MeFisto94
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828ca9212a
UBO: Re-order the caps detection for a more clean code.
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5 lat temu |
MeFisto94
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5100d0b995
UBO: GL_INVALID_ENUM on Mesa
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5 lat temu |
MeFisto94
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66f316b3aa
Fixes SSBO causing GL_INVALID_ENUM in Debug Mode
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5 lat temu |
MeFisto94
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f68d88937f
GLSLCompat: The Matrix3 Sub-Constructor is called mat3_sub and defers to the builtin mat3 if available.
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5 lat temu |
MeFisto94
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728a07a25f
Fixing PBR on <= GLSL 130:
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5 lat temu |
MeFisto94
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4c2c3fa375
GLDebug: Throw an IllegalArgumentException instead of an IllegalStateException
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5 lat temu |
MeFisto94
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00281b21a1
GLDebug: Throw an unchecked exception instead of returning null to enforce a crash when glGetError is not present.
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5 lat temu |
MeFisto94
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b00c245e8e
GLDebug: Use a method handle instead of a string comparison to increase the performance
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5 lat temu |
Stephen Gold
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9be8f5dd3a
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
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6 lat temu |
MeFisto94
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9dfbcde88c
Fixes #1304 - Don't use mat3() constructor to keep compatibility with GLSL110
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5 lat temu |
Riccardo Balbo
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391e0dc6d0
Update checkout action to v2
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5 lat temu |
Toni Helenius
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1e7e12ee69
Fix for resizing the window (issue 1191) (#1308)
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5 lat temu |
Stephen Gold
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f0e09b2a9e
main.yml: add Gradle-wrapper validation to several jobs
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5 lat temu |
Toni Helenius
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1198908555
Lwjgl3 restart input handle (#1268)
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5 lat temu |
Stephen Gold
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fecd018fae
BufferUtils: resolve issue #1288 (rewrite isDirect()) (#1299)
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5 lat temu |
Stephen Gold
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b102eabb56
Fixes issue #1286
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6 lat temu |
Riccardo Balbo
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836455826b
Fix openal-soft dead link
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6 lat temu |
Riccardo Balbo
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3c93e50d99
Update link for stb_image.h
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6 lat temu |
Ali-RS
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78779ffe0a
Removed extra PostShadow Technique from PBRLighting.j3md (#1273)
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6 lat temu |
Toni Helenius
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9002d088e7
Issue 801 (#1269)
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6 lat temu |
Ryan McDonough
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753c3cc173
PreShadow & PostShadow Support for PBRLighting.j3md (#1265)
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6 lat temu |
MeFisto94
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55a36abe9d
Fixes #1261 - Clone the Terrain Picker, so that loading a terrain from file still works (after cloning, the picker would have the wrong terrain quad instance)
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6 lat temu |
MeFisto94
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17fbedd5fe
Fixes Bullet-Native Artifacts not containing natives when not building from cpp source and not using the build target.
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6 lat temu |
Riccardo Balbo
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2e30b24438
Fix #1236 non-lvalue cannot be out parameter
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6 lat temu |
Stephen Gold
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bd1b6d284c
com.jme3.scene.shape.Line: protect the no-argument constructor (#1234)
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6 lat temu |
Stephen Gold
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8a04afd7a1
AnimControl: correct javadoc for the no-arg constructor (#1233)
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6 lat temu |
Stephen Gold
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f9d2e03362
Mesh: avoid NPE in getMorphTargets() when there are no targets (#1231)
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6 lat temu |
Paul Speed
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8905b3d8f8
Refactored how versions are auto-built to provide more normal versions
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6 lat temu |
Riccardo Balbo
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a2169999e5
Remove "v" from version tag to maintain consistency with old releases
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6 lat temu |
Stephen Gold
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98f6d326e1
re-publicize InstancedGeometry no-arg constructor, correct erroneous javadoc (#1230)
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6 lat temu |