Commit History

作者 SHA1 備註 提交日期
  dan..om 687eb0ff19 - Removed SafeArray usage as it wasn't used. 12 年之前
  bre..om 6f28e6e98b Increased terrain tool radius max. Fixed terrain smooth tool invalid-height values on terrain edge. 12 年之前
  Kae..pl fa845e33c8 Bugfix: fixed how blender importer handled ambient light. 12 年之前
  phr00t b06cdfc77c use temp variables instead of creating new ones to improve memory usage 12 年之前
  phr00t 77a2af25c4 avoids creating iterators, accesses param's backing array directly for greater performance 12 年之前
  phr00t 7bb046730f using getParamsMap() for jME3 performance improvements in DefineList 12 年之前
  phr00t 988fdd2f9e added getParamsMap() for jME3 performance improvements in Technique/DefineList 12 年之前
  Kae..pl 623c038f97 Bugfix: properly adding AmbientLight to the result set node. (as a LightNode as every other light and not as Light). 12 年之前
  rickard e0be0d563c Added "shin" to HumanoidRagdollPreset so that Jaime works better with the KinematicRagdollControl 12 年之前
  Kae..pl f50cf31f05 Feature: added support for 'Copy transform' constraint. 12 年之前
  Kae..pl 5ac87508d6 Bugfix: fixed a bug that caused that some constraints were not applied to the bones in animated model. 12 年之前
  nor..67 195a5bfb5b SDK: 12 年之前
  Kae..pl 43e1446b3a Bugfix: animation control is now applied once per node and not many times (this happened when node had several different meshes). 12 年之前
  Kae..pl 752599891a Bugfix: fixed an issue with badly loaded bone animations when bones did not have fully defined translation/rotation/scale. 12 年之前
  Kae..pl 162808f0cd Bugfix: fixed an issue that could cause NPE to be thrown, when somehow object or skeleton animation maps were null. 12 年之前
  rem..om aa5b782021 Swich geometry sorting to tim sort. 12 年之前
  rem..om 8e8c7fbd93 Fixed an issue in animControl where the onanimCycleDone was called too early. 12 年之前
  rem..om 926b634b6e Fixed an issue with parallax mapping thanks to this thread http://hub.jmonkeyengine.org/forum/topic/parallax-mapping-fundamental-bug/#post-256898 12 年之前
  Kae..pl dd1fdd6bce Bugfix: fixed an issue with skeleton animations (the models did not behave as they should). 12 年之前
  rem..om e4e3e0906d Removed the displayDebug method from the Filter and made a postFilter method for a more general use that is called right after a filter has been rendered. 12 年之前
  rem..om ce6d0d0065 Used the dipose method of native object to delete framebuffers and textures when the Fpp is cleaned up 12 年之前
  rem..om 4c6371e63d Filters have now a displayDebug method called adfter the filter has been rendered 12 年之前
  jul..om e5f0c32fe3 Adds the support of the native cursor into the JOGL NEWT backend (not tested) 12 年之前
  jul..om 36235521b8 Switches to JOGL 2.1.4 (build 1198) 12 年之前
  nor..67 7c1a6b081d SDK: 12 年之前
  nor..67 5a89b07fc4 SDK: 12 年之前
  Kae..pl a7f0a5a99b Bugfix: animations are now loaded from frame 1 rather than 0 (just like in blender). 12 年之前
  nor..67 5851055a1a - fix check for osx hack in natives extraction 12 年之前
  nor..67 469fa68b5c - change natives extraction so it can find lwjgl natives from the default lwjgl distribution 12 年之前
  nor..67 6184e7ce1a - fix meshcollisionshape header file 12 年之前