Историја ревизија

Аутор SHA1 Порука Датум
  Kae..pl 86be16cda4 Fixed Issue 498: Blender loader has strict requirements for animation import. пре 13 година
  Kae..pl 3a5b8bb3d6 Using one UV buffer for all types of texture mapping (the textures are cast to different UV's when neded). Support for using generated textures as normal maps (looks best when large generatedTexturePPU is used and on large faces). пре 13 година
  bre..ns 22f0410e78 hooked in key events to terrain editor tools пре 13 година
  rem..om f3d56b3ee6 BatchNode : fixed an issue where the material map entry was passed to the material.contentEqual instead of the material. пре 13 година
  rem..om a38c61a65a Fixed syntax error in post shadow shader пре 13 година
  pot..om 242f5d82f9 Fixed issue with AndroidInput not resetting the last touch position correctly on the UP and DOWN actions. See forum post http://jmonkeyengine.org/groups/android/forum/topic/small-bug-in-androidinput/#post-183530 пре 13 година
  Sha..rd c7186886bc * OGLESShaderRenderer.readFrameBuffer() can now read from the main framebuffer in RGBA format. пре 13 година
  Sha..rd a3255e4f45 * Javadoc fixes to FastMath пре 13 година
  Sha..rd 9d95528e21 * Fixed issue where setReverbEnabled(false) after setPositional(false) did not actually remove reverb. Reverb is now removed automatically when setPositional(false) per contract of the method. пре 13 година
  Sha..rd 5497fcc7e6 * Fixed issue where attaching scene to viewport does not force it to update пре 13 година
  rem..om c02b24da12 Cinematics : renamed all XXXTrack in cinematic.event to XXXEvent, so there is no confusion with the Tracks in the animation system. пре 13 година
  rem..om 94ae185d6d Animation tracks is now a SafeArrayList instead of an array. One can now add a track to an Animation пре 13 година
  rem..om 96ae823504 Fixed viewport uniforms binding пре 13 година
  nor..67 2a18784041 SDK: пре 13 година
  nor..67 558dc2bcbb SDK: пре 13 година
  Sha..rd 6c12291559 * Missed this one yesterday, removed FixedFunc name from UnshadedArray.j3md пре 13 година
  Sha..rd eae0a18246 * Fix crash in SaveGame class due to lack of regex escape -> used char token instead пре 13 година
  Sha..rd 0a3f7903a4 * Added methods to BufferUtils to create Vector4f buffers or set them пре 13 година
  Sha..rd f401c9c1da * Material world parameters are now set in uniformBindingManager instead of RenderManager пре 13 година
  Sha..rd 9b9fa57de4 * Formatting and names in ShaderDebug пре 13 година
  rem..om 28926b8383 WaterFilter can now have a square shape пре 13 година
  rem..om 9276987aac WaterFilter forgot the heightmap for the test case пре 13 година
  rem..om 68892dfee3 WaterFilter can now be constrained to an area in the scene based on a center and a radius. This allows to have several water areas in the same scene with different sets of parameters пре 13 година
  rem..om 9469d08dcb ShaderCheck : fixed compilation issue due to recent shaderKey change пре 13 година
  Sha..rd d46ee26002 * The bounding box will compute faster, maybe even more faster on Android .. If its bad, please go ahead and complain пре 13 година
  Sha..rd 7825249952 * Made some classes pretty, hope you like it пре 13 година
  Sha..rd 27e97c34da * 'FixedFunc' technique were wiped out entirely. Not useful since now we choose default technique based on caps anyway. пре 13 година
  Sha..rd 55d75c5abc * Shader now stores shader language in the ShaderSources instead of the Shader itself (everything makes a lot more sense now). пре 13 година
  Sha..rd af7435ffdf * jME3 now shows error dialog on exception by default (unless user overrides handleError) пре 13 година
  Sha..rd cc3577acdc * Android renderer now supports configuration changes (see: http://jmonkeyengine.org/groups/android/forum/topic/supporting-device-configuration-changes/#post-181170) пре 13 година