nor..67
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71d30aa37b
SDK:
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%!s(int64=12) %!d(string=hai) anos |
nor..67
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9e7dec80ce
SDK:
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%!s(int64=12) %!d(string=hai) anos |
nor..67
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f74a70b305
SDK:
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%!s(int64=12) %!d(string=hai) anos |
rem..om
|
cf1ff27234
- Fixed the way handedness/parity is computed in the tangent binormal generator
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%!s(int64=12) %!d(string=hai) anos |
bre..om
|
08b27f7673
removed the mesh collision shape from HelloTerrainCollision.java
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%!s(int64=12) %!d(string=hai) anos |
rem..om
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a67786c58e
fixed issue when saving a mesh in hw skinning mode was not restoring the buffers.
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%!s(int64=12) %!d(string=hai) anos |
rem..om
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68fa1b7084
Hadrware skinning buffers are now not saved along the other buffers in a j3o file.
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%!s(int64=12) %!d(string=hai) anos |
rem..om
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2acbdf9f84
Hardware Skinning now uses its own bone index and bone weight buffers. The vertex buffers are initialized empty when the model is loaded and placed in the cache.
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%!s(int64=12) %!d(string=hai) anos |
voi..om
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b5d1672f5e
Nifty-1.3.3
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%!s(int64=12) %!d(string=hai) anos |
sha..RD
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7c983e1a3b
* Display LWJGL version when context is created (why was this part removed?)
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%!s(int64=12) %!d(string=hai) anos |
sha..RD
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f3c53cf916
* MeshLoader: submesh names were not loaded properly due to incorrect check
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%!s(int64=12) %!d(string=hai) anos |
rem..om
|
2c473b0873
fixed nifty dependencies
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%!s(int64=12) %!d(string=hai) anos |
iwg..ic
|
ce3b8e843e
Removed logging of unset uniform for Android to match Desktop and avoid flooding the log
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%!s(int64=12) %!d(string=hai) anos |
iwg..ic
|
5622ce2483
Set log level to FINEST for unset uniform
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%!s(int64=12) %!d(string=hai) anos |
iwg..ic
|
eda3ed7160
Improve error message when shader uniform is not set
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%!s(int64=12) %!d(string=hai) anos |
rem..om
|
daa3ceee1d
Matrix3f has now a normalize(Matrix3f store) and a normalizeLocal() method
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%!s(int64=12) %!d(string=hai) anos |
rem..om
|
130ddbdfd2
SpotLigth: the cosine of the inner and outer angle of a spotlight are packed in the same float to send it to the shader (to save some varryings). This imples that their precision is no more than 0.001. This was producing wrong lighting for very close angles because the cosine were equals.
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%!s(int64=12) %!d(string=hai) anos |
rem..om
|
4c4e235e61
BatchNode now uses absolute world transforsm to update the underlying batch mesh, instead of computing the offset from next frame.
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%!s(int64=12) %!d(string=hai) anos |
rac..om
|
9b8060bac2
first set of tests for the Geometry. There's 18 tests in total, covering roughly 40% of the total number of methods in the geometry class.
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%!s(int64=12) %!d(string=hai) anos |
rac..om
|
96006f1383
Fixed the build path for the unit tests. Yesterday, I created a problem there. Which should be fixed now.
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%!s(int64=12) %!d(string=hai) anos |
rac..om
|
1f111c11ce
Fixed the junit tests. They now work through the ant script as well as when run directly.
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%!s(int64=12) %!d(string=hai) anos |
Zer..om
|
9b6bd1fdc4
Fixed a bug where attempting to collide with an empty mesh (0 vertices) would throw an exception rather than returning 0 results.
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%!s(int64=12) %!d(string=hai) anos |
rem..om
|
2c9bef5ebf
GeometryBatchFactory, fixed wrong model bounds updating
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%!s(int64=12) %!d(string=hai) anos |
rem..om
|
5095396ce3
LodGenerator : fixed typo
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%!s(int64=12) %!d(string=hai) anos |
rem..om
|
a610cdc99a
LodGenerator : updated licence
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%!s(int64=12) %!d(string=hai) anos |
rem..om
|
f0b44c0704
LodGenerator used squared length of en edge as parameter for its collapse cost instead of the length. It gives better results
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%!s(int64=12) %!d(string=hai) anos |
rem..om
|
b918c707b8
Implemented a Lod Generator based on Ogre progressive mesh
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%!s(int64=12) %!d(string=hai) anos |
sha..RD
|
dec182b13f
* Fixed assertion error bug in NativeObjectManager.deleteAllObjects()
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%!s(int64=12) %!d(string=hai) anos |
iwg..om
|
1ac240e971
Android: fix missing period in javadoc
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%!s(int64=12) %!d(string=hai) anos |
iwg..ic
|
7e09bf035f
SDK: Update global library settings for Android OpenAL Soft
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%!s(int64=12) %!d(string=hai) anos |