Commit Verlauf

Autor SHA1 Nachricht Datum
  normen 8fd0ef1343 Merge pull request #151 from davidB/sdk_scene_addprimitives vor 11 Jahren
  David Bernard 506c1ded99 SDK: NewGeometry, hope to fix missing dependencies to jdesktop.bindings vor 11 Jahren
  Normen Hansen 359e9d2d64 SDK: vor 11 Jahren
  normen 2e4a7a300e Merge pull request #150 from davidB/sdk_scene_addprimitives vor 11 Jahren
  David Bernard ffad8344dc SDK: NewGeometry layout settings in palette vor 11 Jahren
  David Bernard 8612219bc1 SDK: NewGeometry set default mode to Triangles vor 11 Jahren
  David Bernard b8d6b490f9 Merge branch 'master' into sdk_scene_addprimitives vor 11 Jahren
  David Bernard d3d5e6f9cb SDK: Scene move the code from NewGeometry into each Action vor 11 Jahren
  normen 4d39fc86aa Merge pull request #149 from davidB/sdk_scene_addprimitives vor 11 Jahren
  David Bernard ed06161f49 SDK: add action to Quad, Line geometries in SceneExplorer and a NewGeometrySettingsTopComponent to configure the creation. vor 11 Jahren
  David Bernard 8b33d6b62d SDK: can create primitives geometries (Box, Sphere) in SceneExplorer vor 11 Jahren
  shadowislord a166e8cb17 * Avoid "AL not closed" error by joining with audio thread when exiting app vor 11 Jahren
  shadowislord d3ba691600 * Introduce GeometryGroupNode as abstract class for implementations that group / optimize geometries vor 11 Jahren
  shadowislord b090305865 * Make sure we load the auxilary jinput library as well (required on windows) vor 11 Jahren
  shadowislord fd63fcedb9 * Don't use native bullet specific method in TestNativeLoader - fix compile error vor 11 Jahren
  Nehon d8bbb4e9f9 Fixed an issue where you couldn't chain several shadow renderers. Thanks to Perjin for narrowing down the issue. vor 11 Jahren
  shadowislord 67f402df75 * Remove use of instance variable in BIHTree, instead use TempVars vor 11 Jahren
  shadowislord e637cd0b7a * NativeLibraryLoader: More hacks .. Use the proper loading method based on the library name. vor 11 Jahren
  shadowislord cc20781a02 * Ensure LwjglOffscreenBuffer extracts the required natives vor 11 Jahren
  Nehon 6ec736c005 Fixed a bug in the user data dialog box, when values were not populated when using a custom UserData class vor 11 Jahren
  jmekaelthas 51215a352e Feature: added automatic action mapping instead of explicit mapping in vor 11 Jahren
  shadowislord 03f8df05b6 LwjglRenderer - Preparing for abstraction layer shift vor 11 Jahren
  shadowislord 2e796444a5 * Enable mipmapping in TestTextureArray vor 11 Jahren
  shadowislord a08c7ae193 GLAutoGen vor 11 Jahren
  shadowislord 36483c4b49 * Avoid conflicts when extracting both 64-bit and 32-bit libraries to the same folder .. This is mainly for the bulletjme library which doesn't specify "64" at the end of the filename vor 11 Jahren
  shadowislord 34826360d6 * Native bullet was marked as a non-JNI library for some reason - that's fixed now vor 11 Jahren
  shadowislord 48ccb0fe56 * Fix jinput native library loading - now the JNI library name is based on the name in the jar vor 11 Jahren
  shadowislord 54ffe15dda * Switch to new native library loader vor 11 Jahren
  shadowislord 17fd3d466e * Fix Remy's grammar and spelling vor 11 Jahren
  Rémy Bouquet e82c3dca5a Merge pull request #148 from abies/master vor 11 Jahren