Commit History

Author SHA1 Message Date
  rem..om 7938b776de - Fixed crash in Curve class when building indexbuffer 14 years ago
  sha..rd bef4a77169 * Fixed viewport location bug in RenderManager 14 years ago
  sha..rd fb11b4b3ed * Fixed exception in SkyFactory 14 years ago
  sha..rd c82b259799 * Deleted bulletjme.dll due to missing dependencies error. It must be recompiled with GCC -static-libgcc -static-libstdc++ argument. 14 years ago
  sha..rd a514158f22 * Added workaround to faulty blender2ogre exporter 14 years ago
  rem..om 083333ac6e - Fixed viewPort positioning and scaling for ortho cam and added multiple gui viewports to TestMultiViews 14 years ago
  nor..67 217eacde1e - fix PhysicsSpace.removeAll() recursion bug (same fix as for addAll) 14 years ago
  sha..rd 6b537307fd * Deprecated ViewPort.setClearEnabled, since we have separate clear flags for each channel in the framebuffer 14 years ago
  rem..om 9c3b269061 WaterFilter : reduced foam texture size 14 years ago
  rem..om bbb3e310a4 SimpleWaterProcessor : fixed 1 frame late rendering of the reflectionand refraction map 14 years ago
  nor..67 c65eb4d7b1 - remove native bullet from jMP core libraries 14 years ago
  PSp..om 8ed2db29a6 Reworked how client connection teardown happens in the face 14 years ago
  PSp..om 95315cfd0c Fixing a pretty significant typo. 14 years ago
  PSp..om 17221395dc The KernelAdapter now keeps a rolling message buffer 14 years ago
  nor..67 8406f0058e Kirill: Better fix for mac issue 14 years ago
  nor..67 8ace54916f Kirill: Fixed Mac issue where canvas wouldn't render anything when framebuffers were used 14 years ago
  sha..rd d7995b4a6a * Fixed crash in MaterialLoader when handling materials exported from Blender 2.57 14 years ago
  sha..rd 0726ad61bf * Fix LwjglCanvas freezing on Windows XP 14 years ago
  sha..rd 11467977f0 * When using canvas, ensure that the same pixel format is used for all shared contexts, as recommended by Apple documentation. 14 years ago
  sha..rd f004d23070 * LwjglCanvas now correctly resets the renderer state by calling renderer.invalidateState(). Doing renderer.resetGLObjects() is NOT sufficient in many cases ... 14 years ago
  sha..rd a58814b838 * Load proper bulletjme dll for windows 64 bit 14 years ago
  Sha..om 8b2b999bd0 * Added proper check for framebuffer textures when doing NPOT scaling. 14 years ago
  Sha..om 7d91174b5b * Throw proper exception in TestJoystick if none found 14 years ago
  Sha..om e6d859143f * Removed incorrect javadoc from TestChangeAppIcon 14 years ago
  Sha..om e5400e38b8 * SceneLoader will no longer crash if material file cannot be found 14 years ago
  Sha..om a4e97bd2d5 * Better error message in ImageToAwt.convert() 14 years ago
  Sha..om 5d4c279467 * Removed argument check in Mesh.setBuffer() since now its done in VertexBuffer.setupData() 14 years ago
  Sha..om b56c700023 * Added null checks in setupData() 14 years ago
  sha..rd 344efe544a * Added check in SkyFactory to ensure the images can be used in a cubemap 14 years ago
  nor..67 56dcc6fdfb Update windows bullet native 14 years ago