sha..RD
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7ecc8790a4
* Added overview / explanation on what Material.render() does
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12 年之前 |
rem..om
|
e2614b51c7
fixed JmeBatchRendererBackend that was not properly reseting the forcedRenderState of the renderer causing depth test and depth write to be disable once th first frame was rendered
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12 年之前 |
iwg..om
|
4d1e3dc9b5
SDK: Add Android OpenAL Soft to project libraries
|
12 年之前 |
iwg..om
|
7885dc516e
SDK: Modified description to force update of project template with newer Test classes
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12 年之前 |
iwg..om
|
049514df4e
SDK: Add SingleTask Launch Mode to AndroidManifest for new projects to avoid starting a new instance of the app when users hit the Home button and then resume the app.
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12 年之前 |
iwg..om
|
4395c45092
SDK: Copy OpenAL Soft to correct library directory
|
12 年之前 |
iwg..om
|
ce583be446
SDK: Bump version number of mobile-impl.xml to force updates
|
12 年之前 |
iwg..om
|
bbf88a3090
SDK: Automatically unzip OpenAL Soft libraries in mobile/libs if included in the classpath
|
12 年之前 |
iwg..om
|
65709a17b6
SDK: Organize imports in MainActivity
|
12 年之前 |
jul..om
|
b03d6abc33
Switches to GlueGen build 669, JOAL build 435 and JOGL build 989
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12 年之前 |
jul..om
|
bcb7922b9d
Removes a typo from NewtKeyInput
|
12 年之前 |
iwg..om
|
509cc7ba70
Android OpenAL Soft: Clean up some logging
|
12 年之前 |
sha..RD
|
efa80e0e2d
* Fix syntax error
|
12 年之前 |
sha..RD
|
d6fbd97482
* Add NativeObject.dispose() which deletes the object from GL driver, and if UNSAFE=true, also native buffers.
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12 年之前 |
sha..RD
|
bf2a663022
* Remove deprecated fields from shader class
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12 年之前 |
iwg..om
|
66ed9ff986
Add OpenAL Soft
|
12 年之前 |
iwg..om
|
e727928731
Android: Refactor AndroidAudioRenderer into an interface with 2 implementations (current MediaPlayer/SoundPool and new OpenAL Soft). Added AppSetting that allows AndroidHarness to switch the audio renderer (default is still MediaPlayer/SoundPool).
|
12 年之前 |
iwg..om
|
96f7b179b5
Android: Copy OpenAL Soft library to dist/opt directory when building the engine. Updated OpenAL Soft jar file.
|
12 年之前 |
iwg..om
|
58684996f9
Android: Added methods for OpenAL Soft Audio Renderer to pause and resume audio when app is placed in the background
|
12 年之前 |
Kae..pl
|
7610bfb7aa
Bugfix: fixes to strip box indices and normals computation.
|
12 年之前 |
Kae..pl
|
217a1a6273
Refactoring: removing AnimData class use in blender importer to make it independent on the OGRE plugin (this way the usage of the importer will not require the presence of Ogre plugin in the classpath).
|
12 年之前 |
iwg..om
|
c1402b30e9
SDK: Add build support for Android implementation of OpenAL Soft
|
12 年之前 |
iwg..om
|
785d50f516
Android: Add support for effects, filters, reverb, and environment to Android implementation of OpenAL Soft
|
12 年之前 |
iwg..om
|
893bd93c60
Android: Initial OpenAL Soft binary libraries for testing
|
12 年之前 |
iwg..om
|
0ff86728d8
Android: Moved some code from onPause/onResume to loseFocus/gainFocus to address issues/patches 593, 566, 564. Users can now override loseFocus/gainFocus in MainActivity if they do not want to pause/resume the app based on Android's lifecycle methods onPause/onResume.
|
12 年之前 |
iwg..om
|
b5f4541eec
Android: First commit of a new Audio system for Android that uses OpenAL Soft with the OpenSL backend. Requres Android 2.3 or higher. Source files for OpenAL Soft won't be included (similar to Native Bullet). The current Android audio renderer is still enabled.
|
12 年之前 |
phr00t
|
efd7a8e7e8
Native bullet will no longer ignore changes to the broadphase type
|
12 年之前 |
rem..om
|
e2d1a08838
ChaseCamera input binding name constants are now public
|
12 年之前 |
rem..om
|
b105f2c228
Made a ComposeFilter that allows one to compose post filtered outputs from multiple viewports
|
12 年之前 |
bre..om
|
7c966572f1
add check in lod control for camera existence when it can be empty in the sdk
|
12 年之前 |