rem..om
|
5b7b7b0c8f
Fix some corner cases in ShadowUtil after last commit
|
11 жил өмнө |
rem..om
|
31b9c41e8a
SpotLightShadowRenderer, fixed an issue where a spot light would wast shadows behind itself
|
11 жил өмнө |
rem..om
|
1ef4c21391
Added a comment setupTextureParams in LwjglRenderer about the switch with missing breaks
|
11 жил өмнө |
phr00t
|
8aeb523043
uses temporary variables instead of object creation; much faster & efficient
|
11 жил өмнө |
phr00t
|
414a20fc5f
temp boundingbox for shadowutil use
|
11 жил өмнө |
rem..om
|
5d02fe1c20
Made trunk sync with commit r11019 and commit r11020
|
11 жил өмнө |
Kae..pl
|
84aa234446
Bugfix: improved computation of 'Local with parent' bone constraint space (not yet perfect but much better than the previous one).
|
11 жил өмнө |
dan..om
|
fc8be06297
- Reverted the addition of the break; statement.
|
11 жил өмнө |
dan..om
|
687eb0ff19
- Removed SafeArray usage as it wasn't used.
|
11 жил өмнө |
bre..om
|
6f28e6e98b
Increased terrain tool radius max. Fixed terrain smooth tool invalid-height values on terrain edge.
|
11 жил өмнө |
Kae..pl
|
fa845e33c8
Bugfix: fixed how blender importer handled ambient light.
|
11 жил өмнө |
phr00t
|
b06cdfc77c
use temp variables instead of creating new ones to improve memory usage
|
11 жил өмнө |
phr00t
|
77a2af25c4
avoids creating iterators, accesses param's backing array directly for greater performance
|
11 жил өмнө |
phr00t
|
7bb046730f
using getParamsMap() for jME3 performance improvements in DefineList
|
11 жил өмнө |
phr00t
|
988fdd2f9e
added getParamsMap() for jME3 performance improvements in Technique/DefineList
|
11 жил өмнө |
Kae..pl
|
623c038f97
Bugfix: properly adding AmbientLight to the result set node. (as a LightNode as every other light and not as Light).
|
11 жил өмнө |
rickard
|
e0be0d563c
Added "shin" to HumanoidRagdollPreset so that Jaime works better with the KinematicRagdollControl
|
11 жил өмнө |
Kae..pl
|
f50cf31f05
Feature: added support for 'Copy transform' constraint.
|
11 жил өмнө |
Kae..pl
|
5ac87508d6
Bugfix: fixed a bug that caused that some constraints were not applied to the bones in animated model.
|
11 жил өмнө |
nor..67
|
195a5bfb5b
SDK:
|
11 жил өмнө |
Kae..pl
|
43e1446b3a
Bugfix: animation control is now applied once per node and not many times (this happened when node had several different meshes).
|
11 жил өмнө |
Kae..pl
|
752599891a
Bugfix: fixed an issue with badly loaded bone animations when bones did not have fully defined translation/rotation/scale.
|
11 жил өмнө |
Kae..pl
|
162808f0cd
Bugfix: fixed an issue that could cause NPE to be thrown, when somehow object or skeleton animation maps were null.
|
11 жил өмнө |
rem..om
|
aa5b782021
Swich geometry sorting to tim sort.
|
11 жил өмнө |
rem..om
|
8e8c7fbd93
Fixed an issue in animControl where the onanimCycleDone was called too early.
|
11 жил өмнө |
rem..om
|
926b634b6e
Fixed an issue with parallax mapping thanks to this thread http://hub.jmonkeyengine.org/forum/topic/parallax-mapping-fundamental-bug/#post-256898
|
11 жил өмнө |
Kae..pl
|
dd1fdd6bce
Bugfix: fixed an issue with skeleton animations (the models did not behave as they should).
|
11 жил өмнө |
rem..om
|
e4e3e0906d
Removed the displayDebug method from the Filter and made a postFilter method for a more general use that is called right after a filter has been rendered.
|
11 жил өмнө |
rem..om
|
ce6d0d0065
Used the dipose method of native object to delete framebuffers and textures when the Fpp is cleaned up
|
11 жил өмнө |
rem..om
|
4c6371e63d
Filters have now a displayDebug method called adfter the filter has been rendered
|
11 жил өмнө |