Kae..pl
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7beebfc4c0
Fix for mirror modifier. Wrong axis was mirrored when Y is up axis was set.
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13 rokov pred |
Kae..pl
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cd79395d9b
Removing the exception throw when the mesh has no vertices. Now simply an empty geometry list will be returned.
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13 rokov pred |
Kae..pl
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1d767981ee
Fixes for mirror modifier (fixing several NPE that occured when model hed no binging or UV buffers, and fixing ClassCastException when model was small and ShorBuffer instead of IntBuffer was used for vertex indexing).
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13 rokov pred |
Kae..pl
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a6d42c21bb
Fix to applying properties to the mesh's geometry.
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13 rokov pred |
Kae..pl
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fde6b4a447
Fixes to normals loading.
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13 rokov pred |
Kae..pl
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0e24cf969b
Bugfix for textures loading: when one texture had several mappings it might not have appeared on the scene at all.
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13 rokov pred |
Kae..pl
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a85db87169
Support for BMesh loading. Enjoy :)
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13 rokov pred |
Kae..pl
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691ebcb53d
Fixes to vertex color buffer applying. This functionality is also moved from MEshHelper to MeshBuilder.
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13 rokov pred |
PSp..om
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53dd4c2941
Some additional null checks while I'm in the area.
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13 rokov pred |
PSp..om
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11f686b1e0
Some cheap defensive checks that make a nicer
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13 rokov pred |
Kae..pl
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332fe4d3ac
Fixing bugs with applying UV maps.
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13 rokov pred |
Kae..pl
|
440217fbd2
Fixing a bug that raised an exception when bone animation was attached directly to the object for Blender 2.49.
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13 rokov pred |
Kae..pl
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1c429f0eb2
Fix to logging (thanks to rectalogic for finding it out :).
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13 rokov pred |
nor..67
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1e496c91fd
SDK:
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13 rokov pred |
nor..67
|
6dbc85234f
SDK:
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13 rokov pred |
Kae..pl
|
d63683d240
Issue 466: Blender loader duplicates vertices
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13 rokov pred |
rem..om
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4e987ae63e
Android : Pixel Format again. Transparent or Translucent pixel format should not be the deault setting as they drain a substential amount of fps and that most of the games will have an opaque background.
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13 rokov pred |
rem..om
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67712589e2
Android : changed the way the glsurface's pixel format was chosen, allowing the surface to have a translucent background
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13 rokov pred |
Sha..rd
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ca3f1d941a
* Fix issue 505
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13 rokov pred |
rem..om
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9349bd97c6
MotionPath.setSpeed can now be fed with a negative value to go backward. Waypoints will be properly triggered and the spatial will stop if it reaches the end of the path.
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13 rokov pred |
Sha..rd
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c373f70d01
* Fixed issue where a model loaded from J3O would crash on render (thanks ghoust)
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13 rokov pred |
Kae..pl
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e8762bcf9d
Fix to 3D texture triangulation procedure that might have caused an image of width or height == 0 to be produced (which caused later errors during textures merging).
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13 rokov pred |
Sha..rd
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8cf238a262
* Fix crash when loading animated OgreXML model exported from blender2ogre 0.5.7
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13 rokov pred |
Sha..rd
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5730bf67d8
* Removed useless code / formatted DefineList
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13 rokov pred |
Sha..rd
|
b007fd672a
* Added IndexBuffer.wrapIndexBuffer() for wrapping any buffer (convenience method)
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13 rokov pred |
Sha..rd
|
fd03d28d81
* Added AssetKey.clone()
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13 rokov pred |
Sha..rd
|
7b9b9905ef
* Removed workarounds for setting material parameter with m_ prefix. From now on it will only be supported when loading really old J3O files.
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13 rokov pred |
Sha..rd
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fbf29530f3
* Deprecated FloatToFixed: You should use regular floats on Android instead of using fixed decimal format (most mobile GPUs support float anyway)
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13 rokov pred |
Sha..rd
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37aa17302f
* Octree/Octnode: construct method now takes arguments for max depth, max volume, and tris per node
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13 rokov pred |
nor..67
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613d519544
SDK:
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13 rokov pred |