Commit History

Author SHA1 Message Date
  nor..67 8aa330f94f SDK: 13 years ago
  nor..67 b545fffcbd SDK: 13 years ago
  nor..67 d0bbaec461 SDK: 13 years ago
  nor..67 5e4fc894e6 SDK: 13 years ago
  nor..67 8349783b6f SDK: 13 years ago
  nor..67 a49c4068de SDK: 13 years ago
  nor..67 48bfbf0a65 SDK: 13 years ago
  nor..67 076234eb54 SDK: 13 years ago
  nor..67 cac4dd3e34 SDK: 13 years ago
  nor..67 bb74e6b3bc SDK: 13 years ago
  nor..67 25e93782e6 SDK: 13 years ago
  nor..67 e1ec8628ec - change back update center icons due to labeling 13 years ago
  nor..67 6bf64dcef7 - change update center icons 13 years ago
  nor..67 bbc0e74330 - disable NetBeans Base update center by default 13 years ago
  nor..67 20d960df9f - change build script so that RC2 is a different version for the installer system 13 years ago
  rem..om d82953b7b8 test PSSM: set the light dirrection to a non failing value until the issue is fixed 13 years ago
  nor..67 e755d17819 SDK: 13 years ago
  nor..67 b9717e2faf SDK: 13 years ago
  nor..67 3fadc2242f SDK: 13 years ago
  nor..67 803acd4662 SDK: 13 years ago
  nor..67 ef9ade64e8 SDK: 13 years ago
  Kae..pl d4ddc2beeb Memory usage improvements: 13 years ago
  nor..67 0b1681c29f SDK: 13 years ago
  nor..67 8eb7c833e6 SDK: 13 years ago
  Kae..pl 2148c256d3 Allowing only a single armature modifier and object animation modifier to be applied over an object. 13 years ago
  Kae..pl 6e027bd51e Fixing a bug where applied armeture has no skeleton attached. 13 years ago
  rem..om 281d38d609 RenderManager : Changed renderScene to reset the camera plane state to 0 (the first node to render is not always a root, it can be a sub part of the scene graph) and call renderSubScene. 13 years ago
  iwg..ic 3afb803c68 Added check for sensor data accuracy to ignore data when sensor accuracy is unreliable. 13 years ago
  bre..om 77a1ec09f8 moved terrainGrid normal recalculations out of the tile loading loop to run after all tiles have loaded 13 years ago
  rem..om cbafa1852b Shadows : There is now an alternative to the PssmRenderer : the PssmFilter that has to be used as any other filter. It does the same ass the PssmRenderer except the post shadow pass is done in screen space making it run very faster on scene that have a lot of shadow recieving Geometries. 13 years ago