История коммитов

Автор SHA1 Сообщение Дата
  Kostya 5afe5b35c1 Added iOS java rendering classes 12 лет назад
  Kostya be38e480b7 Initial iOS core library classes submit 12 лет назад
  rem..om 2cc64abfa9 Applied abies patch so that the BatchNode.clone properly works. 12 лет назад
  rem..om 4b02c8a952 Made the temp BoundingVolume in TempVars a BoundingBox since it's instanciated as a BoundingBox 12 лет назад
  rem..om 5b7b7b0c8f Fix some corner cases in ShadowUtil after last commit 12 лет назад
  rem..om 31b9c41e8a SpotLightShadowRenderer, fixed an issue where a spot light would wast shadows behind itself 12 лет назад
  rem..om 1ef4c21391 Added a comment setupTextureParams in LwjglRenderer about the switch with missing breaks 12 лет назад
  phr00t 8aeb523043 uses temporary variables instead of object creation; much faster & efficient 12 лет назад
  phr00t 414a20fc5f temp boundingbox for shadowutil use 12 лет назад
  rem..om 5d02fe1c20 Made trunk sync with commit r11019 and commit r11020 12 лет назад
  Kae..pl 84aa234446 Bugfix: improved computation of 'Local with parent' bone constraint space (not yet perfect but much better than the previous one). 12 лет назад
  dan..om fc8be06297 - Reverted the addition of the break; statement. 12 лет назад
  dan..om 687eb0ff19 - Removed SafeArray usage as it wasn't used. 12 лет назад
  bre..om 6f28e6e98b Increased terrain tool radius max. Fixed terrain smooth tool invalid-height values on terrain edge. 12 лет назад
  Kae..pl fa845e33c8 Bugfix: fixed how blender importer handled ambient light. 12 лет назад
  phr00t b06cdfc77c use temp variables instead of creating new ones to improve memory usage 12 лет назад
  phr00t 77a2af25c4 avoids creating iterators, accesses param's backing array directly for greater performance 12 лет назад
  phr00t 7bb046730f using getParamsMap() for jME3 performance improvements in DefineList 12 лет назад
  phr00t 988fdd2f9e added getParamsMap() for jME3 performance improvements in Technique/DefineList 12 лет назад
  Kae..pl 623c038f97 Bugfix: properly adding AmbientLight to the result set node. (as a LightNode as every other light and not as Light). 12 лет назад
  rickard e0be0d563c Added "shin" to HumanoidRagdollPreset so that Jaime works better with the KinematicRagdollControl 12 лет назад
  Kae..pl f50cf31f05 Feature: added support for 'Copy transform' constraint. 12 лет назад
  Kae..pl 5ac87508d6 Bugfix: fixed a bug that caused that some constraints were not applied to the bones in animated model. 12 лет назад
  nor..67 195a5bfb5b SDK: 12 лет назад
  Kae..pl 43e1446b3a Bugfix: animation control is now applied once per node and not many times (this happened when node had several different meshes). 12 лет назад
  Kae..pl 752599891a Bugfix: fixed an issue with badly loaded bone animations when bones did not have fully defined translation/rotation/scale. 12 лет назад
  Kae..pl 162808f0cd Bugfix: fixed an issue that could cause NPE to be thrown, when somehow object or skeleton animation maps were null. 12 лет назад
  rem..om aa5b782021 Swich geometry sorting to tim sort. 12 лет назад
  rem..om 8e8c7fbd93 Fixed an issue in animControl where the onanimCycleDone was called too early. 12 лет назад
  rem..om 926b634b6e Fixed an issue with parallax mapping thanks to this thread http://hub.jmonkeyengine.org/forum/topic/parallax-mapping-fundamental-bug/#post-256898 12 лет назад