Kae..pl
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5b65b19bda
Refactoring: storing importer custom data in blender context instead of loaded features. This way there will be no conflict between the custom data names and user's properties names and no unwanted additional data will be stored in the result features.
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12 лет назад |
Sha..om
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e4478dc65c
* SkeletonControl: Update targets and materials only for the first camera in which a model is rendered.
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12 лет назад |
Kae..pl
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9961f77445
Code refactoring:
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12 лет назад |
Kae..pl
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3602d86c20
Bugfix: fixed a bug that caused a bone constraint to be properly validated even though its bone target was not defined.
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12 лет назад |
Kae..pl
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29dd973122
Refactoring: large changes in constraints system (see the proper topic on the forum for further changes)
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12 лет назад |
rem..om
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c4fc9b723f
Shadows, SSAO and CartoonEdge now works with HardWareSkinning
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12 лет назад |
rem..om
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b93715f66b
SkeletonControl made some cleanup, removed old comments
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12 лет назад |
rem..om
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a3fe5860cc
SkeletonControl gatheres target on render instead of on update
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12 лет назад |
rem..om
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517f621871
Fix for issue 592 : SkeletonControl does not track changes to materials or spatials
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12 лет назад |
rem..om
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17a18bb6d0
ShaderNodes SDK : fix for build
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12 лет назад |
rem..om
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4f3319f049
ShaderNodes : generated shaders are now cached by the assetManager to avoid generating a new shader for already loaded materials. This saves memory and avoids a lot of shader switches at render time.
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12 лет назад |
rem..om
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77a3cba69e
ShaderNodes : registered shader node definition locator to the android asset manager so that shader nodes work on android
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12 лет назад |
sha..RD
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199378ca2f
* Fix PerspectiveLodCalculator by not caching entropies in object (since they vary per block)
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12 лет назад |
nor..67
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cfb9c7e1a3
- update lwjgl to 2.9.0, fixing various issues:
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12 лет назад |
rem..om
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f8faebb79e
ShaderNodes : Array types are now properly supported and array size can be driven by an int constant or an int define
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12 лет назад |
ShA..Rd
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06c4dcd7f7
* Fix issue 574 (by extending JFrame instead of JDialog)
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12 лет назад |
ShA..Rd
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6e021b4504
* Fix issue 584 and issue 562 (minor typos)
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12 лет назад |
ShA..Rd
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bd39ff1b6e
* Fix issue 570
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12 лет назад |
ShA..Rd
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d64eec7d1b
* Fix issue 569 by using googlecode server instead of jme website which blocks java connections for some reason
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12 лет назад |
ShA..Rd
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a31c8ec884
* Ogre Importer: No longer crashes if submesh name index is out of bounds. Fix issue 548.
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12 лет назад |
ShA..Rd
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ada98f7033
* AppState documentation improvements according to issue 589
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12 лет назад |
ShA..Rd
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7e6534c1b7
* UnshadedArray shader will attempt to enable the relevant texture array extensions, otherwise it shouldn't work at all (don't know why it did)
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12 лет назад |
ShA..Rd
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1aa0f9d7bd
* LwjglRenderer adds capability for texture array support if OpenGL 3 is available
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12 лет назад |
ShA..Rd
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fbac631160
* TextureArray constructor ensures all images passed to it have the same format and dimensions, otherwise an IllegalArgumentException is thrown
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12 лет назад |
ShA..Rd
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1f27804716
* Fix issue where lighting shader would not compile when vertex lighting is used (due to recent HW skinning changes)
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12 лет назад |
rem..om
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198adb0753
Fixed NPE in water filter when setting the reflection mapsize before the filter has been initialized
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12 лет назад |
rem..om
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9b33c7c851
Removed debugging system out from animChannel
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12 лет назад |
rem..om
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6470f44c97
Added a test case for Hardware Skinning
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12 лет назад |
bre..om
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ff4c38e20a
TerrainLodControl now refreshes when first added to the scene
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12 лет назад |
phr00t
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8cb1a8ed9e
Updated native bullet builds to v2.81 for Linux & Windows (both 32 & 64 bit). MacOSX remains at v2.80 for the time being. This resolves swapped physics ray test source & destination arguments & other crashing issues.
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12 лет назад |