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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  iwg..om 8bc322e651 SDK: Android: Removed verbose setting when copying project libs to mobile/libs 12 жил өмнө
  iwg..om 086b241ea4 SDK: Android: Changed mobile-impl.xml to avoid pre-dexing external jar files. 12 жил өмнө
  bre..om 2b9f2dc7b3 removed sysout from AnimChannel 12 жил өмнө
  rem..om 1e2dc1486b formatting of MeshLoader before an upcomming change 12 жил өмнө
  rem..om eb5525e581 Hardware Skinning first commit, still non functionnal as no material implements it. also it's disabled by default in the skeleton control 12 жил өмнө
  rem..om e34d483973 Cleaned up SimpleWater uniform and varyings to not systematically use vec4 for no reason. 12 жил өмнө
  rem..om 761fe60388 Added missing getters for SimpleWaterProcessors 12 жил өмнө
  Kae..pl f8c256d127 Feature: added scale retreive methods to Matrix4f. 12 жил өмнө
  bre..om 0ffe547d5a test case showing soft particle issues, they end up quite hard... 12 жил өмнө
  PSp..om e7aa7eb627 Modified maxLocal and minLocal to return 'this' to 12 жил өмнө
  nor..67 ffd8c72c66 - slightly improve AbstractPhysicsControl flow 12 жил өмнө
  bre..om 61641eaaf5 reenabled the terrain paint button 12 жил өмнө
  Kae..pl 4f104e4200 Bugfix: (hopefully) final fixes to armature applying to models without applied transformations (+ removing unused pieces of code) 12 жил өмнө
  Kae..pl e282db0f7f Minor fixes to armature loading. 12 жил өмнө
  sha..RD a725516f00 * Fine, Eric. 12 жил өмнө
  sha..RD cb0a2ed1cd * Throw UnsupportedOperationException if multiple FBO color attachments are used on Android (only a single attachment, GL_COLOR_ATTACHMENT0, is supported) 12 жил өмнө
  sha..RD 27bf244729 * Added glGetError() checks after every GL call (its ugly, I know, but it helps with debugging). Added option to disable it with constant on RendererUtil.ENABLE_ERROR_CHECKING. 12 жил өмнө
  sha..RD 9f4f321098 * Semi-colon. 12 жил өмнө
  sha..RD 30c7347cdf * If the render buffer storage format is 0 (not supported), throw exception instead of passing invalid enum to a GL call 12 жил өмнө
  sha..RD bcf3b7e7b6 * Added proper checks for RGBA8 support. All formats now specify the renderBufferInternalFormat 12 жил өмнө
  rem..om 01e2403f6c Changed TestBatchNodeTower so that it doesn't use deprecated stuff anymore 12 жил өмнө
  rem..om ecc35e84c5 Shadows, enhanced TestShadowsPerf 12 жил өмнө
  rem..om 74a91559aa Shadows Fixed issue where the new stabilization code was making black bandings when no object was in a split. 12 жил өмнө
  rem..om 85b4605229 Shadows Fixed issue where Edge filtereing was not properly initialized and was causing a crash when compiling the shader 12 жил өмнө
  iwg..om ba8f8db23c Android: 12 жил өмнө
  Zer..om 9c91d8c8e1 Fixed a bug where if you started a new animation from the animation complete callback of another animation no event was triggered at the end of the new animation. 12 жил өмнө
  rem..om b5014c5fbc Implemented stable shadows for DirectionalLightShadowRenderer 12 жил өмнө
  iwg..om 107b3f2b88 Modify normal map to use png instead of dds to enable running on Android 12 жил өмнө
  iwg..om e26c86c794 Android: Initial commit to support FrameBuffers. This is still a work in progress. FilterPostProcessors currently don't work on Android devices that do not support NPOT. 12 жил өмнө
  Kae..pl a1fd0272d4 Bugfix: only rotation is used to transform node to its parent armature transformation when computing bone positions. 12 жил өмнө