rem..om
|
74f2b0a4c7
Fix TestMusicStreaming crash due to sound being positional and stereo
|
12 years ago |
Kae..pl
|
eda3e8d725
Feature: sky generated textures can be generated agains a cube or a sphere of a selected size. By default a sphere is now used. This makes the sky look entirely seamless.
|
12 years ago |
Kae..pl
|
535a6dd8ce
Bugfix: fixed an issue when UV coordinates were not applied even though the mesh had them defined (the bug occured when the mesh had materials, UV's and no textures).
|
12 years ago |
Kae..pl
|
04ed5d1467
Bugfix: several minor bugfixes and improvements.
|
12 years ago |
Kae..pl
|
e2cc42e6f3
Bugfix: making blender importer NOT to crash when coming accross Depth24Stencil8 image type.
|
12 years ago |
Kae..pl
|
23cc867e38
Bugfix: making the importer NOT to crash when coming accross OCEAN type of generated texture (this is a new texture type).
|
12 years ago |
Kae..pl
|
517dece348
Refactoring: optimisations to generated textures loading (will affect some of them).
|
12 years ago |
Kae..pl
|
4ecc911b69
Feature: added bottom texture for the sky during sky loading.
|
12 years ago |
Kae..pl
|
66f1a0302f
Refactoring: removing unnecesary System.out's. ;)
|
12 years ago |
Kae..pl
|
eb7e7bbaad
Feature: added sky loading.
|
12 years ago |
iwg..ic
|
592303181e
Android: Rewrite of EGL config chooser. ConfigType is also now deprecated so that egl* protected parameters in AndroidHarness can be used. These new parameters are copied into AppSettings and then used in AndroidConfigChooser to define the minimum requirements for selecting an appropriate egl config. If a different config is choosen, the AppSettings are updated so users can detect the currently used values.
|
12 years ago |
iwg..ic
|
c1c9fc871a
Add alpha bits to AppSettings. Currently only to be used for Android EGL config choosing.
|
12 years ago |
Kae..pl
|
f94ad2b37a
Bugfix: fixed an issue with improper normals direction in merged vertices in mirror modifier.
|
12 years ago |
rem..om
|
f0aff05d41
ShaderNodes : UnshadedNodes now supports hardware skinning, and discard threshold
|
12 years ago |
Kae..pl
|
915638a370
Refactoring: vertices and normals bind poses are now generated instead of read from the file (as suggested in ArmatureModifier ;).
|
12 years ago |
Kae..pl
|
2a00f1ccb0
Refactoring: removed unnecessary return type from the modifiers (it was never used).
|
12 years ago |
Kae..pl
|
8df3569688
Refactoring: small reorganisation of ObjectHelper class.
|
12 years ago |
Kae..pl
|
d86adfa4f1
Bugfix: fixed an issue with missing material color when material has a non used texture.
|
12 years ago |
rem..om
|
2fc18e9e2c
Fix for the builld, vector3f. interpolate was still called in SlopeTerrainTool instead of interpolateLocal
|
12 years ago |
rem..om
|
2707b6586b
Fixed an issue where HW skinnings buffer were causing an exception when loading a mesh
|
12 years ago |
iwg..ic
|
2711e729d0
Android: Modify EGLConfigChooser to evaluate available configs when asked by the surface. More to come to clean up this area. Addresses issue: http://hub.jmonkeyengine.org/forum/topic/crash-nexus-10-android-4-3/
|
12 years ago |
PSp..om
|
5a1e7dbd63
Applied the same interpolate to interpolateLocal
|
12 years ago |
PSp..om
|
1fc55d2eb0
Changed the other two-vector version of interpolate
|
12 years ago |
PSp..om
|
b73d42e654
Changed interpolate to interpolateLocal to match latest
|
12 years ago |
PSp..om
|
641c138a1b
Changed interpolate() to interpolateLocal() to match
|
12 years ago |
PSp..om
|
87930e7075
Modified to allow the rolling index to be seeded
|
12 years ago |
sha..RD
|
05603965fc
* Check that the EGLDisplay used to select config is the same as the rendering EGLDisplay
|
12 years ago |
sha..RD
|
25814a8859
* Safety first: *ALL* EGL calls are now checked for errors prior to proceeding
|
12 years ago |
PSp..om
|
d70174d91a
Added a proper toString() to CollisionResult.
|
12 years ago |
nor..67
|
0ee9f53c27
- fix build of latest bullet natives (multithreading libs), thanks to @EmpirePhoenix
|
12 years ago |