Kae..pl
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5e4af7a4fe
Feature: disabling texture optimisations by default.
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%!s(int64=12) %!d(string=hai) anos |
Kae..pl
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dd8b8fbd5f
Feature: added support for line and point type of meshes.
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%!s(int64=12) %!d(string=hai) anos |
Kae..pl
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69e4392ba9
Bugfix: fixed an issue with wrong vertrex colors applying (along with classes prepared to implement line and point mesh loading).
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%!s(int64=12) %!d(string=hai) anos |
roo..li
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e20d0c0045
fixed typos for Issue 552: AbstractCinematicEvent JavaDocs errors
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%!s(int64=12) %!d(string=hai) anos |
iwg..ic
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cf92f30090
Android: Change Android Input to the new AndroidInputHandler.
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%!s(int64=12) %!d(string=hai) anos |
iwg..ic
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60c58fd081
Android: Add new extendable input system to organize various Android inputs so that they can be extended to support new Android input functionality when the OS running the app supports it. Not activated yet. Just adding the supporting classes for now.
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%!s(int64=12) %!d(string=hai) anos |
iwg..ic
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67aa834369
Android: Add onHover events to TouchEvent. Not implemented yet.
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%!s(int64=12) %!d(string=hai) anos |
iwg..ic
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a1dee924f6
Android: Updating source compile android.jar library to rev19. Developers, don't forget to use Build.VERSION.SDK_INT to check for the OS version when using Android features added after rev9. Base version of Android supported by jME 3.1 will be rev9 (Android 2.3).
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%!s(int64=12) %!d(string=hai) anos |
rem..om
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9bf532b95e
Committed sgold's patch to BoundingBox discussed in these threads:
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%!s(int64=12) %!d(string=hai) anos |
rem..om
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1b2b9a6e88
Explained PCFPOISSON filtering in EdgeFilterinMode enum javadoc
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%!s(int64=12) %!d(string=hai) anos |
rem..om
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d7b5283e7d
Changed DirectionalLight.setDirection javadoc to be more explicit.
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%!s(int64=12) %!d(string=hai) anos |
rem..om
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d7414262e2
Applied javadoc patch to SkyFactory from sgold
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%!s(int64=12) %!d(string=hai) anos |
rem..om
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01419a5fa4
fixed Node.attachChild javadoc
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%!s(int64=12) %!d(string=hai) anos |
rem..om
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306e88c678
Changed the way the reflection cam position and orientation were computed in the SimpleWaterProcessor to avoid some issues when the cam was parallel to the water plane. thanks to @sgold in this thread http://hub.jmonkeyengine.org/forum/topic/simplewater-with-horizontal-camera/
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%!s(int64=12) %!d(string=hai) anos |
iwg..ic
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9e8abfb6ec
Android: Remove Escape key mapping from InputManager (defined in SimpleApplication) when using Android platforms.
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%!s(int64=12) %!d(string=hai) anos |
iwg..ic
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9ed99ce21f
Add placeholder for future showVirtualKeyboard method for platforms implementing TouchInput
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%!s(int64=12) %!d(string=hai) anos |
iwg..ic
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f7e8f405d5
Add toString() method for TouchEvent
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%!s(int64=12) %!d(string=hai) anos |
iwg..ic
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813d163ea7
Add wheel values to toString() for MouseMotionEvent
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%!s(int64=12) %!d(string=hai) anos |
Kae..pl
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fe32d59515
Refactoring: reducing the amount of operations performed in generated textures by fetching all required functions during setup rather than generation time for each pixel.
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%!s(int64=12) %!d(string=hai) anos |
Kae..pl
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20fade37c5
Bugfix: setting the right color for vertex colors for versions 2.62 and below (the color factors were misplaced in older blender versions)
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%!s(int64=12) %!d(string=hai) anos |
Kae..pl
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fd28efd64c
Bugfix: fixed a bug in loading vertex colors for non-smooth meshes.
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%!s(int64=12) %!d(string=hai) anos |
Kae..pl
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a01e9ab41c
Bugfix: vertices colors are now applied correctly.
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%!s(int64=12) %!d(string=hai) anos |
Kae..pl
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a4b6107f5b
Bugfix: loading vertex colors for B-Mesh (fix provided by Remo Arpagaus).
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%!s(int64=12) %!d(string=hai) anos |
iwg..ic
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21f9aac4ce
Fix issue with clearing the map of native objects without clearing the ReferenceQueue. Caused exception in NativeObjectManager when Android recreated the OpenGL context before objects were polled from the ReferenceQueue.
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%!s(int64=12) %!d(string=hai) anos |
phr00t
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256f1c9229
Updated Native Bullet 2.82 builds to support m_flag modification via Java (now supported on all platforms)
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%!s(int64=12) %!d(string=hai) anos |
Kae..pl
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c5725e238b
Bugfix: loader now catches all possible exception and throws IOException with a proper information abount unexpected error.
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%!s(int64=12) %!d(string=hai) anos |
voi..om
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ebc9b2f7b5
Nifty GUI: call mesh.updateCounts() after updating batch content to fix StatsView displaying wrong values
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%!s(int64=12) %!d(string=hai) anos |
rem..om
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ab89b55a53
Fixed an issue where the fpp and all its filters were reinitialized when all filters had been disabled and the first one was re enabled. Thanks to James Mundy to have found this issue.
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%!s(int64=12) %!d(string=hai) anos |
rem..om
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d502d22d0e
Added LightPosition, LightDirection, AmbientColor and LightColor in UniformBinding so they can be referenced and used in the shaderNodes editor.
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%!s(int64=12) %!d(string=hai) anos |
phr00t
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15e379c8f1
Fix typo..
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%!s(int64=12) %!d(string=hai) anos |