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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  rem..om 5b7b7b0c8f Fix some corner cases in ShadowUtil after last commit 11 жил өмнө
  rem..om 31b9c41e8a SpotLightShadowRenderer, fixed an issue where a spot light would wast shadows behind itself 11 жил өмнө
  rem..om 1ef4c21391 Added a comment setupTextureParams in LwjglRenderer about the switch with missing breaks 11 жил өмнө
  phr00t 8aeb523043 uses temporary variables instead of object creation; much faster & efficient 11 жил өмнө
  phr00t 414a20fc5f temp boundingbox for shadowutil use 11 жил өмнө
  rem..om 5d02fe1c20 Made trunk sync with commit r11019 and commit r11020 11 жил өмнө
  Kae..pl 84aa234446 Bugfix: improved computation of 'Local with parent' bone constraint space (not yet perfect but much better than the previous one). 11 жил өмнө
  dan..om fc8be06297 - Reverted the addition of the break; statement. 11 жил өмнө
  dan..om 687eb0ff19 - Removed SafeArray usage as it wasn't used. 11 жил өмнө
  bre..om 6f28e6e98b Increased terrain tool radius max. Fixed terrain smooth tool invalid-height values on terrain edge. 11 жил өмнө
  Kae..pl fa845e33c8 Bugfix: fixed how blender importer handled ambient light. 11 жил өмнө
  phr00t b06cdfc77c use temp variables instead of creating new ones to improve memory usage 11 жил өмнө
  phr00t 77a2af25c4 avoids creating iterators, accesses param's backing array directly for greater performance 11 жил өмнө
  phr00t 7bb046730f using getParamsMap() for jME3 performance improvements in DefineList 11 жил өмнө
  phr00t 988fdd2f9e added getParamsMap() for jME3 performance improvements in Technique/DefineList 11 жил өмнө
  Kae..pl 623c038f97 Bugfix: properly adding AmbientLight to the result set node. (as a LightNode as every other light and not as Light). 11 жил өмнө
  rickard e0be0d563c Added "shin" to HumanoidRagdollPreset so that Jaime works better with the KinematicRagdollControl 11 жил өмнө
  Kae..pl f50cf31f05 Feature: added support for 'Copy transform' constraint. 11 жил өмнө
  Kae..pl 5ac87508d6 Bugfix: fixed a bug that caused that some constraints were not applied to the bones in animated model. 11 жил өмнө
  nor..67 195a5bfb5b SDK: 11 жил өмнө
  Kae..pl 43e1446b3a Bugfix: animation control is now applied once per node and not many times (this happened when node had several different meshes). 11 жил өмнө
  Kae..pl 752599891a Bugfix: fixed an issue with badly loaded bone animations when bones did not have fully defined translation/rotation/scale. 11 жил өмнө
  Kae..pl 162808f0cd Bugfix: fixed an issue that could cause NPE to be thrown, when somehow object or skeleton animation maps were null. 11 жил өмнө
  rem..om aa5b782021 Swich geometry sorting to tim sort. 11 жил өмнө
  rem..om 8e8c7fbd93 Fixed an issue in animControl where the onanimCycleDone was called too early. 11 жил өмнө
  rem..om 926b634b6e Fixed an issue with parallax mapping thanks to this thread http://hub.jmonkeyengine.org/forum/topic/parallax-mapping-fundamental-bug/#post-256898 11 жил өмнө
  Kae..pl dd1fdd6bce Bugfix: fixed an issue with skeleton animations (the models did not behave as they should). 11 жил өмнө
  rem..om e4e3e0906d Removed the displayDebug method from the Filter and made a postFilter method for a more general use that is called right after a filter has been rendered. 11 жил өмнө
  rem..om ce6d0d0065 Used the dipose method of native object to delete framebuffers and textures when the Fpp is cleaned up 11 жил өмнө
  rem..om 4c6371e63d Filters have now a displayDebug method called adfter the filter has been rendered 11 жил өмнө