shadowislord
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6cad69e067
Officially switch to the new Android audio system
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10 years ago |
shadowislord
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915b0b8c61
Replace AtomicBoolean with Object as the audio thread lock
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10 years ago |
shadowislord
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2ec7366fde
Initialize OpenAL context in the render thread
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10 years ago |
shadowislord
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62a235fbf7
Add streaming + looping support for Android vorbis audio
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10 years ago |
shadowislord
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96c3e554f4
Disable NDK downloading for Travis CI build
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10 years ago |
shadowislord
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4241ce9ead
Fix ESSL version parsing (incorrect prefix)
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10 years ago |
shadowislord
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de0027eee3
Fix OGL version parsing
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10 years ago |
shadowislord
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e1910fdff2
Fix OGG/Vorbis stream looping
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10 years ago |
shadowislord
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6bdebb937a
Assume OpenGL ES 2.0 is supported on ICS and higher devices
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10 years ago |
shadowislord
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18807cf175
Fix issue #138
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10 years ago |
shadowislord
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9965d20c44
Make sure we copy the mipmap sizes when generating texture array from images
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10 years ago |
shadowislord
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a947bcb64b
Fix build error
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10 years ago |
jmekaelthas
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6a642ae1be
Feature: added support for 'Use tail' option in Inverse Kinematics
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10 years ago |
shadowislord
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a5699e9d82
Streaming audio data now works in a similar way to buffered data.
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10 years ago |
shadowislord
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3b384a7e58
Minor cleanup in ALC interface
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10 years ago |
Nehon
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e8ca5fe8ff
fixed Issue in MeshLoader introduce in a previous commit
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10 years ago |
shadowislord
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ad2a5366e1
WAVLoader now implements SeekableStream (but only if seeking to time = 0)
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10 years ago |
shadowislord
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4e04f4629a
Native tremor decoder is now built in release mode
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10 years ago |
shadowislord
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5f33bdfa95
JOAL audio renderer to use the unified OpenAL backend as well
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10 years ago |
shadowislord
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a177ffa208
Fix syntax error when compiling jme3-lwjgl
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10 years ago |
shadowislord
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7169b7433d
Updated Android OpenAL build based on latest changes
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10 years ago |
shadowislord
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91715c4a48
Add support for URA, or Unified Renderer Architecture for audio
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10 years ago |
shadowislord
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e3c0b0ae38
Use ANDROID_NDK instead of ANDROID_NDK_HOME (that's what the build script uses)
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10 years ago |
Nehon
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3bad91ef19
Single pass lighting now computes view dir in the appropriate space out of the lights loop as it's the same for all lights.
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10 years ago |
shadowislord
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196744eec5
Extract NDK silently (pipe to /dev/null)
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10 years ago |
shadowislord
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d0a3ffe06c
Make sure the 7z command is available prior to using it
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10 years ago |
shadowislord
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d88cbc3f87
Do not execute Android NDK, but extract via 7z
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10 years ago |
shadowislord
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c25fee7048
Try to fix the build again ..
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10 years ago |
shadowislord
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beecab863a
Make Travis CI fetch Android NDK (see if it works ..)
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10 years ago |
shadowislord
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c3542649b5
Fix the issue mentioned in PR #186
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10 years ago |