Histórico de Commits

Autor SHA1 Mensagem Data
  Kae..pl 61c3d27942 Feature: improved bone debugger shape if provided with bone lengths (if no lengths data is available then the view looks as usual). há 12 anos atrás
  Kae..pl 7987f5edf0 Refactoring: removing BlenderContext cleaning; reference to the instance of this class is lost instead after the loading is done. há 12 anos atrás
  gouessej f49992d15b Switches to JOGL 2.1.2 há 12 anos atrás
  gouessej e3651d8f96 Adds an Ant target that downloads JogAmp's JARs há 12 anos atrás
  Kae..pl 44a7b1f098 Feature: applying static pose transformations for bones. há 12 anos atrás
  Kae..pl 6b12e0d071 Bugfix: fixes to bone's transformation evaluation in LOCAL and POSE spaces. há 12 anos atrás
  Kae..pl 5097881499 Refactoring: simplified method that loads the object's transformation. há 12 anos atrás
  PSp..om 46b573db52 Fixing some implicit casts. These must be ignored há 12 anos atrás
  PSp..om b8071a2f50 Properly set the number of samples in some of the há 12 anos atrás
  PSp..om 6469c739c5 Fixed the DepthOfField effect to work with AA há 12 anos atrás
  Kae..pl 1c26d91bb2 Bugfix: fixed a bug that raised IndexOutOfBounds exception when blending was applied to image with mipmaps. (commited once more because the previous version still had errors). há 12 anos atrás
  Kae..pl 3dbe5fcec6 Bugfix: fixed a bug that raised IndexOutOfBounds exception when blending was applied to image with mipmaps. há 12 anos atrás
  Kae..pl c278b39c82 Bugfix: fixed an issue that caused NPE to be raised when UnsupportedConstraint was allocated. há 12 anos atrás
  bre..om d723af5009 SDK's camera now focuses on the cursor, no more unresponsive zooming. Also fixed an issue with terrain editor's save cookies not resetting. Happy Halloween há 12 anos atrás
  rem..om b14f33936f the ShaderNodesLoader is now properly reset when loading several technique def using nodes há 12 anos atrás
  nor..67 0759c74764 - change app version of nightly to 3.1-pre-alpha-svn há 12 anos atrás
  nor..67 222bea7346 - up plugins version of nightly to 3.1.0 há 12 anos atrás
  Kae..pl 1ae900023e Refactoring: making bone constraints to be applied from the root bone to the children and refreshing bone world vector after baking bone's constraint. há 12 anos atrás
  rem..om f6ca843f03 Fixed how Hardware BoneIndex and BoneWeight buffers are handled in extractVertexData when used for a shared mesh. há 12 anos atrás
  Kae..pl 27a7fde24d Feature: added support for influence factor in IK constraint. há 12 anos atrás
  Kae..pl 821d6b6aa3 Bugfix: locations of bones not connected to their parents are now properly applied if their constraints force them to há 12 anos atrás
  Kae..pl e148d0e01a Bugfix: fixed a bug that caused NPE to be raised when object had armature but bones were not attached to vertices (now every skeleton that is defined in the blender file is loaded). há 12 anos atrás
  Kae..pl 2ccadb7a7a Bugfix: fixed a bug (that occured during work on IK) that caused NPE to be raised when constraint other than IK was applied to bone. há 12 anos atrás
  sha..RD 1df0a0a17b * Forgot to commit the actual .so há 12 anos atrás
  sha..RD 7e578e696b * Fix Android build by not referencing every single CPP file which may get added or removed at will ... há 12 anos atrás
  sha..RD 3fbad71595 * Update to Bullet 2.82 há 12 anos atrás
  PSp..om d89f4caa94 Added the non-wireless X Box controller mappings há 12 anos atrás
  sha..RD 27a4d4d268 * On Windows, forcefully load our version of OpenAL to prevent any currently installed versions in System32 from overriding it há 12 anos atrás
  Kae..pl 0921540124 Bugfixes: há 12 anos atrás
  SHA..rd 0ab43e0649 * Fix Linux MinGW build for latest CMake há 12 anos atrás