Histórico de commits

Autor SHA1 Mensagem Data
  Jérôme 61cbaa72ee Migrate TestBlenderObjectAnim to new anim system 5 anos atrás
  Jérôme 821a18be21 Migrate TestCutomAnim to the new Animation system 5 anos atrás
  Jérôme 68c6f71c73 Migrate TestSpatialAnim to the new Anim class 5 anos atrás
  Grabli66 21cbdb5da3 Fixes error of loading assets 5 anos atrás
  MeFisto94 7e3ae5e8ca Fixes #1319 - LWJGL2: start(true) should not freeze when context could not be initialized 5 anos atrás
  MeFisto94 828ca9212a UBO: Re-order the caps detection for a more clean code. 5 anos atrás
  MeFisto94 5100d0b995 UBO: GL_INVALID_ENUM on Mesa 5 anos atrás
  MeFisto94 66f316b3aa Fixes SSBO causing GL_INVALID_ENUM in Debug Mode 5 anos atrás
  MeFisto94 f68d88937f GLSLCompat: The Matrix3 Sub-Constructor is called mat3_sub and defers to the builtin mat3 if available. 5 anos atrás
  MeFisto94 728a07a25f Fixing PBR on <= GLSL 130: 5 anos atrás
  MeFisto94 4c2c3fa375 GLDebug: Throw an IllegalArgumentException instead of an IllegalStateException 5 anos atrás
  MeFisto94 00281b21a1 GLDebug: Throw an unchecked exception instead of returning null to enforce a crash when glGetError is not present. 5 anos atrás
  MeFisto94 b00c245e8e GLDebug: Use a method handle instead of a string comparison to increase the performance 5 anos atrás
  Stephen Gold 9be8f5dd3a Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile. 6 anos atrás
  MeFisto94 9dfbcde88c Fixes #1304 - Don't use mat3() constructor to keep compatibility with GLSL110 5 anos atrás
  Riccardo Balbo 391e0dc6d0 Update checkout action to v2 5 anos atrás
  Toni Helenius 1e7e12ee69 Fix for resizing the window (issue 1191) (#1308) 5 anos atrás
  Stephen Gold f0e09b2a9e main.yml: add Gradle-wrapper validation to several jobs 5 anos atrás
  Toni Helenius 1198908555 Lwjgl3 restart input handle (#1268) 5 anos atrás
  Stephen Gold fecd018fae BufferUtils: resolve issue #1288 (rewrite isDirect()) (#1299) 5 anos atrás
  Stephen Gold b102eabb56 Fixes issue #1286 6 anos atrás
  Riccardo Balbo 836455826b Fix openal-soft dead link 6 anos atrás
  Riccardo Balbo 3c93e50d99 Update link for stb_image.h 6 anos atrás
  Ali-RS 78779ffe0a Removed extra PostShadow Technique from PBRLighting.j3md (#1273) 6 anos atrás
  Toni Helenius 9002d088e7 Issue 801 (#1269) 6 anos atrás
  Ryan McDonough 753c3cc173 PreShadow & PostShadow Support for PBRLighting.j3md (#1265) 6 anos atrás
  MeFisto94 55a36abe9d Fixes #1261 - Clone the Terrain Picker, so that loading a terrain from file still works (after cloning, the picker would have the wrong terrain quad instance) 6 anos atrás
  MeFisto94 17fbedd5fe Fixes Bullet-Native Artifacts not containing natives when not building from cpp source and not using the build target. 6 anos atrás
  Riccardo Balbo 2e30b24438 Fix #1236 non-lvalue cannot be out parameter 6 anos atrás
  Stephen Gold bd1b6d284c com.jme3.scene.shape.Line: protect the no-argument constructor (#1234) 6 anos atrás