Historique des commits

Auteur SHA1 Message Date
  sha..RD 7e578e696b * Fix Android build by not referencing every single CPP file which may get added or removed at will ... il y a 12 ans
  sha..RD 3fbad71595 * Update to Bullet 2.82 il y a 12 ans
  PSp..om d89f4caa94 Added the non-wireless X Box controller mappings il y a 12 ans
  sha..RD 27a4d4d268 * On Windows, forcefully load our version of OpenAL to prevent any currently installed versions in System32 from overriding it il y a 12 ans
  Kae..pl 0921540124 Bugfixes: il y a 12 ans
  SHA..rd 0ab43e0649 * Fix Linux MinGW build for latest CMake il y a 12 ans
  rem..om 509f4eae35 Removed remaining debug system out in SpotLight il y a 12 ans
  rem..om ee03907418 Changed the Mesh.isanimated to check for BindPose,BoneWeight, BoneIndex instead of just BindPose to avoid crashes in the skeleton control on old models. il y a 12 ans
  Kae..pl a6004618ce Bugfix: changed method visibility from private to public to prevent compilation time errors. il y a 12 ans
  Kae..pl 32b79324a9 Bugfix: fixed an issue with proper bone orientation in 3D space (as in blender bones have different local coordinates system than other features); this fix caused more models to be loaded properly and made the code more simple il y a 12 ans
  Kae..pl c0f0f0ca9e Bugfix: BlenderModelLoader attached root objects to the scene node before applying the constraints; this sometimes caused NPE to occur while applying the constraints il y a 12 ans
  bre..om d61ac1afe5 Added alphamap rename tool to the terrain editor. Removing a texture layer now clears all alpha for that layer il y a 12 ans
  PSp..om a2a39bd0d5 Added a connected check to DefaultClient's channel-based il y a 12 ans
  PSp..om db8dc8d4fa Added a toString() method to DisconnectInfo. il y a 12 ans
  sha..RD 2abf8218be * Fix 64 bit native bullet compile on windows. 64 bit build requires using mingw-w64 instead of mingw32. Also if mingw-w64 is used, both 32 bit and 64 bit are supported. il y a 12 ans
  PSp..om cc2d4cd83f Future-proofing JmeVersion now in case we want to il y a 12 ans
  PSp..om 16428d82aa Marking as non-version specific. il y a 12 ans
  rem..om ade8d30d8c Shadows : post pass is no longer rendered when there is no geometry that cast shadows, avoiding rendering what ever there is in the graphic memory in that particular case. il y a 12 ans
  rem..om 6f6b123936 Changed the javadoc of AudioNode to clarify its behaviour when it's positional or not and regarding mono and stereo format audio sources il y a 12 ans
  PSp..om 596b5a0060 Modifying an exception to log warning to actual do il y a 12 ans
  Kae..pl 11d77cfdc2 Refactoring: removed unused methods. il y a 12 ans
  sha..RD 8538706254 * Add capability to serialize BVH data structure for MeshCollisionShape when native bullet is used (see http://hub.jmonkeyengine.org/forum/topic/meshcollisionshape-serialize/) il y a 12 ans
  sha..RD c9c4bdeb54 * Javadoc clarification in Spatial.setCullHint and setBatchHint (http://hub.jmonkeyengine.org/forum/topic/spatial-setcullhint-documentation/) il y a 12 ans
  iwg..ic 6a39a6b5ba Add isEnabled to PhysicsControl interface il y a 12 ans
  Kae..pl ebef55aecf Refactoring: removing AbstractBlenderLoader class, it turned out to be unneded and made some unnecessary mess in the code. il y a 12 ans
  voi..om cde9e514f0 Nifty GUI: improve mouse click interoperability between Nifty and Jme il y a 12 ans
  rem..om 74f2b0a4c7 Fix TestMusicStreaming crash due to sound being positional and stereo il y a 12 ans
  Kae..pl eda3e8d725 Feature: sky generated textures can be generated agains a cube or a sphere of a selected size. By default a sphere is now used. This makes the sky look entirely seamless. il y a 12 ans
  Kae..pl 535a6dd8ce Bugfix: fixed an issue when UV coordinates were not applied even though the mesh had them defined (the bug occured when the mesh had materials, UV's and no textures). il y a 12 ans
  Kae..pl 04ed5d1467 Bugfix: several minor bugfixes and improvements. il y a 12 ans