Commit History

Author SHA1 Message Date
  iwg..ic 9e8abfb6ec Android: Remove Escape key mapping from InputManager (defined in SimpleApplication) when using Android platforms. 12 years ago
  iwg..ic 9ed99ce21f Add placeholder for future showVirtualKeyboard method for platforms implementing TouchInput 12 years ago
  iwg..ic f7e8f405d5 Add toString() method for TouchEvent 12 years ago
  iwg..ic 813d163ea7 Add wheel values to toString() for MouseMotionEvent 12 years ago
  Kae..pl fe32d59515 Refactoring: reducing the amount of operations performed in generated textures by fetching all required functions during setup rather than generation time for each pixel. 12 years ago
  Kae..pl 20fade37c5 Bugfix: setting the right color for vertex colors for versions 2.62 and below (the color factors were misplaced in older blender versions) 12 years ago
  Kae..pl fd28efd64c Bugfix: fixed a bug in loading vertex colors for non-smooth meshes. 12 years ago
  Kae..pl a01e9ab41c Bugfix: vertices colors are now applied correctly. 12 years ago
  Kae..pl a4b6107f5b Bugfix: loading vertex colors for B-Mesh (fix provided by Remo Arpagaus). 12 years ago
  iwg..ic 21f9aac4ce Fix issue with clearing the map of native objects without clearing the ReferenceQueue. Caused exception in NativeObjectManager when Android recreated the OpenGL context before objects were polled from the ReferenceQueue. 12 years ago
  phr00t 256f1c9229 Updated Native Bullet 2.82 builds to support m_flag modification via Java (now supported on all platforms) 12 years ago
  Kae..pl c5725e238b Bugfix: loader now catches all possible exception and throws IOException with a proper information abount unexpected error. 12 years ago
  voi..om ebc9b2f7b5 Nifty GUI: call mesh.updateCounts() after updating batch content to fix StatsView displaying wrong values 12 years ago
  rem..om ab89b55a53 Fixed an issue where the fpp and all its filters were reinitialized when all filters had been disabled and the first one was re enabled. Thanks to James Mundy to have found this issue. 12 years ago
  rem..om d502d22d0e Added LightPosition, LightDirection, AmbientColor and LightColor in UniformBinding so they can be referenced and used in the shaderNodes editor. 12 years ago
  phr00t 15e379c8f1 Fix typo.. 12 years ago
  phr00t b95cc8901d Native bullet 2.82 builds with support for raytest m_flag modification, unmodified mac 2.82 build included (will get updated 2.82 mac binary early next week) 12 years ago
  phr00t 614bffa9ae Native bullet raytest m_flags now accessible to Java, updated bullet builds incoming... 12 years ago
  bre..om ac51e1d885 Allow a custom Executor to be passed to the TerrainLodControl 12 years ago
  phr00t f4598eeb91 ...but I want my MacOSX 2.82 Native Bullet libraries nnnoowww\! 12 years ago
  Kae..pl 8e1bedf7e7 Bugfix: fixed an NPE exception that occured during flat textures merging. 12 years ago
  bre..om fe1f90dbf6 Added a method to manually clean up any Terrain lod control threads. 12 years ago
  Kae..pl 61c3d27942 Feature: improved bone debugger shape if provided with bone lengths (if no lengths data is available then the view looks as usual). 12 years ago
  Kae..pl 7987f5edf0 Refactoring: removing BlenderContext cleaning; reference to the instance of this class is lost instead after the loading is done. 12 years ago
  gouessej f49992d15b Switches to JOGL 2.1.2 12 years ago
  gouessej e3651d8f96 Adds an Ant target that downloads JogAmp's JARs 12 years ago
  Kae..pl 44a7b1f098 Feature: applying static pose transformations for bones. 12 years ago
  Kae..pl 6b12e0d071 Bugfix: fixes to bone's transformation evaluation in LOCAL and POSE spaces. 12 years ago
  Kae..pl 5097881499 Refactoring: simplified method that loads the object's transformation. 12 years ago
  PSp..om 46b573db52 Fixing some implicit casts. These must be ignored 12 years ago