История коммитов

Автор SHA1 Сообщение Дата
  phr00t 614bffa9ae Native bullet raytest m_flags now accessible to Java, updated bullet builds incoming... 12 лет назад
  bre..om ac51e1d885 Allow a custom Executor to be passed to the TerrainLodControl 12 лет назад
  phr00t f4598eeb91 ...but I want my MacOSX 2.82 Native Bullet libraries nnnoowww\! 12 лет назад
  Kae..pl 8e1bedf7e7 Bugfix: fixed an NPE exception that occured during flat textures merging. 12 лет назад
  bre..om fe1f90dbf6 Added a method to manually clean up any Terrain lod control threads. 12 лет назад
  Kae..pl 61c3d27942 Feature: improved bone debugger shape if provided with bone lengths (if no lengths data is available then the view looks as usual). 12 лет назад
  Kae..pl 7987f5edf0 Refactoring: removing BlenderContext cleaning; reference to the instance of this class is lost instead after the loading is done. 12 лет назад
  gouessej f49992d15b Switches to JOGL 2.1.2 12 лет назад
  gouessej e3651d8f96 Adds an Ant target that downloads JogAmp's JARs 12 лет назад
  Kae..pl 44a7b1f098 Feature: applying static pose transformations for bones. 12 лет назад
  Kae..pl 6b12e0d071 Bugfix: fixes to bone's transformation evaluation in LOCAL and POSE spaces. 12 лет назад
  Kae..pl 5097881499 Refactoring: simplified method that loads the object's transformation. 12 лет назад
  PSp..om 46b573db52 Fixing some implicit casts. These must be ignored 12 лет назад
  PSp..om b8071a2f50 Properly set the number of samples in some of the 12 лет назад
  PSp..om 6469c739c5 Fixed the DepthOfField effect to work with AA 12 лет назад
  Kae..pl 1c26d91bb2 Bugfix: fixed a bug that raised IndexOutOfBounds exception when blending was applied to image with mipmaps. (commited once more because the previous version still had errors). 12 лет назад
  Kae..pl 3dbe5fcec6 Bugfix: fixed a bug that raised IndexOutOfBounds exception when blending was applied to image with mipmaps. 12 лет назад
  Kae..pl c278b39c82 Bugfix: fixed an issue that caused NPE to be raised when UnsupportedConstraint was allocated. 12 лет назад
  bre..om d723af5009 SDK's camera now focuses on the cursor, no more unresponsive zooming. Also fixed an issue with terrain editor's save cookies not resetting. Happy Halloween 12 лет назад
  rem..om b14f33936f the ShaderNodesLoader is now properly reset when loading several technique def using nodes 12 лет назад
  nor..67 0759c74764 - change app version of nightly to 3.1-pre-alpha-svn 12 лет назад
  nor..67 222bea7346 - up plugins version of nightly to 3.1.0 12 лет назад
  Kae..pl 1ae900023e Refactoring: making bone constraints to be applied from the root bone to the children and refreshing bone world vector after baking bone's constraint. 12 лет назад
  rem..om f6ca843f03 Fixed how Hardware BoneIndex and BoneWeight buffers are handled in extractVertexData when used for a shared mesh. 12 лет назад
  Kae..pl 27a7fde24d Feature: added support for influence factor in IK constraint. 12 лет назад
  Kae..pl 821d6b6aa3 Bugfix: locations of bones not connected to their parents are now properly applied if their constraints force them to 12 лет назад
  Kae..pl e148d0e01a Bugfix: fixed a bug that caused NPE to be raised when object had armature but bones were not attached to vertices (now every skeleton that is defined in the blender file is loaded). 12 лет назад
  Kae..pl 2ccadb7a7a Bugfix: fixed a bug (that occured during work on IK) that caused NPE to be raised when constraint other than IK was applied to bone. 12 лет назад
  sha..RD 1df0a0a17b * Forgot to commit the actual .so 12 лет назад
  sha..RD 7e578e696b * Fix Android build by not referencing every single CPP file which may get added or removed at will ... 12 лет назад