Nehon
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58480c0926
New Colors for the node editor
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10 years ago |
Nehon
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400a03c507
Shader Node's editor connections are now curved lines.
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10 years ago |
shadowislord
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7f50f906aa
Upgrade to LWJGL 2.9.3
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10 years ago |
shadowislord
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507b89fc46
Do not track JmeVersion as it is autogenerated
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10 years ago |
shadowislord
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fe508f0ba0
Add JmeVersion to .gitignore (since it will be changed every build..)
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10 years ago |
shadowislord
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6f8fb84586
Update JmeVersion via build script
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10 years ago |
shadowislord
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35737e1614
Add branch name to JmeVersion class
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10 years ago |
shadowislord
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3cc0feced0
Put git hash and build date in JmeVersion class
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10 years ago |
shadowislord
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bac0f81853
Fix scene graph update corruption due to earlier optimizations.
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10 years ago |
shadowislord
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e19be328a7
Add simple test case for the "scene not updated" crash in the SDK
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10 years ago |
Erlend Sogge Heggen
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ce961b6f70
Added best practices for pull requests.
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10 years ago |
Nehon
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0351f9e60f
added a drag and drop to scroll feature to the node editor with the mouse wheel click.
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10 years ago |
iwgeric
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661f4c6d2e
Copy jme3-android-native and jme3-bullet-native-android to the dist/opt folder as part of build
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10 years ago |
shadowislord
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a4d06305d5
postprocessing target textures: always use nearest filtering
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10 years ago |
shadowislord
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6350ac3aad
GLRenderer: remove obsolete code, minor optimization
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10 years ago |
shadowislord
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b3759d7147
GL tracer: When printing enum, use GL_ONE instead of GL_TRUE
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10 years ago |
shadowislord
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d3cbf7fbf2
GL implementations: Fix uploading of buffers with position != 0
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10 years ago |
shadowislord
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10ccc570e1
Copy jme3-android.jar to the dist/opt folder as part of build
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10 years ago |
Nehon
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212a2d6e96
Millions of fixes, fixes for me
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10 years ago |
Nehon
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e14c30a3cf
Enhanced the ShaderNodeDefinition creation wizard
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10 years ago |
Nehon
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c310b933c9
Added proper undo/redo support in the shader editor
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10 years ago |
Nehon
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7c88da9d5c
Created a backdrop image for the ShaderNode editor
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10 years ago |
Nehon
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06e9618a4b
Proper save handling for the shader editor.
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10 years ago |
shadowislord
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3a61032575
Make LwjglGL implement the GL3 interface (for OpenGL3+ function names)
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10 years ago |
shadowislord
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d4e85382db
Remove fixed pipeline technique from lighting shader
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10 years ago |
shadowislord
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16e3e00507
Renderer Changes
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10 years ago |
shadowislord
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9f3a145dd7
Renderer Changes
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10 years ago |
shadowislord
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c212fab37a
Deprecate TechniqueDef.isUsingShaders(). Do not use it anywhere in the engine.
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10 years ago |
shadowislord
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a7517c17c0
Deprecate TechniqueDef.isUsingShaders(). Do not use it anywhere in the engine.
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10 years ago |
shadowislord
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4db0acaca9
Image: Deprecate efficient data
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10 years ago |