iwg..ic
|
9e8abfb6ec
Android: Remove Escape key mapping from InputManager (defined in SimpleApplication) when using Android platforms.
|
12 years ago |
iwg..ic
|
9ed99ce21f
Add placeholder for future showVirtualKeyboard method for platforms implementing TouchInput
|
12 years ago |
iwg..ic
|
f7e8f405d5
Add toString() method for TouchEvent
|
12 years ago |
iwg..ic
|
813d163ea7
Add wheel values to toString() for MouseMotionEvent
|
12 years ago |
Kae..pl
|
fe32d59515
Refactoring: reducing the amount of operations performed in generated textures by fetching all required functions during setup rather than generation time for each pixel.
|
12 years ago |
Kae..pl
|
20fade37c5
Bugfix: setting the right color for vertex colors for versions 2.62 and below (the color factors were misplaced in older blender versions)
|
12 years ago |
Kae..pl
|
fd28efd64c
Bugfix: fixed a bug in loading vertex colors for non-smooth meshes.
|
12 years ago |
Kae..pl
|
a01e9ab41c
Bugfix: vertices colors are now applied correctly.
|
12 years ago |
Kae..pl
|
a4b6107f5b
Bugfix: loading vertex colors for B-Mesh (fix provided by Remo Arpagaus).
|
12 years ago |
iwg..ic
|
21f9aac4ce
Fix issue with clearing the map of native objects without clearing the ReferenceQueue. Caused exception in NativeObjectManager when Android recreated the OpenGL context before objects were polled from the ReferenceQueue.
|
12 years ago |
phr00t
|
256f1c9229
Updated Native Bullet 2.82 builds to support m_flag modification via Java (now supported on all platforms)
|
12 years ago |
Kae..pl
|
c5725e238b
Bugfix: loader now catches all possible exception and throws IOException with a proper information abount unexpected error.
|
12 years ago |
voi..om
|
ebc9b2f7b5
Nifty GUI: call mesh.updateCounts() after updating batch content to fix StatsView displaying wrong values
|
12 years ago |
rem..om
|
ab89b55a53
Fixed an issue where the fpp and all its filters were reinitialized when all filters had been disabled and the first one was re enabled. Thanks to James Mundy to have found this issue.
|
12 years ago |
rem..om
|
d502d22d0e
Added LightPosition, LightDirection, AmbientColor and LightColor in UniformBinding so they can be referenced and used in the shaderNodes editor.
|
12 years ago |
phr00t
|
15e379c8f1
Fix typo..
|
12 years ago |
phr00t
|
b95cc8901d
Native bullet 2.82 builds with support for raytest m_flag modification, unmodified mac 2.82 build included (will get updated 2.82 mac binary early next week)
|
12 years ago |
phr00t
|
614bffa9ae
Native bullet raytest m_flags now accessible to Java, updated bullet builds incoming...
|
12 years ago |
bre..om
|
ac51e1d885
Allow a custom Executor to be passed to the TerrainLodControl
|
12 years ago |
phr00t
|
f4598eeb91
...but I want my MacOSX 2.82 Native Bullet libraries nnnoowww\!
|
12 years ago |
Kae..pl
|
8e1bedf7e7
Bugfix: fixed an NPE exception that occured during flat textures merging.
|
12 years ago |
bre..om
|
fe1f90dbf6
Added a method to manually clean up any Terrain lod control threads.
|
12 years ago |
Kae..pl
|
61c3d27942
Feature: improved bone debugger shape if provided with bone lengths (if no lengths data is available then the view looks as usual).
|
12 years ago |
Kae..pl
|
7987f5edf0
Refactoring: removing BlenderContext cleaning; reference to the instance of this class is lost instead after the loading is done.
|
12 years ago |
gouessej
|
f49992d15b
Switches to JOGL 2.1.2
|
12 years ago |
gouessej
|
e3651d8f96
Adds an Ant target that downloads JogAmp's JARs
|
12 years ago |
Kae..pl
|
44a7b1f098
Feature: applying static pose transformations for bones.
|
12 years ago |
Kae..pl
|
6b12e0d071
Bugfix: fixes to bone's transformation evaluation in LOCAL and POSE spaces.
|
12 years ago |
Kae..pl
|
5097881499
Refactoring: simplified method that loads the object's transformation.
|
12 years ago |
PSp..om
|
46b573db52
Fixing some implicit casts. These must be ignored
|
12 years ago |