Commit History

Autor SHA1 Mensaxe Data
  Nehon 5e3e8fbd6e fixed compilation issue in deprecated LWJGLRenderer %!s(int64=11) %!d(string=hai) anos
  Nehon 53a40c887e Fixed shader error output. the shader source code was appended twice in the log. %!s(int64=11) %!d(string=hai) anos
  Nehon 5b6b33c8f5 The shader generator now supports swizzle on the left variable of a mapping : %!s(int64=11) %!d(string=hai) anos
  Nehon a04a304954 Fixed an error where matching swizzle were reported as wrong when using swizzle of type vec3 v3 = v2.xxy %!s(int64=11) %!d(string=hai) anos
  Nehon 3acd6b2f33 Fixed the error message when types/swizzles in a variable mapping do not match %!s(int64=11) %!d(string=hai) anos
  Nehon 2670026552 Fixed a documentation issue in the shader node definition wizard %!s(int64=11) %!d(string=hai) anos
  Nehon 76fe370cf1 Removed the code display button for nodes that don't have code. %!s(int64=11) %!d(string=hai) anos
  Nehon ae8474cb57 Added some icons to edit and delete a node in the shader node editor %!s(int64=11) %!d(string=hai) anos
  shadowislord 629c007cd4 DDSLoader: fix loading 16-bit images (as exported by PVRTexTool) %!s(int64=11) %!d(string=hai) anos
  shadowislord badefdf4e4 Fix OgreXML loading crash when no material specified for geometry %!s(int64=11) %!d(string=hai) anos
  shadowislord 809092c236 Allow application to be a resizable window. %!s(int64=11) %!d(string=hai) anos
  shadowislord 1fc730c78a Add ThrottleOnLostFocus - a slightly less crappy version of PauseOnLostFocus %!s(int64=11) %!d(string=hai) anos
  shadowislord 8ae04fd1fb PlaceholderAssets: when assets fail to load, try to make the error appear visually %!s(int64=11) %!d(string=hai) anos
  Nehon 0ebb3acb16 Fixed an issue with the ShaderNodeGenerator that was missing some variable names in cases like that ',myVar,myVar.x' %!s(int64=11) %!d(string=hai) anos
  Nehon 2066c98dd0 Fixed background color in some node editor windows to fit with a dark theme %!s(int64=11) %!d(string=hai) anos
  shadowislord 4b079ea480 DesktopAssetManager: remove weird logging in loadTexture %!s(int64=11) %!d(string=hai) anos
  shadowislord c818ee9c5c IosAssetManager: Remove nearest filtering override (old code) %!s(int64=11) %!d(string=hai) anos
  shadowislord 253c3ac80d JmeSystem: print build info on initialization %!s(int64=11) %!d(string=hai) anos
  shadowislord eda5e983da context/renderer: let renderer print out graphics hardware info %!s(int64=11) %!d(string=hai) anos
  shadowislord bbbfdb851a GLRenderer: log texture formats as Level.FINE %!s(int64=11) %!d(string=hai) anos
  Nehon 963c3d7e61 Fixed some typo in some comments in Material.java %!s(int64=11) %!d(string=hai) anos
  Nehon edf5db0f44 Fixed context menu display in the node editor %!s(int64=11) %!d(string=hai) anos
  Nehon ac7d8d0674 integrated change described in this thread to the ColorRGBAPropertyEditor %!s(int64=11) %!d(string=hai) anos
  Nehon 4cb007f3b3 Fixed issue exposed in this thread http://hub.jmonkeyengine.org/t/found-bug-in-jme-xmlexporter-vector3f-zero-abuse/31430 %!s(int64=11) %!d(string=hai) anos
  Nehon 58480c0926 New Colors for the node editor %!s(int64=11) %!d(string=hai) anos
  Nehon 400a03c507 Shader Node's editor connections are now curved lines. %!s(int64=11) %!d(string=hai) anos
  shadowislord 7f50f906aa Upgrade to LWJGL 2.9.3 %!s(int64=11) %!d(string=hai) anos
  shadowislord 507b89fc46 Do not track JmeVersion as it is autogenerated %!s(int64=11) %!d(string=hai) anos
  shadowislord fe508f0ba0 Add JmeVersion to .gitignore (since it will be changed every build..) %!s(int64=11) %!d(string=hai) anos
  shadowislord 6f8fb84586 Update JmeVersion via build script %!s(int64=11) %!d(string=hai) anos