Historia zmian

Autor SHA1 Wiadomość Data
  sha..RD 67ce41ee57 * Make sure to reset planeState and viewportChanged values in when cloning cameras 12 lat temu
  sha..RD 228a8e2ebd * VertexBuffer.invariant() - check that buffer position is zero and limit is non zero 12 lat temu
  sha..RD d048d5d6c1 * Avoid FD leaking in AbstractHeightMap save 12 lat temu
  sha..RD f94bc8660c * Avoid FD leaking in binary importer/exporter 12 lat temu
  Kae..pl d6a1b63206 Bugfix: fix to specular light loading. Taking intensity into consideration. Fix given by: pfannenwender. 12 lat temu
  nor..67 2bb849a0f3 - change build file to use build-zip target 12 lat temu
  nor..67 e4ffcec925 SDK 12 lat temu
  Kae..pl 1b17c4fd04 Bugfix: fixes to specular shininess loading. 12 lat temu
  Kae..pl b4dfd528ee Bugfix: fixes to scale/rotation setting and reading. 12 lat temu
  nor..67 a3876e49de - build engine zip release for stable build as well 12 lat temu
  nor..67 92331fcc37 SDK: 12 lat temu
  nor..67 f9c5d22f80 SDK: 12 lat temu
  nor..67 20920e5241 SDK: 12 lat temu
  nor..67 630aabe9e0 - change use of branding.token in project.properties 12 lat temu
  rem..om b20905f08d WaterFilter now use the built in global uniform ViewProjectionMatrixInverse instead of a custome material parameter 12 lat temu
  rem..om afa9376b26 - FilterPostProcessor no longer use a different camera to render the fulscreen quad. This greatly simplify the multiviewport filtering handling and global uniform matrix will now be usable in fliter's shaders, because it uses the same cam as the back buffer scene. 12 lat temu
  Kae..pl 0bb9822322 Bugfix: fixed an issue that caused repeated meshes to be populated in the wrong direction when Y axis was set as up axis. 12 lat temu
  roo..li b49ab638c3 Updated some item names in SDK Palette. 12 lat temu
  roo..li 951b650119 Updated SDK Palette to no longer use C-style object names -_- 12 lat temu
  roo..li 6f56c63703 Updated SDK Palette to include DirctionalShadow Renderer and Filter. 12 lat temu
  jul..se 92757f8a9d Sends all key events (including repeat events) in the JOGL NEWT backend 12 lat temu
  jul..se 166373230c Possible fix for the bug on compressed DDS textures in the JOGL backend 12 lat temu
  jul..se b7042af8ce Switches to JOGL 2.0.2, reverts my mistake 12 lat temu
  jul..se e877d1f8c9 Switches to JOGL 2.0.2 12 lat temu
  rem..om 07477b0be8 cloneForSpatial in LodControl now properly calls super.cloneForSpatial 12 lat temu
  rem..om b61192d71e Formated LodControl before fixing a cloning issue 12 lat temu
  bre..om a33c7394e3 Slightly improved the terrain paint tool. Changed the terrain flatten tool to match documentation 12 lat temu
  Kae..pl bf4447bc46 Feature: loading separate UV sets defined by user and loading LightMap. 12 lat temu
  bre..om d2d86d649b switched the colors for Y & Z in the axis marker 12 lat temu
  rem..om b577a6c336 Fixed an issue with multiple shadow renderers. 12 lat temu