Kae..pl
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61c3d27942
Feature: improved bone debugger shape if provided with bone lengths (if no lengths data is available then the view looks as usual).
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há 12 anos atrás |
Kae..pl
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7987f5edf0
Refactoring: removing BlenderContext cleaning; reference to the instance of this class is lost instead after the loading is done.
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há 12 anos atrás |
gouessej
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f49992d15b
Switches to JOGL 2.1.2
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há 12 anos atrás |
gouessej
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e3651d8f96
Adds an Ant target that downloads JogAmp's JARs
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há 12 anos atrás |
Kae..pl
|
44a7b1f098
Feature: applying static pose transformations for bones.
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há 12 anos atrás |
Kae..pl
|
6b12e0d071
Bugfix: fixes to bone's transformation evaluation in LOCAL and POSE spaces.
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há 12 anos atrás |
Kae..pl
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5097881499
Refactoring: simplified method that loads the object's transformation.
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há 12 anos atrás |
PSp..om
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46b573db52
Fixing some implicit casts. These must be ignored
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há 12 anos atrás |
PSp..om
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b8071a2f50
Properly set the number of samples in some of the
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há 12 anos atrás |
PSp..om
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6469c739c5
Fixed the DepthOfField effect to work with AA
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há 12 anos atrás |
Kae..pl
|
1c26d91bb2
Bugfix: fixed a bug that raised IndexOutOfBounds exception when blending was applied to image with mipmaps. (commited once more because the previous version still had errors).
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há 12 anos atrás |
Kae..pl
|
3dbe5fcec6
Bugfix: fixed a bug that raised IndexOutOfBounds exception when blending was applied to image with mipmaps.
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há 12 anos atrás |
Kae..pl
|
c278b39c82
Bugfix: fixed an issue that caused NPE to be raised when UnsupportedConstraint was allocated.
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há 12 anos atrás |
bre..om
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d723af5009
SDK's camera now focuses on the cursor, no more unresponsive zooming. Also fixed an issue with terrain editor's save cookies not resetting. Happy Halloween
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há 12 anos atrás |
rem..om
|
b14f33936f
the ShaderNodesLoader is now properly reset when loading several technique def using nodes
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há 12 anos atrás |
nor..67
|
0759c74764
- change app version of nightly to 3.1-pre-alpha-svn
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há 12 anos atrás |
nor..67
|
222bea7346
- up plugins version of nightly to 3.1.0
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há 12 anos atrás |
Kae..pl
|
1ae900023e
Refactoring: making bone constraints to be applied from the root bone to the children and refreshing bone world vector after baking bone's constraint.
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há 12 anos atrás |
rem..om
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f6ca843f03
Fixed how Hardware BoneIndex and BoneWeight buffers are handled in extractVertexData when used for a shared mesh.
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há 12 anos atrás |
Kae..pl
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27a7fde24d
Feature: added support for influence factor in IK constraint.
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há 12 anos atrás |
Kae..pl
|
821d6b6aa3
Bugfix: locations of bones not connected to their parents are now properly applied if their constraints force them to
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há 12 anos atrás |
Kae..pl
|
e148d0e01a
Bugfix: fixed a bug that caused NPE to be raised when object had armature but bones were not attached to vertices (now every skeleton that is defined in the blender file is loaded).
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há 12 anos atrás |
Kae..pl
|
2ccadb7a7a
Bugfix: fixed a bug (that occured during work on IK) that caused NPE to be raised when constraint other than IK was applied to bone.
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há 12 anos atrás |
sha..RD
|
1df0a0a17b
* Forgot to commit the actual .so
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há 12 anos atrás |
sha..RD
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7e578e696b
* Fix Android build by not referencing every single CPP file which may get added or removed at will ...
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há 12 anos atrás |
sha..RD
|
3fbad71595
* Update to Bullet 2.82
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há 12 anos atrás |
PSp..om
|
d89f4caa94
Added the non-wireless X Box controller mappings
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há 12 anos atrás |
sha..RD
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27a4d4d268
* On Windows, forcefully load our version of OpenAL to prevent any currently installed versions in System32 from overriding it
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há 12 anos atrás |
Kae..pl
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0921540124
Bugfixes:
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há 12 anos atrás |
SHA..rd
|
0ab43e0649
* Fix Linux MinGW build for latest CMake
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há 12 anos atrás |