Kae..pl
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86be16cda4
Fixed Issue 498: Blender loader has strict requirements for animation import.
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пре 13 година |
Kae..pl
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3a5b8bb3d6
Using one UV buffer for all types of texture mapping (the textures are cast to different UV's when neded). Support for using generated textures as normal maps (looks best when large generatedTexturePPU is used and on large faces).
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пре 13 година |
bre..ns
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22f0410e78
hooked in key events to terrain editor tools
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пре 13 година |
rem..om
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f3d56b3ee6
BatchNode : fixed an issue where the material map entry was passed to the material.contentEqual instead of the material.
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пре 13 година |
rem..om
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a38c61a65a
Fixed syntax error in post shadow shader
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пре 13 година |
pot..om
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242f5d82f9
Fixed issue with AndroidInput not resetting the last touch position correctly on the UP and DOWN actions. See forum post http://jmonkeyengine.org/groups/android/forum/topic/small-bug-in-androidinput/#post-183530
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пре 13 година |
Sha..rd
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c7186886bc
* OGLESShaderRenderer.readFrameBuffer() can now read from the main framebuffer in RGBA format.
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пре 13 година |
Sha..rd
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a3255e4f45
* Javadoc fixes to FastMath
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пре 13 година |
Sha..rd
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9d95528e21
* Fixed issue where setReverbEnabled(false) after setPositional(false) did not actually remove reverb. Reverb is now removed automatically when setPositional(false) per contract of the method.
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пре 13 година |
Sha..rd
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5497fcc7e6
* Fixed issue where attaching scene to viewport does not force it to update
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пре 13 година |
rem..om
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c02b24da12
Cinematics : renamed all XXXTrack in cinematic.event to XXXEvent, so there is no confusion with the Tracks in the animation system.
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пре 13 година |
rem..om
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94ae185d6d
Animation tracks is now a SafeArrayList instead of an array. One can now add a track to an Animation
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пре 13 година |
rem..om
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96ae823504
Fixed viewport uniforms binding
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пре 13 година |
nor..67
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2a18784041
SDK:
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пре 13 година |
nor..67
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558dc2bcbb
SDK:
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пре 13 година |
Sha..rd
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6c12291559
* Missed this one yesterday, removed FixedFunc name from UnshadedArray.j3md
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пре 13 година |
Sha..rd
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eae0a18246
* Fix crash in SaveGame class due to lack of regex escape -> used char token instead
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пре 13 година |
Sha..rd
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0a3f7903a4
* Added methods to BufferUtils to create Vector4f buffers or set them
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пре 13 година |
Sha..rd
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f401c9c1da
* Material world parameters are now set in uniformBindingManager instead of RenderManager
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пре 13 година |
Sha..rd
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9b9fa57de4
* Formatting and names in ShaderDebug
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пре 13 година |
rem..om
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28926b8383
WaterFilter can now have a square shape
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пре 13 година |
rem..om
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9276987aac
WaterFilter forgot the heightmap for the test case
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пре 13 година |
rem..om
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68892dfee3
WaterFilter can now be constrained to an area in the scene based on a center and a radius. This allows to have several water areas in the same scene with different sets of parameters
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пре 13 година |
rem..om
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9469d08dcb
ShaderCheck : fixed compilation issue due to recent shaderKey change
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пре 13 година |
Sha..rd
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d46ee26002
* The bounding box will compute faster, maybe even more faster on Android .. If its bad, please go ahead and complain
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пре 13 година |
Sha..rd
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7825249952
* Made some classes pretty, hope you like it
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пре 13 година |
Sha..rd
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27e97c34da
* 'FixedFunc' technique were wiped out entirely. Not useful since now we choose default technique based on caps anyway.
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пре 13 година |
Sha..rd
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55d75c5abc
* Shader now stores shader language in the ShaderSources instead of the Shader itself (everything makes a lot more sense now).
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пре 13 година |
Sha..rd
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af7435ffdf
* jME3 now shows error dialog on exception by default (unless user overrides handleError)
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пре 13 година |
Sha..rd
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cc3577acdc
* Android renderer now supports configuration changes (see: http://jmonkeyengine.org/groups/android/forum/topic/supporting-device-configuration-changes/#post-181170)
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пре 13 година |