sha..RD
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67ce41ee57
* Make sure to reset planeState and viewportChanged values in when cloning cameras
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12 lat temu |
sha..RD
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228a8e2ebd
* VertexBuffer.invariant() - check that buffer position is zero and limit is non zero
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12 lat temu |
sha..RD
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d048d5d6c1
* Avoid FD leaking in AbstractHeightMap save
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12 lat temu |
sha..RD
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f94bc8660c
* Avoid FD leaking in binary importer/exporter
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12 lat temu |
Kae..pl
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d6a1b63206
Bugfix: fix to specular light loading. Taking intensity into consideration. Fix given by: pfannenwender.
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12 lat temu |
nor..67
|
2bb849a0f3
- change build file to use build-zip target
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12 lat temu |
nor..67
|
e4ffcec925
SDK
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12 lat temu |
Kae..pl
|
1b17c4fd04
Bugfix: fixes to specular shininess loading.
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12 lat temu |
Kae..pl
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b4dfd528ee
Bugfix: fixes to scale/rotation setting and reading.
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12 lat temu |
nor..67
|
a3876e49de
- build engine zip release for stable build as well
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12 lat temu |
nor..67
|
92331fcc37
SDK:
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12 lat temu |
nor..67
|
f9c5d22f80
SDK:
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12 lat temu |
nor..67
|
20920e5241
SDK:
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12 lat temu |
nor..67
|
630aabe9e0
- change use of branding.token in project.properties
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12 lat temu |
rem..om
|
b20905f08d
WaterFilter now use the built in global uniform ViewProjectionMatrixInverse instead of a custome material parameter
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12 lat temu |
rem..om
|
afa9376b26
- FilterPostProcessor no longer use a different camera to render the fulscreen quad. This greatly simplify the multiviewport filtering handling and global uniform matrix will now be usable in fliter's shaders, because it uses the same cam as the back buffer scene.
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12 lat temu |
Kae..pl
|
0bb9822322
Bugfix: fixed an issue that caused repeated meshes to be populated in the wrong direction when Y axis was set as up axis.
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12 lat temu |
roo..li
|
b49ab638c3
Updated some item names in SDK Palette.
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12 lat temu |
roo..li
|
951b650119
Updated SDK Palette to no longer use C-style object names -_-
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12 lat temu |
roo..li
|
6f56c63703
Updated SDK Palette to include DirctionalShadow Renderer and Filter.
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12 lat temu |
jul..se
|
92757f8a9d
Sends all key events (including repeat events) in the JOGL NEWT backend
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12 lat temu |
jul..se
|
166373230c
Possible fix for the bug on compressed DDS textures in the JOGL backend
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12 lat temu |
jul..se
|
b7042af8ce
Switches to JOGL 2.0.2, reverts my mistake
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12 lat temu |
jul..se
|
e877d1f8c9
Switches to JOGL 2.0.2
|
12 lat temu |
rem..om
|
07477b0be8
cloneForSpatial in LodControl now properly calls super.cloneForSpatial
|
12 lat temu |
rem..om
|
b61192d71e
Formated LodControl before fixing a cloning issue
|
12 lat temu |
bre..om
|
a33c7394e3
Slightly improved the terrain paint tool. Changed the terrain flatten tool to match documentation
|
12 lat temu |
Kae..pl
|
bf4447bc46
Feature: loading separate UV sets defined by user and loading LightMap.
|
12 lat temu |
bre..om
|
d2d86d649b
switched the colors for Y & Z in the axis marker
|
12 lat temu |
rem..om
|
b577a6c336
Fixed an issue with multiple shadow renderers.
|
12 lat temu |