Jérôme
|
61cbaa72ee
Migrate TestBlenderObjectAnim to new anim system
|
5 anos atrás |
Jérôme
|
821a18be21
Migrate TestCutomAnim to the new Animation system
|
5 anos atrás |
Jérôme
|
68c6f71c73
Migrate TestSpatialAnim to the new Anim class
|
5 anos atrás |
Grabli66
|
21cbdb5da3
Fixes error of loading assets
|
5 anos atrás |
MeFisto94
|
7e3ae5e8ca
Fixes #1319 - LWJGL2: start(true) should not freeze when context could not be initialized
|
5 anos atrás |
MeFisto94
|
828ca9212a
UBO: Re-order the caps detection for a more clean code.
|
5 anos atrás |
MeFisto94
|
5100d0b995
UBO: GL_INVALID_ENUM on Mesa
|
5 anos atrás |
MeFisto94
|
66f316b3aa
Fixes SSBO causing GL_INVALID_ENUM in Debug Mode
|
5 anos atrás |
MeFisto94
|
f68d88937f
GLSLCompat: The Matrix3 Sub-Constructor is called mat3_sub and defers to the builtin mat3 if available.
|
5 anos atrás |
MeFisto94
|
728a07a25f
Fixing PBR on <= GLSL 130:
|
5 anos atrás |
MeFisto94
|
4c2c3fa375
GLDebug: Throw an IllegalArgumentException instead of an IllegalStateException
|
5 anos atrás |
MeFisto94
|
00281b21a1
GLDebug: Throw an unchecked exception instead of returning null to enforce a crash when glGetError is not present.
|
5 anos atrás |
MeFisto94
|
b00c245e8e
GLDebug: Use a method handle instead of a string comparison to increase the performance
|
5 anos atrás |
Stephen Gold
|
9be8f5dd3a
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
|
6 anos atrás |
MeFisto94
|
9dfbcde88c
Fixes #1304 - Don't use mat3() constructor to keep compatibility with GLSL110
|
5 anos atrás |
Riccardo Balbo
|
391e0dc6d0
Update checkout action to v2
|
5 anos atrás |
Toni Helenius
|
1e7e12ee69
Fix for resizing the window (issue 1191) (#1308)
|
5 anos atrás |
Stephen Gold
|
f0e09b2a9e
main.yml: add Gradle-wrapper validation to several jobs
|
5 anos atrás |
Toni Helenius
|
1198908555
Lwjgl3 restart input handle (#1268)
|
5 anos atrás |
Stephen Gold
|
fecd018fae
BufferUtils: resolve issue #1288 (rewrite isDirect()) (#1299)
|
5 anos atrás |
Stephen Gold
|
b102eabb56
Fixes issue #1286
|
6 anos atrás |
Riccardo Balbo
|
836455826b
Fix openal-soft dead link
|
6 anos atrás |
Riccardo Balbo
|
3c93e50d99
Update link for stb_image.h
|
6 anos atrás |
Ali-RS
|
78779ffe0a
Removed extra PostShadow Technique from PBRLighting.j3md (#1273)
|
6 anos atrás |
Toni Helenius
|
9002d088e7
Issue 801 (#1269)
|
6 anos atrás |
Ryan McDonough
|
753c3cc173
PreShadow & PostShadow Support for PBRLighting.j3md (#1265)
|
6 anos atrás |
MeFisto94
|
55a36abe9d
Fixes #1261 - Clone the Terrain Picker, so that loading a terrain from file still works (after cloning, the picker would have the wrong terrain quad instance)
|
6 anos atrás |
MeFisto94
|
17fbedd5fe
Fixes Bullet-Native Artifacts not containing natives when not building from cpp source and not using the build target.
|
6 anos atrás |
Riccardo Balbo
|
2e30b24438
Fix #1236 non-lvalue cannot be out parameter
|
6 anos atrás |
Stephen Gold
|
bd1b6d284c
com.jme3.scene.shape.Line: protect the no-argument constructor (#1234)
|
6 anos atrás |