nor..67
|
a3876e49de
- build engine zip release for stable build as well
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vor 12 Jahren |
nor..67
|
92331fcc37
SDK:
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vor 12 Jahren |
nor..67
|
f9c5d22f80
SDK:
|
vor 12 Jahren |
nor..67
|
20920e5241
SDK:
|
vor 12 Jahren |
nor..67
|
630aabe9e0
- change use of branding.token in project.properties
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vor 12 Jahren |
rem..om
|
b20905f08d
WaterFilter now use the built in global uniform ViewProjectionMatrixInverse instead of a custome material parameter
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vor 12 Jahren |
rem..om
|
afa9376b26
- FilterPostProcessor no longer use a different camera to render the fulscreen quad. This greatly simplify the multiviewport filtering handling and global uniform matrix will now be usable in fliter's shaders, because it uses the same cam as the back buffer scene.
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vor 12 Jahren |
Kae..pl
|
0bb9822322
Bugfix: fixed an issue that caused repeated meshes to be populated in the wrong direction when Y axis was set as up axis.
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vor 12 Jahren |
roo..li
|
b49ab638c3
Updated some item names in SDK Palette.
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vor 12 Jahren |
roo..li
|
951b650119
Updated SDK Palette to no longer use C-style object names -_-
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vor 12 Jahren |
roo..li
|
6f56c63703
Updated SDK Palette to include DirctionalShadow Renderer and Filter.
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vor 12 Jahren |
jul..se
|
92757f8a9d
Sends all key events (including repeat events) in the JOGL NEWT backend
|
vor 12 Jahren |
jul..se
|
166373230c
Possible fix for the bug on compressed DDS textures in the JOGL backend
|
vor 12 Jahren |
jul..se
|
b7042af8ce
Switches to JOGL 2.0.2, reverts my mistake
|
vor 12 Jahren |
jul..se
|
e877d1f8c9
Switches to JOGL 2.0.2
|
vor 12 Jahren |
rem..om
|
07477b0be8
cloneForSpatial in LodControl now properly calls super.cloneForSpatial
|
vor 12 Jahren |
rem..om
|
b61192d71e
Formated LodControl before fixing a cloning issue
|
vor 12 Jahren |
bre..om
|
a33c7394e3
Slightly improved the terrain paint tool. Changed the terrain flatten tool to match documentation
|
vor 12 Jahren |
Kae..pl
|
bf4447bc46
Feature: loading separate UV sets defined by user and loading LightMap.
|
vor 12 Jahren |
bre..om
|
d2d86d649b
switched the colors for Y & Z in the axis marker
|
vor 12 Jahren |
rem..om
|
b577a6c336
Fixed an issue with multiple shadow renderers.
|
vor 12 Jahren |
nor..67
|
044ec5d66f
SDK:
|
vor 12 Jahren |
rem..om
|
55b2afde82
Made the DebugKeysAppState output something that you just have to copy paste into your code when outputing the position and rotation of the camera.
|
vor 12 Jahren |
rem..om
|
20123c74ea
SDK : Scene composer MoveManager now accounts for parent node scale when moving a spatial in the scene composer. This is to avoid the spatial to "jump" when starting moving.
|
vor 12 Jahren |
rem..om
|
e8d38b75f9
SDK : Scene composer : re introduced switch to front view with nupad 1 (not sure why it was removed in the first place)
|
vor 12 Jahren |
rem..om
|
b0eb3b31a5
SDK : fixed an issue causing audio nodes to "fly around" when attached to a sub node with non zero translations.
|
vor 12 Jahren |
rem..om
|
7e28558ece
SDK : fixed an issue causing "scene graph updated from another thread " error int he scenecomposer when adding an audio node
|
vor 12 Jahren |
iwg..ic
|
a1316b4514
Android: Fix issue with AndroidHarness trying to pause audio after app.stop() closed down the audio renderer
|
vor 12 Jahren |
nor..67
|
2143e17d99
SDK:
|
vor 12 Jahren |
rem..om
|
9f6c42f568
fixed imports in HelloTerrain, and made the same changes as in HelloCollision in HelloTerrainCollision
|
vor 12 Jahren |