Commit historia

Upphovsman SHA1 Meddelande Datum
  Kae..pl 623c038f97 Bugfix: properly adding AmbientLight to the result set node. (as a LightNode as every other light and not as Light). 12 år sedan
  rickard e0be0d563c Added "shin" to HumanoidRagdollPreset so that Jaime works better with the KinematicRagdollControl 12 år sedan
  Kae..pl f50cf31f05 Feature: added support for 'Copy transform' constraint. 12 år sedan
  Kae..pl 5ac87508d6 Bugfix: fixed a bug that caused that some constraints were not applied to the bones in animated model. 12 år sedan
  nor..67 195a5bfb5b SDK: 12 år sedan
  Kae..pl 43e1446b3a Bugfix: animation control is now applied once per node and not many times (this happened when node had several different meshes). 12 år sedan
  Kae..pl 752599891a Bugfix: fixed an issue with badly loaded bone animations when bones did not have fully defined translation/rotation/scale. 12 år sedan
  Kae..pl 162808f0cd Bugfix: fixed an issue that could cause NPE to be thrown, when somehow object or skeleton animation maps were null. 12 år sedan
  rem..om aa5b782021 Swich geometry sorting to tim sort. 12 år sedan
  rem..om 8e8c7fbd93 Fixed an issue in animControl where the onanimCycleDone was called too early. 12 år sedan
  rem..om 926b634b6e Fixed an issue with parallax mapping thanks to this thread http://hub.jmonkeyengine.org/forum/topic/parallax-mapping-fundamental-bug/#post-256898 12 år sedan
  Kae..pl dd1fdd6bce Bugfix: fixed an issue with skeleton animations (the models did not behave as they should). 12 år sedan
  rem..om e4e3e0906d Removed the displayDebug method from the Filter and made a postFilter method for a more general use that is called right after a filter has been rendered. 12 år sedan
  rem..om ce6d0d0065 Used the dipose method of native object to delete framebuffers and textures when the Fpp is cleaned up 12 år sedan
  rem..om 4c6371e63d Filters have now a displayDebug method called adfter the filter has been rendered 12 år sedan
  jul..om e5f0c32fe3 Adds the support of the native cursor into the JOGL NEWT backend (not tested) 12 år sedan
  jul..om 36235521b8 Switches to JOGL 2.1.4 (build 1198) 12 år sedan
  nor..67 7c1a6b081d SDK: 12 år sedan
  nor..67 5a89b07fc4 SDK: 12 år sedan
  Kae..pl a7f0a5a99b Bugfix: animations are now loaded from frame 1 rather than 0 (just like in blender). 12 år sedan
  nor..67 5851055a1a - fix check for osx hack in natives extraction 12 år sedan
  nor..67 469fa68b5c - change natives extraction so it can find lwjgl natives from the default lwjgl distribution 12 år sedan
  nor..67 6184e7ce1a - fix meshcollisionshape header file 12 år sedan
  Kae..pl dd276faa31 Refactoring: removed dependency to org.lwjgl.opengl.GL11.GL_MAX_TEXTURE_SIZE from BlenderKey.java 12 år sedan
  rem..om 147ff8796d - Made the FilterPostProcessor cleanup delete framebuffers and textures form memory. 12 år sedan
  rem..om 81b458cc4b BoundongSphere fixed a case when intersects was not releasing the tempvars. 12 år sedan
  Kae..pl 1fcd9526b2 Refactoring: improved the usage and flow of blender context and blender input stream (will make the unit tests implementation easier). 12 år sedan
  Kae..pl 6708cf0d7f Bugfix: properly importing object animations where not all axes are being animated by the ipo curves (provided by arpagaus - thanks a lot :) ). 12 år sedan
  PSp..om 4e98d0e13d Added a method to clear collision data. This is often 12 år sedan
  Kae..pl e7aeb9a222 Tests: added a method that returns the known blender primary types names. This will be needed in unit tests. (forgot to make the method static). 12 år sedan