提交历史

作者 SHA1 备注 提交日期
  Kae..pl 691ebcb53d Fixes to vertex color buffer applying. This functionality is also moved from MEshHelper to MeshBuilder. 13 年之前
  PSp..om 53dd4c2941 Some additional null checks while I'm in the area. 13 年之前
  PSp..om 11f686b1e0 Some cheap defensive checks that make a nicer 13 年之前
  Kae..pl 332fe4d3ac Fixing bugs with applying UV maps. 13 年之前
  Kae..pl 440217fbd2 Fixing a bug that raised an exception when bone animation was attached directly to the object for Blender 2.49. 13 年之前
  Kae..pl 1c429f0eb2 Fix to logging (thanks to rectalogic for finding it out :). 13 年之前
  nor..67 1e496c91fd SDK: 13 年之前
  nor..67 6dbc85234f SDK: 13 年之前
  Kae..pl d63683d240 Issue 466: Blender loader duplicates vertices 13 年之前
  rem..om 4e987ae63e Android : Pixel Format again. Transparent or Translucent pixel format should not be the deault setting as they drain a substential amount of fps and that most of the games will have an opaque background. 13 年之前
  rem..om 67712589e2 Android : changed the way the glsurface's pixel format was chosen, allowing the surface to have a translucent background 13 年之前
  Sha..rd ca3f1d941a * Fix issue 505 13 年之前
  rem..om 9349bd97c6 MotionPath.setSpeed can now be fed with a negative value to go backward. Waypoints will be properly triggered and the spatial will stop if it reaches the end of the path. 13 年之前
  Sha..rd c373f70d01 * Fixed issue where a model loaded from J3O would crash on render (thanks ghoust) 13 年之前
  Kae..pl e8762bcf9d Fix to 3D texture triangulation procedure that might have caused an image of width or height == 0 to be produced (which caused later errors during textures merging). 13 年之前
  Sha..rd 8cf238a262 * Fix crash when loading animated OgreXML model exported from blender2ogre 0.5.7 13 年之前
  Sha..rd 5730bf67d8 * Removed useless code / formatted DefineList 13 年之前
  Sha..rd b007fd672a * Added IndexBuffer.wrapIndexBuffer() for wrapping any buffer (convenience method) 13 年之前
  Sha..rd fd03d28d81 * Added AssetKey.clone() 13 年之前
  Sha..rd 7b9b9905ef * Removed workarounds for setting material parameter with m_ prefix. From now on it will only be supported when loading really old J3O files. 13 年之前
  Sha..rd fbf29530f3 * Deprecated FloatToFixed: You should use regular floats on Android instead of using fixed decimal format (most mobile GPUs support float anyway) 13 年之前
  Sha..rd 37aa17302f * Octree/Octnode: construct method now takes arguments for max depth, max volume, and tris per node 13 年之前
  nor..67 613d519544 SDK: 13 年之前
  dan..om a6033d0193 - Added TestCursor + 3 types of cursors for user testing. 13 年之前
  dan..om 0ade9ab80f - Removed a comment on a line that wasn't to be commented... 13 年之前
  dan..om 5ac9953f62 Implemented the ability to change the mouse cursor. 13 年之前
  nor..67 4e419a854c SDK: 13 年之前
  nor..67 caba5c80c1 SDK: 13 年之前
  nor..67 27da3a106b SDK: 13 年之前
  nor..67 77b827ce6b SDK: 13 年之前