nor..67
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92331fcc37
SDK:
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12 years ago |
nor..67
|
f9c5d22f80
SDK:
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12 years ago |
nor..67
|
20920e5241
SDK:
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12 years ago |
nor..67
|
630aabe9e0
- change use of branding.token in project.properties
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12 years ago |
rem..om
|
b20905f08d
WaterFilter now use the built in global uniform ViewProjectionMatrixInverse instead of a custome material parameter
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12 years ago |
rem..om
|
afa9376b26
- FilterPostProcessor no longer use a different camera to render the fulscreen quad. This greatly simplify the multiviewport filtering handling and global uniform matrix will now be usable in fliter's shaders, because it uses the same cam as the back buffer scene.
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12 years ago |
Kae..pl
|
0bb9822322
Bugfix: fixed an issue that caused repeated meshes to be populated in the wrong direction when Y axis was set as up axis.
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12 years ago |
roo..li
|
b49ab638c3
Updated some item names in SDK Palette.
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12 years ago |
roo..li
|
951b650119
Updated SDK Palette to no longer use C-style object names -_-
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12 years ago |
roo..li
|
6f56c63703
Updated SDK Palette to include DirctionalShadow Renderer and Filter.
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12 years ago |
jul..se
|
92757f8a9d
Sends all key events (including repeat events) in the JOGL NEWT backend
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12 years ago |
jul..se
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166373230c
Possible fix for the bug on compressed DDS textures in the JOGL backend
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12 years ago |
jul..se
|
b7042af8ce
Switches to JOGL 2.0.2, reverts my mistake
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12 years ago |
jul..se
|
e877d1f8c9
Switches to JOGL 2.0.2
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12 years ago |
rem..om
|
07477b0be8
cloneForSpatial in LodControl now properly calls super.cloneForSpatial
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12 years ago |
rem..om
|
b61192d71e
Formated LodControl before fixing a cloning issue
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12 years ago |
bre..om
|
a33c7394e3
Slightly improved the terrain paint tool. Changed the terrain flatten tool to match documentation
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12 years ago |
Kae..pl
|
bf4447bc46
Feature: loading separate UV sets defined by user and loading LightMap.
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12 years ago |
bre..om
|
d2d86d649b
switched the colors for Y & Z in the axis marker
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12 years ago |
rem..om
|
b577a6c336
Fixed an issue with multiple shadow renderers.
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12 years ago |
nor..67
|
044ec5d66f
SDK:
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12 years ago |
rem..om
|
55b2afde82
Made the DebugKeysAppState output something that you just have to copy paste into your code when outputing the position and rotation of the camera.
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12 years ago |
rem..om
|
20123c74ea
SDK : Scene composer MoveManager now accounts for parent node scale when moving a spatial in the scene composer. This is to avoid the spatial to "jump" when starting moving.
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12 years ago |
rem..om
|
e8d38b75f9
SDK : Scene composer : re introduced switch to front view with nupad 1 (not sure why it was removed in the first place)
|
12 years ago |
rem..om
|
b0eb3b31a5
SDK : fixed an issue causing audio nodes to "fly around" when attached to a sub node with non zero translations.
|
12 years ago |
rem..om
|
7e28558ece
SDK : fixed an issue causing "scene graph updated from another thread " error int he scenecomposer when adding an audio node
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12 years ago |
iwg..ic
|
a1316b4514
Android: Fix issue with AndroidHarness trying to pause audio after app.stop() closed down the audio renderer
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12 years ago |
nor..67
|
2143e17d99
SDK:
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12 years ago |
rem..om
|
9f6c42f568
fixed imports in HelloTerrain, and made the same changes as in HelloCollision in HelloTerrainCollision
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12 years ago |
rem..om
|
5962b6cc39
Removes the use of the deprecated Box contructor with the mesh origin in HelloPicking, made the crosshair properly centered. Also updated the wiki
|
12 years ago |