Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  PSp..om 64112acc83 Fix for a very subtle floating point precision 12 yıl önce
  rem..om 00354e426d GeometryBatchFactory now properly handles batching geometries with different numbe rof lod levels. 12 yıl önce
  rem..om 3800db318c LodGenerator now properly shift short indexes so that there is no negative value when assigned to an int and used as an index in an array 12 yıl önce
  rem..om a14b6a3a50 Fixed Bloom filter downsampling, broken in change 10750 12 yıl önce
  rem..om 8ffd1363b5 Fixed Fxaa, I broke it with change 10750 12 yıl önce
  rem..om f3165b632f Fix to water filter where there was a remaining "m_" in a paremeter set 12 yıl önce
  rem..om f8be6cf686 One can now change the depth test function throught the additional renderstate of a material. 12 yıl önce
  Kae..pl 8f307f8fa5 Added an eclipse '.settings' folder to svn ignore list. 12 yıl önce
  PSp..om c69756acbc Let the comparator be reset without having to create 12 yıl önce
  iwg..ic 1e3e14ba75 Update cursorPos for TouchEvents so InputManager.getCursorPosition() returns the last touch location. 12 yıl önce
  iwg..ic 123ccabaff Android: Don't render mesh if vertex count == 0 12 yıl önce
  sha..RD 610d6e47fc * Avoid leaking FD in Natives.computeNativesHash() 12 yıl önce
  Sha..om e66abb780d * Respect the JmeContext.Type for OffscreenSurface value when the JmeSystem gets a request for a context 12 yıl önce
  Sha..om 55ab8f5d30 * Add convenience methods clearUniformsSetByCurrentFlag() and resetUniformsNotSetByCurrent() to Shader (normally this is performed by Material) 12 yıl önce
  sha..RD 67ce41ee57 * Make sure to reset planeState and viewportChanged values in when cloning cameras 12 yıl önce
  sha..RD 228a8e2ebd * VertexBuffer.invariant() - check that buffer position is zero and limit is non zero 12 yıl önce
  sha..RD d048d5d6c1 * Avoid FD leaking in AbstractHeightMap save 12 yıl önce
  sha..RD f94bc8660c * Avoid FD leaking in binary importer/exporter 12 yıl önce
  Kae..pl d6a1b63206 Bugfix: fix to specular light loading. Taking intensity into consideration. Fix given by: pfannenwender. 12 yıl önce
  nor..67 2bb849a0f3 - change build file to use build-zip target 12 yıl önce
  nor..67 e4ffcec925 SDK 12 yıl önce
  Kae..pl 1b17c4fd04 Bugfix: fixes to specular shininess loading. 12 yıl önce
  Kae..pl b4dfd528ee Bugfix: fixes to scale/rotation setting and reading. 12 yıl önce
  nor..67 a3876e49de - build engine zip release for stable build as well 12 yıl önce
  nor..67 92331fcc37 SDK: 12 yıl önce
  nor..67 f9c5d22f80 SDK: 12 yıl önce
  nor..67 20920e5241 SDK: 12 yıl önce
  nor..67 630aabe9e0 - change use of branding.token in project.properties 12 yıl önce
  rem..om b20905f08d WaterFilter now use the built in global uniform ViewProjectionMatrixInverse instead of a custome material parameter 12 yıl önce
  rem..om afa9376b26 - FilterPostProcessor no longer use a different camera to render the fulscreen quad. This greatly simplify the multiviewport filtering handling and global uniform matrix will now be usable in fliter's shaders, because it uses the same cam as the back buffer scene. 12 yıl önce