Kae..pl
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691ebcb53d
Fixes to vertex color buffer applying. This functionality is also moved from MEshHelper to MeshBuilder.
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13 年之前 |
PSp..om
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53dd4c2941
Some additional null checks while I'm in the area.
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13 年之前 |
PSp..om
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11f686b1e0
Some cheap defensive checks that make a nicer
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13 年之前 |
Kae..pl
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332fe4d3ac
Fixing bugs with applying UV maps.
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13 年之前 |
Kae..pl
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440217fbd2
Fixing a bug that raised an exception when bone animation was attached directly to the object for Blender 2.49.
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13 年之前 |
Kae..pl
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1c429f0eb2
Fix to logging (thanks to rectalogic for finding it out :).
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13 年之前 |
nor..67
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1e496c91fd
SDK:
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13 年之前 |
nor..67
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6dbc85234f
SDK:
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13 年之前 |
Kae..pl
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d63683d240
Issue 466: Blender loader duplicates vertices
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13 年之前 |
rem..om
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4e987ae63e
Android : Pixel Format again. Transparent or Translucent pixel format should not be the deault setting as they drain a substential amount of fps and that most of the games will have an opaque background.
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13 年之前 |
rem..om
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67712589e2
Android : changed the way the glsurface's pixel format was chosen, allowing the surface to have a translucent background
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13 年之前 |
Sha..rd
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ca3f1d941a
* Fix issue 505
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13 年之前 |
rem..om
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9349bd97c6
MotionPath.setSpeed can now be fed with a negative value to go backward. Waypoints will be properly triggered and the spatial will stop if it reaches the end of the path.
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13 年之前 |
Sha..rd
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c373f70d01
* Fixed issue where a model loaded from J3O would crash on render (thanks ghoust)
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13 年之前 |
Kae..pl
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e8762bcf9d
Fix to 3D texture triangulation procedure that might have caused an image of width or height == 0 to be produced (which caused later errors during textures merging).
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13 年之前 |
Sha..rd
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8cf238a262
* Fix crash when loading animated OgreXML model exported from blender2ogre 0.5.7
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13 年之前 |
Sha..rd
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5730bf67d8
* Removed useless code / formatted DefineList
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13 年之前 |
Sha..rd
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b007fd672a
* Added IndexBuffer.wrapIndexBuffer() for wrapping any buffer (convenience method)
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13 年之前 |
Sha..rd
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fd03d28d81
* Added AssetKey.clone()
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13 年之前 |
Sha..rd
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7b9b9905ef
* Removed workarounds for setting material parameter with m_ prefix. From now on it will only be supported when loading really old J3O files.
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13 年之前 |
Sha..rd
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fbf29530f3
* Deprecated FloatToFixed: You should use regular floats on Android instead of using fixed decimal format (most mobile GPUs support float anyway)
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13 年之前 |
Sha..rd
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37aa17302f
* Octree/Octnode: construct method now takes arguments for max depth, max volume, and tris per node
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13 年之前 |
nor..67
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613d519544
SDK:
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13 年之前 |
dan..om
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a6033d0193
- Added TestCursor + 3 types of cursors for user testing.
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13 年之前 |
dan..om
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0ade9ab80f
- Removed a comment on a line that wasn't to be commented...
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13 年之前 |
dan..om
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5ac9953f62
Implemented the ability to change the mouse cursor.
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13 年之前 |
nor..67
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4e419a854c
SDK:
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13 年之前 |
nor..67
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caba5c80c1
SDK:
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13 年之前 |
nor..67
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27da3a106b
SDK:
|
13 年之前 |
nor..67
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77b827ce6b
SDK:
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13 年之前 |