História revízii

Autor SHA1 Správa Dátum
  Nehon a730da35b4 FilterPostProcessor now checks for ogl 3.2 capability to use multitsampled textures 10 rokov pred
  Nehon fc0975c0cc removed old implementation 10 rokov pred
  Nehon 69f1677649 Moved PBR implementation 10 rokov pred
  Nehon 4b1c61dec1 Merge branch 'master' into PBRisComing 10 rokov pred
  Rémy Bouquet 292a891d1f Merge pull request #228 from davidB/fix_cinematic_clear 10 rokov pred
  Rémy Bouquet fbe558779e Merge pull request #282 from Dokthar/sdk_scenecomposer 10 rokov pred
  Nehon f2b9343d51 Merge branch 'master' into PBRisComing 10 rokov pred
  Nehon 5989711f73 Added multi selection to the ShaderNode editor. 10 rokov pred
  Nehon 9a3976ed50 Merge branch 'master' into PBRisComing 10 rokov pred
  Nehon 129faf00d7 Fixed warning when trying to find a srgb format for a Depth format. 10 rokov pred
  Nehon b0db53b5d6 Fixed warning when trying to find a srgb format for a Depth format. 10 rokov pred
  Kirill Vainer cad8ca4d8e Merge pull request #294 from davidB/david_gl3_mrt_unshaded 10 rokov pred
  Nehon 9256f2e4d4 Merge branch 'master' into PBRisComing 10 rokov pred
  Nehon c7606ccff2 Fixed issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/291 10 rokov pred
  Nehon 327e0125d9 Merge branch 'master' into PBRisComing 10 rokov pred
  Nehon 95d5fdf9c5 Fixed issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/252 10 rokov pred
  Nehon 57dd2748e2 Tested if a joystick axis is not the nullAxis before assigning action to it. 10 rokov pred
  Nehon 34220640aa Fixed how model bound were refreshed in BathNode : issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/275 10 rokov pred
  Nehon 6d1ab7af65 Redesign of the frag part of unshadedNodes so it's more modular, and can be properly used as GLSL 1.5 shader. 10 rokov pred
  Nehon 596954b056 Redesign of the frag part of unshadedNodes so it's more modular, and can be properly used as GLSL 1.5 shader. 10 rokov pred
  David Bernard 568ee09d17 add GLSL150 compatible Unshaded 10 rokov pred
  David Bernard 704c3f1a10 enable MRT on gl3 10 rokov pred
  Nehon 2b8898b7b2 Here is the rest of last commit 10 rokov pred
  Nehon dca050b96b Added a protected modifier to getReceivers in Abstract shadow renderer 10 rokov pred
  Rémy Bouquet 9883a18d85 Update CONTRIBUTING.md 10 rokov pred
  Kirill Vainer 328966ba79 Merge pull request #293 from davidB/david_materiel_no_render 10 rokov pred
  Nehon be58be75ef Merge branch 'master' into PBRisComing 10 rokov pred
  Nehon 6d3377a2a8 Fixed Parallax without normal map in lighting.j3md 10 rokov pred
  Nehon 485af7cf2a TextureFetch shader node now works with glgl1.5 10 rokov pred
  Nehon 719a683c2c Fixed Parallax for PBR lighting 10 rokov pred