rem..om
|
5635bc2ff1
Geometry : fixed an issue where batching information were copied over cloning causing problem because the cloned geometry was marked as batched but was not.
|
13 年之前 |
rem..om
|
b97f8c1271
BatchNode : fixed an issue when a geometry was not unbatched when removed with sometihing else than removeFromParent
|
13 年之前 |
Sha..rd
|
e71f33ef7a
* Removed Geometry.setTransformRefresh() which was identical to Spatial.setTransformRefresh()
|
13 年之前 |
rem..om
|
03da8d5316
BatchNode enhancements :
|
14 年之前 |
Sha..rd
|
77252b4304
* Geometry will now automatically de-share VertexBuffers if it detects it
|
14 年之前 |
nor..67
|
3cdaf0e051
jme3:
|
14 年之前 |
sha..rd
|
66127db26d
* Standardized handling for loading dependent assets for all loaders
|
14 年之前 |
rem..om
|
7193c0b2d3
Batching :
|
14 年之前 |
rem..om
|
63b62269e8
- Dynamic Batching
|
14 年之前 |
sha..rd
|
2636343ac7
* Fix hard edge bug for spot lights on NVIDIA cards
|
14 年之前 |
rem..om
|
413f2b1e48
Implemented a new TempVars system, temp vars can now be requested without conflict.
|
14 年之前 |
sha..rd
|
c6d887cf5a
* Javadocs for com.jme3.scene
|
14 年之前 |
sha..rd
|
95cdde7f53
* Javadocs for com.jme3.material
|
14 年之前 |
sha..rd
|
86a4ad3718
* J3O files will now automatically load J3M files if they were loaded via assetManager.loadMaterial()
|
14 年之前 |
PSp..om
|
cfd031530a
Modified to let clone work even with a null mesh.
|
15 年之前 |
nor..67
|
9e53abbb7a
move jme3 to trunk
|
15 年之前 |