rem..om
|
a67786c58e
fixed issue when saving a mesh in hw skinning mode was not restoring the buffers.
|
12 years ago |
rem..om
|
68fa1b7084
Hadrware skinning buffers are now not saved along the other buffers in a j3o file.
|
12 years ago |
rem..om
|
2acbdf9f84
Hardware Skinning now uses its own bone index and bone weight buffers. The vertex buffers are initialized empty when the model is loaded and placed in the cache.
|
12 years ago |
voi..om
|
b5d1672f5e
Nifty-1.3.3
|
12 years ago |
sha..RD
|
7c983e1a3b
* Display LWJGL version when context is created (why was this part removed?)
|
12 years ago |
sha..RD
|
f3c53cf916
* MeshLoader: submesh names were not loaded properly due to incorrect check
|
12 years ago |
rem..om
|
2c473b0873
fixed nifty dependencies
|
12 years ago |
iwg..ic
|
ce3b8e843e
Removed logging of unset uniform for Android to match Desktop and avoid flooding the log
|
12 years ago |
iwg..ic
|
5622ce2483
Set log level to FINEST for unset uniform
|
12 years ago |
iwg..ic
|
eda3ed7160
Improve error message when shader uniform is not set
|
12 years ago |
rem..om
|
daa3ceee1d
Matrix3f has now a normalize(Matrix3f store) and a normalizeLocal() method
|
12 years ago |
rem..om
|
130ddbdfd2
SpotLigth: the cosine of the inner and outer angle of a spotlight are packed in the same float to send it to the shader (to save some varryings). This imples that their precision is no more than 0.001. This was producing wrong lighting for very close angles because the cosine were equals.
|
12 years ago |
rem..om
|
4c4e235e61
BatchNode now uses absolute world transforsm to update the underlying batch mesh, instead of computing the offset from next frame.
|
12 years ago |
rac..om
|
9b8060bac2
first set of tests for the Geometry. There's 18 tests in total, covering roughly 40% of the total number of methods in the geometry class.
|
12 years ago |
rac..om
|
96006f1383
Fixed the build path for the unit tests. Yesterday, I created a problem there. Which should be fixed now.
|
12 years ago |
rac..om
|
1f111c11ce
Fixed the junit tests. They now work through the ant script as well as when run directly.
|
12 years ago |
Zer..om
|
9b6bd1fdc4
Fixed a bug where attempting to collide with an empty mesh (0 vertices) would throw an exception rather than returning 0 results.
|
12 years ago |
rem..om
|
2c9bef5ebf
GeometryBatchFactory, fixed wrong model bounds updating
|
12 years ago |
rem..om
|
5095396ce3
LodGenerator : fixed typo
|
12 years ago |
rem..om
|
a610cdc99a
LodGenerator : updated licence
|
12 years ago |
rem..om
|
f0b44c0704
LodGenerator used squared length of en edge as parameter for its collapse cost instead of the length. It gives better results
|
12 years ago |
rem..om
|
b918c707b8
Implemented a Lod Generator based on Ogre progressive mesh
|
12 years ago |
sha..RD
|
dec182b13f
* Fixed assertion error bug in NativeObjectManager.deleteAllObjects()
|
12 years ago |
iwg..om
|
1ac240e971
Android: fix missing period in javadoc
|
12 years ago |
iwg..ic
|
7e09bf035f
SDK: Update global library settings for Android OpenAL Soft
|
12 years ago |
iwg..ic
|
e952620640
SDK: Update location of Android OpenAL Soft jar file
|
12 years ago |
sha..RD
|
725fb33983
* Fixed bug where verts uninfluenced by bones would not work correctly in hardware skinning
|
12 years ago |
sha..RD
|
04196e40ea
* When deleting native object, avoid using toString() for logging
|
12 years ago |
sha..RD
|
7ecc8790a4
* Added overview / explanation on what Material.render() does
|
12 years ago |
rem..om
|
e2614b51c7
fixed JmeBatchRendererBackend that was not properly reseting the forcedRenderState of the renderer causing depth test and depth write to be disable once th first frame was rendered
|
12 years ago |