Commit History

Author SHA1 Message Date
  rem..om a3fe5860cc SkeletonControl gatheres target on render instead of on update 12 years ago
  rem..om 517f621871 Fix for issue 592 : SkeletonControl does not track changes to materials or spatials 12 years ago
  rem..om 17a18bb6d0 ShaderNodes SDK : fix for build 12 years ago
  rem..om 4f3319f049 ShaderNodes : generated shaders are now cached by the assetManager to avoid generating a new shader for already loaded materials. This saves memory and avoids a lot of shader switches at render time. 12 years ago
  rem..om 77a3cba69e ShaderNodes : registered shader node definition locator to the android asset manager so that shader nodes work on android 12 years ago
  sha..RD 199378ca2f * Fix PerspectiveLodCalculator by not caching entropies in object (since they vary per block) 12 years ago
  nor..67 cfb9c7e1a3 - update lwjgl to 2.9.0, fixing various issues: 12 years ago
  rem..om f8faebb79e ShaderNodes : Array types are now properly supported and array size can be driven by an int constant or an int define 12 years ago
  ShA..Rd 06c4dcd7f7 * Fix issue 574 (by extending JFrame instead of JDialog) 12 years ago
  ShA..Rd 6e021b4504 * Fix issue 584 and issue 562 (minor typos) 12 years ago
  ShA..Rd bd39ff1b6e * Fix issue 570 12 years ago
  ShA..Rd d64eec7d1b * Fix issue 569 by using googlecode server instead of jme website which blocks java connections for some reason 12 years ago
  ShA..Rd a31c8ec884 * Ogre Importer: No longer crashes if submesh name index is out of bounds. Fix issue 548. 12 years ago
  ShA..Rd ada98f7033 * AppState documentation improvements according to issue 589 12 years ago
  ShA..Rd 7e6534c1b7 * UnshadedArray shader will attempt to enable the relevant texture array extensions, otherwise it shouldn't work at all (don't know why it did) 12 years ago
  ShA..Rd 1aa0f9d7bd * LwjglRenderer adds capability for texture array support if OpenGL 3 is available 12 years ago
  ShA..Rd fbac631160 * TextureArray constructor ensures all images passed to it have the same format and dimensions, otherwise an IllegalArgumentException is thrown 12 years ago
  ShA..Rd 1f27804716 * Fix issue where lighting shader would not compile when vertex lighting is used (due to recent HW skinning changes) 12 years ago
  rem..om 198adb0753 Fixed NPE in water filter when setting the reflection mapsize before the filter has been initialized 12 years ago
  rem..om 9b33c7c851 Removed debugging system out from animChannel 12 years ago
  rem..om 6470f44c97 Added a test case for Hardware Skinning 12 years ago
  bre..om ff4c38e20a TerrainLodControl now refreshes when first added to the scene 12 years ago
  phr00t 8cb1a8ed9e Updated native bullet builds to v2.81 for Linux & Windows (both 32 & 64 bit). MacOSX remains at v2.80 for the time being. This resolves swapped physics ray test source & destination arguments & other crashing issues. 12 years ago
  sha..RD 0f21f19735 * Mesh.prepareForAnim() is now much smarter about what to do. It won't convert the buffers unless absolutely necessary and apply the proper usages to the buffers as needed. 12 years ago
  sha..RD b6afd61ef0 * Lighting shader now supports HW skinning 12 years ago
  sha..RD d9e3af1795 * Unshaded material now supports HW skinning 12 years ago
  sha..RD c21b60fbe7 HW Skinning 12 years ago
  sha..RD 8c1e5c9cf9 * Set AndroidHarness contentView to a TextView (not GLSurfaceView) onDestroy(), perhaps it will help with OOM issues 12 years ago
  sha..RD 281f9b6c20 * Fix various issues with HW skinning state in SkeletonControl. setHardwareSkinningPreferred(boolean) can be used to request HW skinning, and isHardwareSkinningUsed() to see if its actually being used or not. 12 years ago
  sha..RD b0f2e17db2 * List of native objects in NativeObjectManager is now a HashSet instead of an ArrayList, for faster add/remove calls 12 years ago