Normen Hansen
|
82901bb486
- remove backgroundColor directives from TerrainEditor to make it more compatible with LAFs
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hace 11 años |
shadowislord
|
30efc7ce86
ScreenshotAppState to use old FB read-back
|
hace 11 años |
shadowislord
|
4668892c85
Add more constants to GL / GLFbo interfaces so they can be decoded by GLTracer
|
hace 11 años |
shadowislord
|
1e8b5ef338
Avoid glTexParameter calls if not neccessary by storing last texture state in the Image object
|
hace 11 años |
shadowislord
|
2fb87f9682
SettingsDialog to choose closest refresh rate to 60 for fullscreen modes
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hace 11 años |
shadowislord
|
38f3f82651
Add two more glUniform* functions as no-enum args in GLTracer
|
hace 11 años |
shadowislord
|
7bd07d144e
TestRenderToMemory to use the same read-back method as AwtPanels
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hace 11 años |
shadowislord
|
f638afbeb7
* Minor javadoc improvement
|
hace 11 años |
shadowislord
|
3f4ce758e7
* Use INT_BGR format in AwtPanel - allows using old compatible readFrameBuffer
|
hace 11 años |
shadowislord
|
13e9cdc201
* Add glReadPixels to GLTracer
|
hace 11 años |
shadowislord
|
86dbade689
* Do not crash if running on x86 / MIPS android system when using JmeSystem.getPlatform()
|
hace 11 años |
shadowislord
|
4bfd992751
* Do not crash if running on x86 / MIPS android system when using JmeSystem.getPlatform()
|
hace 11 años |
shadowislord
|
3f63d43461
* Add license to android renderer files
|
hace 11 años |
shadowislord
|
af65215450
* Delete useless Android22Workaround
|
hace 11 años |
Nehon
|
0f346ee196
More fixes to panels color so that it uses the one from the LAF
|
hace 11 años |
Nehon
|
7f8763e8f0
fixed colors of the material editor so that it fits with any LAF
|
hace 11 años |
Normen Hansen
|
b5894aed65
- remove backgroundColor directives from SceneComposerTopComponent to make it more compatible with LAFs
|
hace 11 años |
iwgeric
|
92b33ddc9e
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine
|
hace 11 años |
iwgeric
|
b71d94c37c
Fix NPE while destroying the Fragment when a splash screen is used.
|
hace 11 años |
Nehon
|
576e18b376
You can now directly edit shader node's code inside the shader node editor and benefit from a live reload feature of the shader.
|
hace 11 años |
Nehon
|
a047376d70
Some clean up in the ShaderNode editor
|
hace 11 años |
Normen Hansen
|
0167955e80
- check for ProjectAssetManager when adding MaterialOpenSupport
|
hace 11 años |
Normen Hansen
|
3d8a1d4bad
- make javadoc output more readable
|
hace 11 años |
Normen Hansen
|
87ba079dc3
- remove deprecation of CharacterControl
|
hace 11 años |
Normen Hansen
|
4f7a4b19fd
- suppress warnings in Material Support plugin
|
hace 11 años |
Nehon
|
1cb9edd07a
More drastic approach to clear the cache when updating the material definition in the shaderNode editor so that changes in shader files are properly taken into account
|
hace 11 años |
Normen Hansen
|
5917d699d6
- fix issue with files in ProjectAssets showing with "unfold triangle"
|
hace 11 años |
Normen Hansen
|
829971890b
- remove System.localizingBundle from jme3-core layer.xml Help entries
|
hace 11 años |
Normen Hansen
|
0f4c8dc93c
- move Renderer Info Action from layer.xml to Annotations
|
hace 11 años |
Normen Hansen
|
3512e37f08
- move Codeless Project wizard from layer.xml to Annotations
|
hace 11 años |