Commit History

Autor SHA1 Mensaxe Data
  shadowislord 809092c236 Allow application to be a resizable window. %!s(int64=11) %!d(string=hai) anos
  shadowislord 1fc730c78a Add ThrottleOnLostFocus - a slightly less crappy version of PauseOnLostFocus %!s(int64=11) %!d(string=hai) anos
  shadowislord 8ae04fd1fb PlaceholderAssets: when assets fail to load, try to make the error appear visually %!s(int64=11) %!d(string=hai) anos
  Nehon 0ebb3acb16 Fixed an issue with the ShaderNodeGenerator that was missing some variable names in cases like that ',myVar,myVar.x' %!s(int64=11) %!d(string=hai) anos
  Nehon 2066c98dd0 Fixed background color in some node editor windows to fit with a dark theme %!s(int64=11) %!d(string=hai) anos
  shadowislord 4b079ea480 DesktopAssetManager: remove weird logging in loadTexture %!s(int64=11) %!d(string=hai) anos
  shadowislord c818ee9c5c IosAssetManager: Remove nearest filtering override (old code) %!s(int64=11) %!d(string=hai) anos
  shadowislord 253c3ac80d JmeSystem: print build info on initialization %!s(int64=11) %!d(string=hai) anos
  shadowislord eda5e983da context/renderer: let renderer print out graphics hardware info %!s(int64=11) %!d(string=hai) anos
  shadowislord bbbfdb851a GLRenderer: log texture formats as Level.FINE %!s(int64=11) %!d(string=hai) anos
  Nehon 963c3d7e61 Fixed some typo in some comments in Material.java %!s(int64=11) %!d(string=hai) anos
  Nehon edf5db0f44 Fixed context menu display in the node editor %!s(int64=11) %!d(string=hai) anos
  Nehon ac7d8d0674 integrated change described in this thread to the ColorRGBAPropertyEditor %!s(int64=11) %!d(string=hai) anos
  Nehon 4cb007f3b3 Fixed issue exposed in this thread http://hub.jmonkeyengine.org/t/found-bug-in-jme-xmlexporter-vector3f-zero-abuse/31430 %!s(int64=11) %!d(string=hai) anos
  Nehon 58480c0926 New Colors for the node editor %!s(int64=11) %!d(string=hai) anos
  Nehon 400a03c507 Shader Node's editor connections are now curved lines. %!s(int64=11) %!d(string=hai) anos
  shadowislord 7f50f906aa Upgrade to LWJGL 2.9.3 %!s(int64=11) %!d(string=hai) anos
  shadowislord 507b89fc46 Do not track JmeVersion as it is autogenerated %!s(int64=11) %!d(string=hai) anos
  shadowislord fe508f0ba0 Add JmeVersion to .gitignore (since it will be changed every build..) %!s(int64=11) %!d(string=hai) anos
  shadowislord 6f8fb84586 Update JmeVersion via build script %!s(int64=11) %!d(string=hai) anos
  shadowislord 35737e1614 Add branch name to JmeVersion class %!s(int64=11) %!d(string=hai) anos
  shadowislord 3cc0feced0 Put git hash and build date in JmeVersion class %!s(int64=11) %!d(string=hai) anos
  shadowislord bac0f81853 Fix scene graph update corruption due to earlier optimizations. %!s(int64=11) %!d(string=hai) anos
  shadowislord e19be328a7 Add simple test case for the "scene not updated" crash in the SDK %!s(int64=11) %!d(string=hai) anos
  Erlend Sogge Heggen ce961b6f70 Added best practices for pull requests. %!s(int64=11) %!d(string=hai) anos
  Nehon 0351f9e60f added a drag and drop to scroll feature to the node editor with the mouse wheel click. %!s(int64=11) %!d(string=hai) anos
  iwgeric 661f4c6d2e Copy jme3-android-native and jme3-bullet-native-android to the dist/opt folder as part of build %!s(int64=11) %!d(string=hai) anos
  shadowislord a4d06305d5 postprocessing target textures: always use nearest filtering %!s(int64=11) %!d(string=hai) anos
  shadowislord 6350ac3aad GLRenderer: remove obsolete code, minor optimization %!s(int64=11) %!d(string=hai) anos
  shadowislord b3759d7147 GL tracer: When printing enum, use GL_ONE instead of GL_TRUE %!s(int64=11) %!d(string=hai) anos