial.setTransformRefresh() 13 年之前
  rem..om 03da8d5316 BatchNode enhancements : 14 年之前
  Sha..rd 77252b4304 * Geometry will now automatically de-share VertexBuffers if it detects it 14 年之前
  nor..67 3cdaf0e051 jme3: 14 年之前
  sha..rd 66127db26d * Standardized handling for loading dependent assets for all loaders 14 年之前
  rem..om 7193c0b2d3 Batching : 14 年之前
  rem..om 63b62269e8 - Dynamic Batching 14 年之前
  sha..rd 2636343ac7 * Fix hard edge bug for spot lights on NVIDIA cards 14 年之前
  rem..om 413f2b1e48 Implemented a new TempVars system, temp vars can now be requested without conflict. 14 年之前
  sha..rd c6d887cf5a * Javadocs for com.jme3.scene 14 年之前
  sha..rd 95cdde7f53 * Javadocs for com.jme3.material 14 年之前
  sha..rd 86a4ad3718 * J3O files will now automatically load J3M files if they were loaded via assetManager.loadMaterial() 14 年之前
  PSp..om cfd031530a Modified to let clone work even with a null mesh. 15 年之前
  nor..67 9e53abbb7a move jme3 to trunk 15 年之前