Commit History

Author SHA1 Message Date
  shadowislord 7a09fbbeb0 Fix the last part of issue #90 11 years ago
  shadowislord 307a0e7aed Better GraphicsDebug / GraphicsTrace implementation 11 years ago
  shadowislord b04c4ad042 Flush GL pipeline for pbuffer after frame (required because there's no backbuffer) 11 years ago
  Normen Hansen 82901bb486 - remove backgroundColor directives from TerrainEditor to make it more compatible with LAFs 11 years ago
  shadowislord 30efc7ce86 ScreenshotAppState to use old FB read-back 11 years ago
  shadowislord 4668892c85 Add more constants to GL / GLFbo interfaces so they can be decoded by GLTracer 11 years ago
  shadowislord 1e8b5ef338 Avoid glTexParameter calls if not neccessary by storing last texture state in the Image object 11 years ago
  shadowislord 2fb87f9682 SettingsDialog to choose closest refresh rate to 60 for fullscreen modes 11 years ago
  shadowislord 38f3f82651 Add two more glUniform* functions as no-enum args in GLTracer 11 years ago
  shadowislord 7bd07d144e TestRenderToMemory to use the same read-back method as AwtPanels 11 years ago
  shadowislord f638afbeb7 * Minor javadoc improvement 11 years ago
  shadowislord 3f4ce758e7 * Use INT_BGR format in AwtPanel - allows using old compatible readFrameBuffer 11 years ago
  shadowislord 13e9cdc201 * Add glReadPixels to GLTracer 11 years ago
  shadowislord 86dbade689 * Do not crash if running on x86 / MIPS android system when using JmeSystem.getPlatform() 11 years ago
  shadowislord 4bfd992751 * Do not crash if running on x86 / MIPS android system when using JmeSystem.getPlatform() 11 years ago
  shadowislord 3f63d43461 * Add license to android renderer files 11 years ago
  shadowislord af65215450 * Delete useless Android22Workaround 11 years ago
  Nehon 0f346ee196 More fixes to panels color so that it uses the one from the LAF 11 years ago
  Nehon 7f8763e8f0 fixed colors of the material editor so that it fits with any LAF 11 years ago
  Normen Hansen b5894aed65 - remove backgroundColor directives from SceneComposerTopComponent to make it more compatible with LAFs 11 years ago
  iwgeric 92b33ddc9e Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine 11 years ago
  iwgeric b71d94c37c Fix NPE while destroying the Fragment when a splash screen is used. 11 years ago
  Nehon 576e18b376 You can now directly edit shader node's code inside the shader node editor and benefit from a live reload feature of the shader. 11 years ago
  Nehon a047376d70 Some clean up in the ShaderNode editor 11 years ago
  Normen Hansen 0167955e80 - check for ProjectAssetManager when adding MaterialOpenSupport 11 years ago
  Normen Hansen 3d8a1d4bad - make javadoc output more readable 11 years ago
  Normen Hansen 87ba079dc3 - remove deprecation of CharacterControl 11 years ago
  Normen Hansen 4f7a4b19fd - suppress warnings in Material Support plugin 11 years ago
  Nehon 1cb9edd07a More drastic approach to clear the cache when updating the material definition in the shaderNode editor so that changes in shader files are properly taken into account 11 years ago
  Normen Hansen 5917d699d6 - fix issue with files in ProjectAssets showing with "unfold triangle" 11 years ago