Sha..rd
|
a3255e4f45
* Javadoc fixes to FastMath
|
há 13 anos atrás |
Sha..rd
|
9d95528e21
* Fixed issue where setReverbEnabled(false) after setPositional(false) did not actually remove reverb. Reverb is now removed automatically when setPositional(false) per contract of the method.
|
há 13 anos atrás |
Sha..rd
|
5497fcc7e6
* Fixed issue where attaching scene to viewport does not force it to update
|
há 13 anos atrás |
rem..om
|
c02b24da12
Cinematics : renamed all XXXTrack in cinematic.event to XXXEvent, so there is no confusion with the Tracks in the animation system.
|
há 13 anos atrás |
rem..om
|
94ae185d6d
Animation tracks is now a SafeArrayList instead of an array. One can now add a track to an Animation
|
há 13 anos atrás |
rem..om
|
96ae823504
Fixed viewport uniforms binding
|
há 13 anos atrás |
nor..67
|
2a18784041
SDK:
|
há 13 anos atrás |
nor..67
|
558dc2bcbb
SDK:
|
há 13 anos atrás |
Sha..rd
|
6c12291559
* Missed this one yesterday, removed FixedFunc name from UnshadedArray.j3md
|
há 13 anos atrás |
Sha..rd
|
eae0a18246
* Fix crash in SaveGame class due to lack of regex escape -> used char token instead
|
há 13 anos atrás |
Sha..rd
|
0a3f7903a4
* Added methods to BufferUtils to create Vector4f buffers or set them
|
há 13 anos atrás |
Sha..rd
|
f401c9c1da
* Material world parameters are now set in uniformBindingManager instead of RenderManager
|
há 13 anos atrás |
Sha..rd
|
9b9fa57de4
* Formatting and names in ShaderDebug
|
há 13 anos atrás |
rem..om
|
28926b8383
WaterFilter can now have a square shape
|
há 13 anos atrás |
rem..om
|
9276987aac
WaterFilter forgot the heightmap for the test case
|
há 13 anos atrás |
rem..om
|
68892dfee3
WaterFilter can now be constrained to an area in the scene based on a center and a radius. This allows to have several water areas in the same scene with different sets of parameters
|
há 13 anos atrás |
rem..om
|
9469d08dcb
ShaderCheck : fixed compilation issue due to recent shaderKey change
|
há 13 anos atrás |
Sha..rd
|
d46ee26002
* The bounding box will compute faster, maybe even more faster on Android .. If its bad, please go ahead and complain
|
há 13 anos atrás |
Sha..rd
|
7825249952
* Made some classes pretty, hope you like it
|
há 13 anos atrás |
Sha..rd
|
27e97c34da
* 'FixedFunc' technique were wiped out entirely. Not useful since now we choose default technique based on caps anyway.
|
há 13 anos atrás |
Sha..rd
|
55d75c5abc
* Shader now stores shader language in the ShaderSources instead of the Shader itself (everything makes a lot more sense now).
|
há 13 anos atrás |
Sha..rd
|
af7435ffdf
* jME3 now shows error dialog on exception by default (unless user overrides handleError)
|
há 13 anos atrás |
Sha..rd
|
cc3577acdc
* Android renderer now supports configuration changes (see: http://jmonkeyengine.org/groups/android/forum/topic/supporting-device-configuration-changes/#post-181170)
|
há 13 anos atrás |
Sha..om
|
5d982c71d1
* Applied wezrule's patch: http://jmonkeyengine.org/groups/physics/forum/topic/making-an-object-hover-purely-by-applying-forces/#post-181360
|
há 13 anos atrás |
Sha..rd
|
050f630383
* Fix issue 514
|
há 13 anos atrás |
rem..om
|
c2ac08f70b
MotionPath : fixed waypoint triggering on low framerate.
|
há 13 anos atrás |
roo..li
|
a6c4f99412
FastMath: fixed javadoc
|
há 13 anos atrás |
roo..li
|
656c129de8
added a second example to HelloTerrain test
|
há 13 anos atrás |
Kae..pl
|
d3452297ce
FIXED: Issue 515: Blender loader - "-1" bone indices are generated for this model
|
há 13 anos atrás |
Sha..rd
|
0ba541ecd1
* Display initialization will not continue if crash is encountered
|
há 13 anos atrás |