Commit történet

Szerző SHA1 Üzenet Dátum
  bre..ns 8fa651fe43 patch for the terrain editor slope tool from shirkit 13 éve
  Kae..pl e9af2e4dc4 Classes added that represent new constraints in blender. Classes have no implementation yet, they simply exist so that the loaded models will not crash when they use them. 13 éve
  rem..om ef6644b58f FilterPostProcessor now correctly clears the color of the previous render when rendering a new filter, except when in multiviewports. 13 éve
  rem..om ce124e7729 Renderer : Fix to copy framebuffer to exclude the upper bound if the rectangle as specified in opengl specs. Thanks @rectalogic 13 éve
  bre..ns f5cd1e97c4 fixed the terrain normal calc for the edges 13 éve
  bre..ns b59ec271ca terrain now checks the ray's limit when colliding 13 éve
  bre..ns d3b280c7e3 added 'slope' tool to terrain editor, and some more options to the 'level terrain' tool. Thanks @shirkit 13 éve
  rem..om 4f848ab5b5 Renderer : Caps.Multisample is now correctly added to the renderer caps when GL_ARB_multisample is present in ogl caps 13 éve
  Sha..om 94f424f203 * ViewPort will only set refresh flags on scene if its a Geometry (since normally a node based scene graph would have these flags set already). 13 éve
  Kae..pl 86be16cda4 Fixed Issue 498: Blender loader has strict requirements for animation import. 13 éve
  Kae..pl 3a5b8bb3d6 Using one UV buffer for all types of texture mapping (the textures are cast to different UV's when neded). Support for using generated textures as normal maps (looks best when large generatedTexturePPU is used and on large faces). 13 éve
  bre..ns 22f0410e78 hooked in key events to terrain editor tools 13 éve
  rem..om f3d56b3ee6 BatchNode : fixed an issue where the material map entry was passed to the material.contentEqual instead of the material. 13 éve
  rem..om a38c61a65a Fixed syntax error in post shadow shader 13 éve
  pot..om 242f5d82f9 Fixed issue with AndroidInput not resetting the last touch position correctly on the UP and DOWN actions. See forum post http://jmonkeyengine.org/groups/android/forum/topic/small-bug-in-androidinput/#post-183530 13 éve
  Sha..rd c7186886bc * OGLESShaderRenderer.readFrameBuffer() can now read from the main framebuffer in RGBA format. 13 éve
  Sha..rd a3255e4f45 * Javadoc fixes to FastMath 13 éve
  Sha..rd 9d95528e21 * Fixed issue where setReverbEnabled(false) after setPositional(false) did not actually remove reverb. Reverb is now removed automatically when setPositional(false) per contract of the method. 13 éve
  Sha..rd 5497fcc7e6 * Fixed issue where attaching scene to viewport does not force it to update 13 éve
  rem..om c02b24da12 Cinematics : renamed all XXXTrack in cinematic.event to XXXEvent, so there is no confusion with the Tracks in the animation system. 13 éve
  rem..om 94ae185d6d Animation tracks is now a SafeArrayList instead of an array. One can now add a track to an Animation 13 éve
  rem..om 96ae823504 Fixed viewport uniforms binding 13 éve
  nor..67 2a18784041 SDK: 13 éve
  nor..67 558dc2bcbb SDK: 13 éve
  Sha..rd 6c12291559 * Missed this one yesterday, removed FixedFunc name from UnshadedArray.j3md 13 éve
  Sha..rd eae0a18246 * Fix crash in SaveGame class due to lack of regex escape -> used char token instead 13 éve
  Sha..rd 0a3f7903a4 * Added methods to BufferUtils to create Vector4f buffers or set them 13 éve
  Sha..rd f401c9c1da * Material world parameters are now set in uniformBindingManager instead of RenderManager 13 éve
  Sha..rd 9b9fa57de4 * Formatting and names in ShaderDebug 13 éve
  rem..om 28926b8383 WaterFilter can now have a square shape 13 éve