shadowislord
|
a683fbb16c
Texture: allow setting aniso = 0, since that's the default anyway
|
há 10 anos atrás |
shadowislord
|
fdf050c13d
J3MLoader: set texture name in addition to key when loading it
|
há 10 anos atrás |
shadowislord
|
f0fbdffb85
BoundingSphere: remove useless null check
|
há 10 anos atrás |
shadowislord
|
4f15fa3147
AnimChannel: remove useless println
|
há 10 anos atrás |
shadowislord
|
2bc5545171
OGLESShaderRenderer: remove clearTextureUnits since it doesnt do anything
|
há 10 anos atrás |
shadowislord
|
400c09a633
jme3-core: fix minor issues pointed in static analysis
|
há 10 anos atrás |
Kirill Vainer
|
1076b489ab
GLRenderer: remove check FB error calls as it causes GPU stall
|
há 10 anos atrás |
Kirill Vainer
|
25da36e590
jme3-bullet-native: copyBinaryToLibs to depend on building native lib
|
há 10 anos atrás |
jmekaelthas
|
15ec285b1a
Feature: added support for linear and constant interpolation types for
|
há 10 anos atrás |
jmekaelthas
|
a5c98a59be
Refactoring: catching up wth latest jme3 core changes.
|
há 10 anos atrás |
jmekaelthas
|
eb767e7580
Feature: added support for loading assets linked from external blender
|
há 10 anos atrás |
shadowislord
|
a37f38a412
Build: fix build failure if not building from git repo
|
há 10 anos atrás |
shadowislord
|
b7c2050487
SDK: fix compliation
|
há 10 anos atrás |
shadowislord
|
a157e83815
GLRenderer: always use glGenerateMipmap if we have FBO support
|
há 10 anos atrás |
shadowislord
|
3a83ab4c69
GLRenderer: applied 080255f51860d6803b88c0c91206a0c6c42da5f4 to FrameBuffer textures as well
|
há 10 anos atrás |
shadowislord
|
d6a19c4c66
Lighting.j3md: remove fixed function bindings
|
há 10 anos atrás |
shadowislord
|
c0e85b3255
MaterialDebug: remove DesktopAssetManager dependency
|
há 10 anos atrás |
shadowislord
|
83ddf9d7c3
TestCartoonEdge: more reliable way to detect lighting material
|
há 10 anos atrás |
shadowislord
|
784cfddb21
Filter: minor javadoc mistake
|
há 10 anos atrás |
shadowislord
|
c34fcce7a2
MatParamTexture: remove useless constructor
|
há 10 anos atrás |
shadowislord
|
6d7da0cc4e
AssetManager: use right exception class if no loaders registered
|
há 10 anos atrás |
Nehon
|
96502e9061
Fixed crash in TestFilterCompositing.
|
há 10 anos atrás |
Nehon
|
080255f518
Fixed issue #243 about TextureArrays
|
há 10 anos atrás |
Nehon
|
39515c52c7
Relocated the character in TestWalkingChar so that it doesn't fall under the ground
|
há 10 anos atrás |
Normen Hansen
|
5ac1d63bb9
- check for animations being present before importing them in ExternalChangeScanner
|
há 10 anos atrás |
Normen Hansen
|
b61656ffaa
- update external change scanner to allow import of animations
|
há 10 anos atrás |
shadowislord
|
a2fc435167
SPLighting: fix issue #239
|
há 10 anos atrás |
shadowislord
|
8466b25c6b
ALAudioRenderer: fix issue #244
|
há 10 anos atrás |
Nehon
|
7c5f994db8
Removed one assertion in AlAudioRenderer as it can't pass considering the current AudioNode implementation
|
há 10 anos atrás |
Nehon
|
9e4f418427
Fixed an assertion error in BatchNode updating
|
há 10 anos atrás |