Commit History

Autor SHA1 Mensaxe Data
  Kae..pl 5e4af7a4fe Feature: disabling texture optimisations by default. %!s(int64=12) %!d(string=hai) anos
  Kae..pl dd8b8fbd5f Feature: added support for line and point type of meshes. %!s(int64=12) %!d(string=hai) anos
  Kae..pl 69e4392ba9 Bugfix: fixed an issue with wrong vertrex colors applying (along with classes prepared to implement line and point mesh loading). %!s(int64=12) %!d(string=hai) anos
  roo..li e20d0c0045 fixed typos for Issue 552: AbstractCinematicEvent JavaDocs errors %!s(int64=12) %!d(string=hai) anos
  iwg..ic cf92f30090 Android: Change Android Input to the new AndroidInputHandler. %!s(int64=12) %!d(string=hai) anos
  iwg..ic 60c58fd081 Android: Add new extendable input system to organize various Android inputs so that they can be extended to support new Android input functionality when the OS running the app supports it. Not activated yet. Just adding the supporting classes for now. %!s(int64=12) %!d(string=hai) anos
  iwg..ic 67aa834369 Android: Add onHover events to TouchEvent. Not implemented yet. %!s(int64=12) %!d(string=hai) anos
  iwg..ic a1dee924f6 Android: Updating source compile android.jar library to rev19. Developers, don't forget to use Build.VERSION.SDK_INT to check for the OS version when using Android features added after rev9. Base version of Android supported by jME 3.1 will be rev9 (Android 2.3). %!s(int64=12) %!d(string=hai) anos
  rem..om 9bf532b95e Committed sgold's patch to BoundingBox discussed in these threads: %!s(int64=12) %!d(string=hai) anos
  rem..om 1b2b9a6e88 Explained PCFPOISSON filtering in EdgeFilterinMode enum javadoc %!s(int64=12) %!d(string=hai) anos
  rem..om d7b5283e7d Changed DirectionalLight.setDirection javadoc to be more explicit. %!s(int64=12) %!d(string=hai) anos
  rem..om d7414262e2 Applied javadoc patch to SkyFactory from sgold %!s(int64=12) %!d(string=hai) anos
  rem..om 01419a5fa4 fixed Node.attachChild javadoc %!s(int64=12) %!d(string=hai) anos
  rem..om 306e88c678 Changed the way the reflection cam position and orientation were computed in the SimpleWaterProcessor to avoid some issues when the cam was parallel to the water plane. thanks to @sgold in this thread http://hub.jmonkeyengine.org/forum/topic/simplewater-with-horizontal-camera/ %!s(int64=12) %!d(string=hai) anos
  iwg..ic 9e8abfb6ec Android: Remove Escape key mapping from InputManager (defined in SimpleApplication) when using Android platforms. %!s(int64=12) %!d(string=hai) anos
  iwg..ic 9ed99ce21f Add placeholder for future showVirtualKeyboard method for platforms implementing TouchInput %!s(int64=12) %!d(string=hai) anos
  iwg..ic f7e8f405d5 Add toString() method for TouchEvent %!s(int64=12) %!d(string=hai) anos
  iwg..ic 813d163ea7 Add wheel values to toString() for MouseMotionEvent %!s(int64=12) %!d(string=hai) anos
  Kae..pl fe32d59515 Refactoring: reducing the amount of operations performed in generated textures by fetching all required functions during setup rather than generation time for each pixel. %!s(int64=12) %!d(string=hai) anos
  Kae..pl 20fade37c5 Bugfix: setting the right color for vertex colors for versions 2.62 and below (the color factors were misplaced in older blender versions) %!s(int64=12) %!d(string=hai) anos
  Kae..pl fd28efd64c Bugfix: fixed a bug in loading vertex colors for non-smooth meshes. %!s(int64=12) %!d(string=hai) anos
  Kae..pl a01e9ab41c Bugfix: vertices colors are now applied correctly. %!s(int64=12) %!d(string=hai) anos
  Kae..pl a4b6107f5b Bugfix: loading vertex colors for B-Mesh (fix provided by Remo Arpagaus). %!s(int64=12) %!d(string=hai) anos
  iwg..ic 21f9aac4ce Fix issue with clearing the map of native objects without clearing the ReferenceQueue. Caused exception in NativeObjectManager when Android recreated the OpenGL context before objects were polled from the ReferenceQueue. %!s(int64=12) %!d(string=hai) anos
  phr00t 256f1c9229 Updated Native Bullet 2.82 builds to support m_flag modification via Java (now supported on all platforms) %!s(int64=12) %!d(string=hai) anos
  Kae..pl c5725e238b Bugfix: loader now catches all possible exception and throws IOException with a proper information abount unexpected error. %!s(int64=12) %!d(string=hai) anos
  voi..om ebc9b2f7b5 Nifty GUI: call mesh.updateCounts() after updating batch content to fix StatsView displaying wrong values %!s(int64=12) %!d(string=hai) anos
  rem..om ab89b55a53 Fixed an issue where the fpp and all its filters were reinitialized when all filters had been disabled and the first one was re enabled. Thanks to James Mundy to have found this issue. %!s(int64=12) %!d(string=hai) anos
  rem..om d502d22d0e Added LightPosition, LightDirection, AmbientColor and LightColor in UniformBinding so they can be referenced and used in the shaderNodes editor. %!s(int64=12) %!d(string=hai) anos
  phr00t 15e379c8f1 Fix typo.. %!s(int64=12) %!d(string=hai) anos