História revízii

Autor SHA1 Správa Dátum
  Kae..pl 7beebfc4c0 Fix for mirror modifier. Wrong axis was mirrored when Y is up axis was set. 13 rokov pred
  Kae..pl cd79395d9b Removing the exception throw when the mesh has no vertices. Now simply an empty geometry list will be returned. 13 rokov pred
  Kae..pl 1d767981ee Fixes for mirror modifier (fixing several NPE that occured when model hed no binging or UV buffers, and fixing ClassCastException when model was small and ShorBuffer instead of IntBuffer was used for vertex indexing). 13 rokov pred
  Kae..pl a6d42c21bb Fix to applying properties to the mesh's geometry. 13 rokov pred
  Kae..pl fde6b4a447 Fixes to normals loading. 13 rokov pred
  Kae..pl 0e24cf969b Bugfix for textures loading: when one texture had several mappings it might not have appeared on the scene at all. 13 rokov pred
  Kae..pl a85db87169 Support for BMesh loading. Enjoy :) 13 rokov pred
  Kae..pl 691ebcb53d Fixes to vertex color buffer applying. This functionality is also moved from MEshHelper to MeshBuilder. 13 rokov pred
  PSp..om 53dd4c2941 Some additional null checks while I'm in the area. 13 rokov pred
  PSp..om 11f686b1e0 Some cheap defensive checks that make a nicer 13 rokov pred
  Kae..pl 332fe4d3ac Fixing bugs with applying UV maps. 13 rokov pred
  Kae..pl 440217fbd2 Fixing a bug that raised an exception when bone animation was attached directly to the object for Blender 2.49. 13 rokov pred
  Kae..pl 1c429f0eb2 Fix to logging (thanks to rectalogic for finding it out :). 13 rokov pred
  nor..67 1e496c91fd SDK: 13 rokov pred
  nor..67 6dbc85234f SDK: 13 rokov pred
  Kae..pl d63683d240 Issue 466: Blender loader duplicates vertices 13 rokov pred
  rem..om 4e987ae63e Android : Pixel Format again. Transparent or Translucent pixel format should not be the deault setting as they drain a substential amount of fps and that most of the games will have an opaque background. 13 rokov pred
  rem..om 67712589e2 Android : changed the way the glsurface's pixel format was chosen, allowing the surface to have a translucent background 13 rokov pred
  Sha..rd ca3f1d941a * Fix issue 505 13 rokov pred
  rem..om 9349bd97c6 MotionPath.setSpeed can now be fed with a negative value to go backward. Waypoints will be properly triggered and the spatial will stop if it reaches the end of the path. 13 rokov pred
  Sha..rd c373f70d01 * Fixed issue where a model loaded from J3O would crash on render (thanks ghoust) 13 rokov pred
  Kae..pl e8762bcf9d Fix to 3D texture triangulation procedure that might have caused an image of width or height == 0 to be produced (which caused later errors during textures merging). 13 rokov pred
  Sha..rd 8cf238a262 * Fix crash when loading animated OgreXML model exported from blender2ogre 0.5.7 13 rokov pred
  Sha..rd 5730bf67d8 * Removed useless code / formatted DefineList 13 rokov pred
  Sha..rd b007fd672a * Added IndexBuffer.wrapIndexBuffer() for wrapping any buffer (convenience method) 13 rokov pred
  Sha..rd fd03d28d81 * Added AssetKey.clone() 13 rokov pred
  Sha..rd 7b9b9905ef * Removed workarounds for setting material parameter with m_ prefix. From now on it will only be supported when loading really old J3O files. 13 rokov pred
  Sha..rd fbf29530f3 * Deprecated FloatToFixed: You should use regular floats on Android instead of using fixed decimal format (most mobile GPUs support float anyway) 13 rokov pred
  Sha..rd 37aa17302f * Octree/Octnode: construct method now takes arguments for max depth, max volume, and tris per node 13 rokov pred
  nor..67 613d519544 SDK: 13 rokov pred